Game Detail

Summoner's Rift
5v5 Ranked Solo games
05-02-2020 01:17:14
37:03
Defeat Tier KDA Damage Wards Cs Items
Janna
15
Flash Ignite Sorcery Domination 7esiz I 0 / 2 / 10 / 5.00:1 45057 41 23
Mikael's Crucible
Shard of True Ice
Athene's Unholy Grail
Ionian Boots of Lucidity
Dark Seal
Oracle Lens
Xayah
16
Flash Cleanse Precision Inspiration mosquito reborn I 8 / 5 / 2 / 2.00:1 295430 10 299
Infinity Edge
Essence Reaver
B. F. Sword
Rapid Firecannon
Berserker's Greaves
Farsight Alteration
Vladimir
18
Flash Ignite Sorcery Inspiration Kryze I 9 / 5 / 5 / 2.80:1 237284 14 264
Zhonya's Hourglass
Hextech Protobelt-01
Oblivion Orb
Liandry's Torment
Sorcerer's Shoes
Farsight Alteration
Irelia
16
Teleport Flash Precision Inspiration glflt I 3 / 11 / 4 / 0.64:1 192598 14 255
Sterak's Gage
Doran's Blade
Ninja Tabi
Trinity Force
Warding Totem (Trinket)
Kayn
16
Flash Smite Precision Domination air lake I 2 / 5 / 2 / 0.80:1 227239 16 31
Enchantment: Warrior
Mercury's Treads
Hexdrinker
Black Cleaver
Control Ward
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Karthus
17
Flash Smite Domination Sorcery OG Roison I 1 / 8 / 17 / 2.25:1 234518 2 33
Enchantment: Runic Echoes
Liandry's Torment
Sorcerer's Shoes
Void Staff
Fiendish Codex
Oracle Lens
Camille
18
Flash Teleport Precision Inspiration MagiFaker I 11 / 5 / 2 / 2.60:1 205087 13 226
Ninja Tabi
Ravenous Hydra
Stopwatch
Trinity Force
Sterak's Gage
Warding Totem (Trinket)
Leona
14
Flash Ignite Resolve Inspiration SK LlMIT I 1 / 4 / 9 / 2.50:1 25759 48 37
Gargoyle Stoneplate
Righteous Glory
Control Ward
Boots of Mobility
Ruby Crystal
Oracle Lens
Veigar
17
Teleport Flash Inspiration Domination Qishilu11 Unranked 4 / 3 / 5 / 3.00:1 183684 15 236
Hextech GLP-800
Twin Shadows
Dark Seal
Sorcerer's Shoes
Needlessly Large Rod
Farsight Alteration
Lucian
18
Ignite Flash Precision Inspiration ZXCVCDZUESD I 11 / 3 / 3 / 4.67:1 270263 14 286
Guardian Angel
Black Cleaver
Mortal Reminder
Ninja Tabi
Hexdrinker
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 28 22 Gold Earned 68,856 67,522 Damage Dealt 919,311 997,608 Damage Taken 148,261 153,226 Wards Placed 92 95 Cs 818 872 Loosing - Team -
1
0
12,469
8,820
234,518
45,057
35,461
11,546
2
41
33
23
11
8
15,924
17,342
205,087
295,430
38,512
24,014
13
10
226
299
1
9
8,570
16,673
25,759
237,284
23,568
37,549
48
14
37
264
4
3
13,582
12,840
183,684
192,598
18,832
41,666
15
14
236
255
11
2
18,311
11,847
270,263
227,239
31,888
38,451
14
16
286
31

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

OG RoisonPurchased Items

00:05 - 03:17
08:35 - 10:56
14:35 - 17:37
20:46 - 23:54
28:40 - 28:51
31:11 - 35:10

Spell Order

OG RoisonChampion Spells

Q
W
E
R
Q 13579
W 4141517
E 28101213
R 61116
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

MagiFakerPurchased Items

00:04 - 05:18
08:05 - 10:52
15:27 - 15:28
19:30 - 23:23
25:12 - 28:25
31:13 - 33:36

Spell Order

MagiFakerChampion Spells

Q
W
E
R
Q 34579
W 114151718
E 28101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

SK LlMITPurchased Items

00:06 - 05:45
11:32 - 11:37
13:08 - 17:11
18:54 - 23:03
28:38 - 28:37
35:09 - 35:08

Spell Order

SK LlMITChampion Spells

Q
W
E
R
Q 114
W 34579
E 28101213
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Inspiration
Minion Dematerializer
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor

Item Builds

Qishilu11Purchased Items

04:50 - 04:49
08:11 - 10:26
13:44 - 16:54
21:57 - 23:15
29:22 - 29:21
33:54 - 35:10

Spell Order

Qishilu11Champion Spells

Q
W
E
R
Q 13579
W 2141517
E 48101213
R 61116
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Armor +5 Armor

    Item Builds

    ZXCVCDZUESDPurchased Items

    00:13 - 04:07
    08:22 - 10:22
    13:35 - 15:49
    18:57 - 23:19
    26:32
    30:17 - 33:49

    Spell Order

    ZXCVCDZUESDChampion Spells

    Q
    W
    E
    R
    Q 14579
    W 314151718
    E 28101213
    R 61116
    Precision
    Press the Attack
    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    7esizPurchased Items

    00:10 - 05:10
    08:26 - 11:37
    14:40 - 17:42
    19:15 - 22:45
    24:54 - 28:08
    33:14 - 35:16

    Spell Order

    7esiz Champion Spells

    Q
    W
    E
    R
    Q 21415
    W 18101213
    E 34579
    R 611
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Domination
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    mosquito rebornPurchased Items

    00:09 - 05:02
    08:31 - 11:38
    13:18 - 17:58
    19:21 - 22:53
    25:31 - 28:19
    30:58 - 33:26

    Spell Order

    mosquito reborn Champion Spells

    Q
    W
    E
    R
    Q 18101213
    W 31415
    E 24579
    R 61116
    Precision
    Lethal Tempo
    1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

    Cooldown: 6s

    Lethal Tempo allows you to temporarily exceed the attack speed limit.
    Presence of Mind
    Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Perfect Timing
    Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

    Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    KryzePurchased Items

    00:15 - 04:47
    08:40 - 08:41
    12:23 - 16:43
    18:48 - 23:42
    26:23 - 29:22
    35:14 - 33:16

    Spell Order

    Kryze Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 314151718
    E 28101213
    R 61116
    Sorcery
    Phase Rush
    Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Movement speed is increased to 30 - 50% for Melee champions.

    Duration: 3s
    Cooldown: 15s
    Nimbus Cloak
    After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Inspiration
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    glfltPurchased Items

    00:25 - 05:07
    07:53 - 11:06
    13:57 - 17:27
    19:20 - 20:54
    24:11 - 29:19
    31:36 - 35:10

    Spell Order

    glflt Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31415
    E 28101213
    R 61116
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    air lakePurchased Items

    00:19 - 05:39
    08:02 - 11:49
    14:16 - 17:50
    20:56 - 20:59
    26:18 - 28:07
    32:29 - 35:10

    Spell Order

    air lake Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 38101213
    E 21415
    R 61116
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Domination
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner