Game Detail

Summoner's Rift
5v5 Ranked Solo games
06-02-2020 23:27:46
37:11
Defeat Tier KDA Damage Wards Cs Items
Syndra
18
Flash Teleport Domination Sorcery Rotten Tea I 11 / 6 / 9 / 3.33:1 234562 10 239
Rabadon's Deathcap
Broken Stopwatch
Luden's Echo
Morellonomicon
Sorcerer's Shoes
Farsight Alteration
Lee Sin
15
Smite Flash Precision Inspiration absconsus Unranked 8 / 8 / 6 / 1.75:1 162974 18 41
Mercury's Treads
Black Cleaver
Enchantment: Warrior
Maw of Malmortius
Warding Totem (Trinket)
Vel'Koz
17
Barrier Flash Inspiration Domination Rinky I 5 / 7 / 4 / 1.29:1 202725 14 263
Broken Stopwatch
Blasting Wand
Rabadon's Deathcap
Banshee's Veil
Sorcerer's Shoes
Farsight Alteration
Riven
17
Teleport Flash Precision Inspiration Yoppaa I 5 / 6 / 4 / 1.50:1 220798 10 220
Edge of Night
Guardian Angel
Black Cleaver
Mercury's Treads
Death's Dance
Oracle Lens
Thresh
14
Flash Ignite Resolve Inspiration Dono Dosko I 1 / 9 / 17 / 2.00:1 30544 48 49
Pauldrons of Whiterock
Redemption
Shurelya's Reverie
Control Ward
Boots of Mobility
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Gragas
17
Flash Smite Domination Inspiration Razørk Activoo I 5 / 7 / 16 / 3.00:1 193136 5 37
Sorcerer's Shoes
Twin Shadows
Enchantment: Runic Echoes
Oblivion Orb
Amplifying Tome
Oracle Lens
Senna
17
Barrier Flash Sorcery Precision Uba Kevin I 12 / 5 / 19 / 6.20:1 91698 41 58
Black Mist Scythe
Athene's Unholy Grail
Boots of Swiftness
Duskblade of Draktharr
Umbral Glaive
Oracle Lens
Sett
17
Teleport Flash Precision Resolve K1CK iBo I 6 / 5 / 4 / 2.00:1 188586 19 202
Trinity Force
Edge of Night
Gargoyle Stoneplate
Control Ward
Ninja Tabi
Warding Totem (Trinket)
Jhin
17
Flash Heal Precision Sorcery PSV Kitty I 5 / 7 / 13 / 2.57:1 184650 14 205
Boots of Swiftness
Rapid Firecannon
Doran's Blade
Infinity Edge
Hexdrinker
Farsight Alteration
Ahri
18
Ignite Flash Domination Inspiration ZXCVCDZUESD I 8 / 6 / 11 / 3.17:1 232238 15 275
Zhonya's Hourglass
Rabadon's Deathcap
Blasting Wand
Sorcerer's Shoes
Banshee's Veil
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 36 30 Gold Earned 72,754 67,535 Damage Dealt 890,308 851,603 Damage Taken 132,504 157,082 Wards Placed 94 100 Cs 777 812 Loosing - Team -
5
11
12,167
16,927
193,136
234,562
40,231
27,795
5
10
37
239
12
8
14,785
13,431
91,698
162,974
17,620
38,561
41
18
58
41
6
5
15,382
13,381
188,586
202,725
30,822
19,279
19
14
202
263
5
5
13,585
14,333
184,650
220,798
21,094
36,412
14
10
205
220
8
1
16,835
9,463
232,238
30,544
22,737
35,035
15
48
275
49

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

Razørk ActivooPurchased Items

00:13 - 04:33
07:31 - 10:38
12:32 - 15:15
19:07 - 22:34
24:26 - 29:59
35:14

Spell Order

Razørk ActivooChampion Spells

Q
W
E
R
Q 34579
W 1141517
E 28101213
R 61116
Domination
Predator
Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ingenious Hunter
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Uba KevinPurchased Items

00:19 - 05:59
06:01 - 11:26
13:56 - 16:46
19:03 - 22:51
27:15 - 27:16
30:25 - 35:16

Spell Order

Uba KevinChampion Spells

Q
W
E
R
Q 13579
W 28101213
E 4141517
R 61116
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

K1CK iBoPurchased Items

00:32 - 04:39
08:11 - 11:47
13:09 - 17:28
22:30 - 22:31
25:06 - 29:10
30:12 - 35:18

Spell Order

K1CK iBoChampion Spells

Q
W
E
R
Q 38101213
W 14579
E 2141517
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

PSV KittyPurchased Items

00:14 - 05:53
06:00 - 09:03
13:55 - 17:29
19:31
26:23
30:18 - 35:20

Spell Order

PSV KittyChampion Spells

Q
W
E
R
Q 13579
W 2481012
E 13141517
R 61116
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

ZXCVCDZUESDPurchased Items

00:22 - 04:51
06:54 - 09:50
12:32 - 12:53
19:15 - 22:44
24:47 - 29:50
33:14 - 35:16

Spell Order

ZXCVCDZUESDChampion Spells

Q
W
E
R
Q 14579
W 314151718
E 28101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Rotten TeaPurchased Items

00:13 - 05:28
08:18 - 11:15
13:32 - 16:28
18:52 - 22:22
24:55 - 27:19
32:26

Spell Order

Rotten Tea Champion Spells

Q
W
E
R
Q 14579
W 314151718
E 28101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

absconsusPurchased Items

00:02 - 04:55
08:12 - 10:47
13:31 - 17:02
20:20 - 20:22
24:59 - 29:03
35:20 - 35:55

Spell Order

absconsus Champion Spells

Q
W
E
R
Q 24579
W 18101213
E 31415
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

RinkyPurchased Items

04:56 - 04:57
07:25
12:43 - 16:05
19:24 - 22:15
27:49 - 29:56
32:26

Spell Order

Rinky Champion Spells

Q
W
E
R
Q 178910
W 2451113
E 3141517
R 61216
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Perfect Timing
    Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

    Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    YoppaaPurchased Items

    04:10 - 00:03
    07:41 - 10:16
    13:56 - 17:48
    21:26 - 21:31
    24:13 - 28:28
    32:31 - 35:53

    Spell Order

    Yoppaa Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3141517
    E 28101213
    R 61116
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Dono DoskoPurchased Items

    00:12 - 05:53
    08:24 - 11:13
    16:53 - 15:27
    22:22 - 20:18
    24:54 - 27:48
    32:16 - 34:24
    36:11

    Spell Order

    Dono Dosko Champion Spells

    Q
    W
    E
    R
    Q 25789
    W 310121314
    E 14
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Unflinching
    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Hextech Flashtraption
    While Flash is on cooldown it is replaced by Hexflash.

    Hexflash: Channel for 2s to blink to a new location.

    Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
    • Attack Speed +9% Attack Speed
    • Magic Resist +6 Magic Resist
    • Armor +5 Armor
    Processing your request fellow summoner