Game Detail

Summoner's Rift
5v5 Ranked Solo games
05-02-2020 00:37:57
32:00
Defeat Tier KDA Damage Wards Cs Items
Lee Sin
14
Smite Flash Precision Domination RGE lnspired I 3 / 8 / 10 / 1.63:1 165453 21 41
Stopwatch
Black Cleaver
Enchantment: Warrior
Chain Vest
Warding Totem (Trinket)
Miss Fortune
14
Heal Flash Precision Sorcery Rafitta I 4 / 8 / 7 / 1.38:1 159914 10 230
Zeal
Infinity Edge
Essence Reaver
Berserker's Greaves
Rapid Firecannon
Farsight Alteration
Camille
15
Flash Teleport Precision Sorcery MagiFaker I 7 / 7 / 1 / 1.14:1 104801 12 207
Death's Dance
Mercury's Treads
Doran's Blade
Trinity Force
Executioner's Calling
Warding Totem (Trinket)
Trundle
13
Flash Exhaust Resolve Inspiration SK LlMIT I 1 / 6 / 7 / 1.33:1 31203 44 45
Zeke's Convergence
Ionian Boots of Lucidity
Kindlegem
Ardent Censer
Oracle Lens
Zoe
15
Ignite Flash Domination Sorcery ZXCVCDZUESD I 2 / 10 / 10 / 1.20:1 137572 15 169
Blasting Wand
Sorcerer's Shoes
Doran's Ring
Rabadon's Deathcap
Dark Seal
Farsight Alteration
Victory Tier KDA Damage Wards Cs Items
Kai'Sa
16
Flash Heal Precision Inspiration Goshuujinn I 10 / 1 / 11 / 21.00:1 219402 11 250
Berserker's Greaves
Infinity Edge
Guinsoo's Rageblade
Phantom Dancer
Stormrazor
Farsight Alteration
Braum
14
Flash Ignite Resolve Inspiration Joo1 I 5 / 3 / 16 / 7.00:1 27105 45 31
Redemption
Knight's Vow
Pauldrons of Whiterock
Ninja Tabi
Oracle Lens
Lucian
16
Ignite Flash Precision Inspiration meight11 I 6 / 8 / 15 / 2.63:1 190702 10 218
Essence Reaver
Kircheis Shard
Berserker's Greaves
Blade of the Ruined King
Farsight Alteration
Gragas
17
Flash Smite Domination Inspiration S04 Gilius I 13 / 2 / 12 / 12.50:1 219418 17 54
Zhonya's Hourglass
Ionian Boots of Lucidity
Enchantment: Runic Echoes
Morellonomicon
Needlessly Large Rod
Oracle Lens
Sylas
16
Teleport Flash Precision Inspiration glflt I 5 / 3 / 8 / 4.33:1 142144 18 188
Zhonya's Hourglass
Ninja Tabi
Luden's Echo
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 39 17 Gold Earned 66,694 55,628 Damage Dealt 798,771 598,943 Damage Taken 107,344 137,409 Wards Placed 101 102 Cs 741 692 Loosing - Team -
10
3
16,401
10,602
219,402
165,453
15,255
33,201
11
21
250
41
5
4
9,965
13,094
27,105
159,914
15,118
22,566
45
10
31
230
6
7
13,863
13,073
190,702
104,801
20,468
30,767
10
12
218
207
13
1
14,547
8,336
219,418
31,203
27,651
30,273
17
44
54
45
5
2
11,918
10,523
142,144
137,572
28,852
20,602
18
15
188
169

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

GoshuujinnPurchased Items

00:14
06:07 - 10:11
12:15 - 14:58
18:51 - 23:10
25:56 - 28:47
30:44

Spell Order

GoshuujinnChampion Spells

Q
W
E
R
Q 1457910
W 21617
E 3811131415
R 61218
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Joo1Purchased Items

00:12
06:16 - 10:21
14:53 - 14:59
18:09 - 20:46
24:35 - 26:40
30:42 - 30:43

Spell Order

Joo1Champion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Resolve
Guardian
Guard allies within 175 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.

Cooldown: 70 - 40 seconds
Shield: 70 - 150 + 25% of your ability power + 12% of your bonus health.
Haste: +20% Movement Speed.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Minion Dematerializer
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor

Item Builds

meight11Purchased Items

00:14 - 04:57
07:50 - 11:28
12:34 - 16:12
18:31 - 22:34
26:19 - 29:23

Spell Order

meight11Champion Spells

Q
W
E
R
Q 24579
W 31415
E 18101213
R 61116
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

S04 GiliusPurchased Items

00:06 - 05:59
06:01 - 07:42
12:27 - 15:49
19:10 - 21:04
24:37 - 26:45
30:40

Spell Order

S04 GiliusChampion Spells

Q
W
E
R
Q 24579
W 1141517
E 38101213
R 61116
Domination
Predator
Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Ingenious Hunter
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

glfltPurchased Items

00:13 - 03:49
06:02 - 11:51
14:27 - 17:28
22:11 - 23:18
26:46 - 29:26
30:42 - 30:44

Spell Order

glfltChampion Spells

Q
W
E
R
Q 31215
W 24579
E 18101314
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

RGE lnspiredPurchased Items

00:16 - 04:52
06:43 - 11:37
14:44 - 17:35
21:24 - 23:07
24:23 - 27:24

Spell Order

RGE lnspired Champion Spells

Q
W
E
R
Q 24579
W 18101213
E 314
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Domination
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

RafittaPurchased Items

00:05 - 05:43
07:18 - 10:38
13:20 - 17:24
19:04 - 22:25
24:47 - 27:21
30:31 - 30:32

Spell Order

Rafitta Champion Spells

Q
W
E
R
Q 14579
W 28101213
E 314
R 611
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

MagiFakerPurchased Items

00:08 - 05:49
08:32 - 11:29
13:46 - 17:41
19:26 - 22:58
25:02 - 27:35

Spell Order

MagiFaker Champion Spells

Q
W
E
R
Q 24579
W 11415
E 38101213
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Sorcery
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

SK LlMITPurchased Items

00:06 - 00:48
06:20 - 10:40
13:08 - 16:21
23:11 - 23:10
25:48 - 29:50
30:52

Spell Order

SK LlMIT Champion Spells

Q
W
E
R
Q 18101213
W 3
E 24579
R 611
Resolve
Guardian
Guard allies within 175 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.

Cooldown: 70 - 40 seconds
Shield: 70 - 150 + 25% of your ability power + 12% of your bonus health.
Haste: +20% Movement Speed.
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Inspiration
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor

Item Builds

ZXCVCDZUESDPurchased Items

00:18 - 05:59
07:27 - 10:50
14:34
19:03 - 21:54
24:56 - 28:08
30:51

Spell Order

ZXCVCDZUESD Champion Spells

Q
W
E
R
Q 13579
W 41415
E 28101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)
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