Game Detail

Summoner's Rift
5v5 Ranked Solo games
20-09-2019 20:29:46
30:32
Defeat Tier KDA Damage Wards Cs Items
Lee Sin
14
Flash Smite Precision Domination Lose Is Imprové I 3 / 4 / 8 / 2.75:1 145305 19 22
Enchantment: Warrior
B. F. Sword
Ninja Tabi
Black Cleaver
Broken Stopwatch
Warding Totem (Trinket)
Kai'Sa
15
Flash Teleport Precision Inspiration Elmargucci I 10 / 8 / 4 / 1.75:1 237436 8 220
Infinity Edge
Guinsoo's Rageblade
Zhonya's Hourglass
Phantom Dancer
Berserker's Greaves
Farsight Alteration
Sylas
15
Flash Teleport Resolve Sorcery MagiFelix I 2 / 5 / 0 / 0.40:1 123874 9 197
Sorcerer's Shoes
Hextech Protobelt-01
Zhonya's Hourglass
Doran's Ring
Warding Totem (Trinket)
Karma
12
Flash Ignite Sorcery Inspiration Efias I 4 / 6 / 11 / 2.50:1 31420 33 14
Redemption
Control Ward
Ardent Censer
Boots of Mobility
Athene's Unholy Grail
Oracle Lens
Zoe
15
Flash Ignite Domination Sorcery NKI Simpli Unranked 3 / 4 / 4 / 1.75:1 118702 11 167
Luden's Echo
Zhonya's Hourglass
Dark Seal
Sorcerer's Shoes
Farsight Alteration
Victory Tier KDA Damage Wards Cs Items
Janna
14
Ignite Flash Sorcery Domination Unbreakable Bond I 2 / 2 / 14 / 8.00:1 34654 24 27
Ardent Censer
Boots of Mobility
Aegis of the Legion
Mejai's Soulstealer
Oracle Lens
Karthus
14
Smite Flash Domination Precision CRINGESERVER Unranked 2 / 10 / 10 / 1.20:1 151599 10 18
Enchantment: Runic Echoes
Dark Seal
Sorcerer's Shoes
Liandry's Torment
Warding Totem (Trinket)
Riven
18
Teleport Flash Precision Inspiration Splitting I 10 / 3 / 5 / 5.00:1 184926 12 245
Youmuu's Ghostblade
Mercurial Scimitar
Executioner's Calling
Black Cleaver
Ninja Tabi
Oracle Lens
Qiyana
16
Ignite Flash Domination Inspiration the inescapable I 7 / 4 / 6 / 3.25:1 148881 10 212
Youmuu's Ghostblade
Corrupting Potion
Boots of Mobility
Duskblade of Draktharr
Last Whisper
Oracle Lens
Lucian
16
Heal Flash Precision Inspiration s9 connoisseur I 6 / 3 / 6 / 4.00:1 196025 13 215
B. F. Sword
Phantom Dancer
Infinity Edge
Berserker's Greaves
Essence Reaver
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 27 22 Gold Earned 62,614 56,299 Damage Dealt 716,085 656,737 Damage Taken 89,123 92,844 Wards Placed 69 80 Cs 717 620 Loosing - Team -
2
3
10,134
10,211
34,654
145,305
7,521
24,886
24
19
27
22
2
10
9,743
16,202
151,599
237,436
27,061
19,675
10
8
18
220
10
2
15,681
10,273
184,926
123,874
18,851
19,174
12
9
245
197
7
4
12,644
9,674
148,881
31,420
19,227
15,513
10
33
212
14
6
3
14,412
9,939
196,025
118,702
16,463
13,596
13
11
215
167

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

Unbreakable BondPurchased Items

00:31 - 05:29
07:03 - 11:55
14:25 - 16:47
19:30 - 21:05
24:21 - 28:54

Spell Order

Unbreakable BondChampion Spells

Q
W
E
R
Q 114
W 2451213
E 378910
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

CRINGESERVERPurchased Items

00:25 - 05:21
09:18 - 11:09
13:47 - 16:52
20:30 - 23:42
28:39

Spell Order

CRINGESERVERChampion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

SplittingPurchased Items

00:09 - 05:06
06:07 - 11:45
13:30 - 17:16
19:07 - 21:51
24:04 - 29:21

Spell Order

SplittingChampion Spells

Q
W
E
R
Q 14579
W 314151718
E 28101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

the inescapablePurchased Items

00:11 - 05:27
08:49 - 10:43
12:48 - 16:43
19:15 - 21:54
24:46 - 28:49

Spell Order

the inescapableChampion Spells

Q
W
E
R
Q 14579
W 21415
E 38101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Inspiration
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

s9 connoisseurPurchased Items

00:12 - 05:36
08:38 - 11:40
14:28 - 16:51
19:29 - 21:21
24:17 - 29:09

Spell Order

s9 connoisseurChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Lose Is ImprovéPurchased Items

00:11 - 03:36
08:33 - 11:32
14:16 - 16:02
20:30 - 21:29
26:34 - 29:19

Spell Order

Lose Is Imprové Champion Spells

Q
W
E
R
Q 24579
W 18101213
E 314
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

ElmargucciPurchased Items

00:11 - 05:15
07:05 - 11:35
14:02 - 17:14
20:05 - 22:53
24:11 - 28:55

Spell Order

Elmargucci Champion Spells

Q
W
E
R
Q 1457910
W 2161718
E 3811131415
R 612
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

MagiFelixPurchased Items

00:05 - 05:12
08:04 - 11:16
12:28 - 17:53
20:54 - 21:51
26:28 - 29:10

Spell Order

MagiFelix Champion Spells

Q
W
E
R
Q 358910
W 2471213
E 11415
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Sorcery
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

EfiasPurchased Items

00:07 - 05:16
07:51 - 11:36
14:04 - 15:30
19:14 - 23:07
28:22 - 28:23

Spell Order

Efias Champion Spells

Q
W
E
R
Q 1357
W 4
E 2891012
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

NKI SimpliPurchased Items

00:09 - 05:40
11:30 - 11:31
14:05 - 14:06
18:33 - 23:15
28:16
30:13

Spell Order

NKI Simpli Champion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
Processing your request fellow summoner