Game Detail

Summoner's Rift
5v5 Ranked Solo games
04-02-2020 15:28:03
30:43
Defeat Tier KDA Damage Wards Cs Items
Miss Fortune
16
Heal Flash Precision Sorcery Supaaa I 10 / 5 / 9 / 3.80:1 221218 10 249
Infinity Edge
Guardian Angel
Essence Reaver
Rapid Firecannon
Quicksilver Sash
Farsight Alteration
Nautilus
13
Flash Ignite Resolve Inspiration Leon Euler I 3 / 7 / 17 / 2.86:1 22346 48 28
Bulwark of the Mountain
Locket of the Iron Solari
Boots of Mobility
Kindlegem
Control Ward
Oracle Lens
Taric
14
Teleport Flash Inspiration Precision Gaëthan I 1 / 10 / 11 / 1.20:1 56836 11 90
Sheen
Zeke's Convergence
Athene's Unholy Grail
Kindlegem
Warding Totem (Trinket)
Jarvan IV
14
Flash Smite Precision Domination Squeezerr I 7 / 6 / 13 / 3.33:1 141484 9 24
Enchantment: Cinderhulk
Giant's Belt
Ruby Crystal
Mercury's Treads
Black Cleaver
Oracle Lens
LeBlanc
16
Flash Ignite Domination Sorcery VTO I 7 / 6 / 7 / 2.33:1 132900 6 235
Luden's Echo
Fiendish Codex
Dark Seal
Sorcerer's Shoes
Morellonomicon
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Yasuo
16
Flash Ignite Precision Domination dajor25 I 10 / 5 / 6 / 3.20:1 171893 10 190
Berserker's Greaves
Phantom Dancer
Infinity Edge
Death's Dance
Warding Totem (Trinket)
Camille
18
Flash Teleport Precision Sorcery MagiFaker I 18 / 3 / 8 / 8.67:1 219713 11 216
Mercury's Treads
Ravenous Hydra
Caulfield's Warhammer
Sterak's Gage
Trinity Force
Warding Totem (Trinket)
Leona
12
Ignite Flash Resolve Inspiration Tarky º I 1 / 8 / 8 / 1.13:1 33104 33 49
Pauldrons of Whiterock
Control Ward
Knight's Vow
Boots of Mobility
Oracle Lens
Gragas
14
Smite Flash Domination Inspiration NotInMyScreen I 2 / 5 / 13 / 3.00:1 131222 20 38
Zhonya's Hourglass
Mercury's Treads
Giant's Belt
Chain Vest
Enchantment: Runic Echoes
Oracle Lens
Zoe
15
Heal Flash Domination Sorcery ZXCVCDZUESD I 3 / 7 / 8 / 1.57:1 139841 12 188
Mejai's Soulstealer
Needlessly Large Rod
Liandry's Torment
Doran's Ring
Sorcerer's Shoes
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 34 28 Gold Earned 61,123 57,328 Damage Dealt 695,773 574,784 Damage Taken 115,819 125,469 Wards Placed 86 84 Cs 681 626 Loosing - Team -
10
10
14,158
15,828
171,893
221,218
20,478
21,588
10
10
190
249
18
3
18,329
8,937
219,713
22,346
35,341
19,328
11
48
216
28
1
1
7,508
7,843
33,104
56,836
23,084
28,106
33
11
49
90
2
7
9,582
11,390
131,222
141,484
17,669
32,478
20
9
38
24
3
7
11,546
13,330
139,841
132,900
19,247
23,969
12
6
188
235

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

dajor25Purchased Items

00:12 - 05:53
08:26 - 11:14
12:42 - 17:55
20:42 - 22:33
25:04 - 26:04

Spell Order

dajor25Champion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

MagiFakerPurchased Items

00:28 - 05:29
08:36 - 11:04
13:06 - 16:10
18:24 - 22:45
25:09 - 28:49

Spell Order

MagiFakerChampion Spells

Q
W
E
R
Q 34579
W 114151718
E 28101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Sorcery
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Tarky ºPurchased Items

00:02 - 04:05
07:48 - 10:06
12:29 - 15:58
19:02 - 22:40
24:49 - 26:39

Spell Order

Tarky ºChampion Spells

Q
W
E
R
Q 2
W 34579
E 181012
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Minion Dematerializer
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist

Item Builds

NotInMyScreenPurchased Items

00:08 - 05:05
07:32 - 10:48
12:45 - 16:47
19:16 - 22:43
25:19 - 27:59

Spell Order

NotInMyScreenChampion Spells

Q
W
E
R
Q 34579
W 114
E 28101213
R 611
Domination
Predator
Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Ingenious Hunter
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

ZXCVCDZUESDPurchased Items

00:26 - 04:07
06:04 - 10:20
12:38 - 17:32
20:17 - 22:43
25:14 - 27:58

Spell Order

ZXCVCDZUESDChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

SupaaaPurchased Items

00:11 - 03:44
08:10 - 11:02
13:04 - 17:16
19:45 - 23:10
26:48 - 29:59

Spell Order

Supaaa Champion Spells

Q
W
E
R
Q 23579
W 18101213
E 41415
R 61116
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Leon EulerPurchased Items

00:03 - 03:45
07:30 - 11:01
12:46 - 16:54
19:39 - 22:35
28:01 - 26:45
30:08 - 30:09

Spell Order

Leon Euler Champion Spells

Q
W
E
R
Q 14579
W 281012
E 313
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Minion Dematerializer
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Armor +5 Armor

Item Builds

GaëthanPurchased Items

00:29 - 04:57
07:47 - 10:07
14:05 - 16:56
19:38 - 23:08
26:49 - 26:53
30:37

Spell Order

Gaëthan Champion Spells

Q
W
E
R
Q 28101213
W 314
E 14579
R 611
Inspiration
Prototype: Omnistone
Periodically grants a single use of another random keystone.

5-3 second cooldown between using a keystone and gaining the next. (9-7 seconds for ranged users)


After 40 seconds of not using a given keystone, Omnistone will re-roll when you exit champion combat.
Aftershock is only available to champions who have learned a basic spell that can trigger it.
Predator is only available to champions who have already purchased boots.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Minion Dematerializer
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

SqueezerrPurchased Items

00:16 - 04:58
09:47 - 11:29
12:46 - 16:50
19:53 - 23:05
25:02 - 27:20
30:37 - 30:38

Spell Order

Squeezerr Champion Spells

Q
W
E
R
Q 24579
W 314
E 18101213
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

VTOPurchased Items

00:16
06:07 - 08:27
13:02 - 16:27
19:14 - 23:16
26:56 - 27:23
30:03

Spell Order

VTO Champion Spells

Q
W
E
R
Q 28101213
W 14579
E 31415
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
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