Game Detail

Summoner's Rift
5v5 Ranked Solo games
08-07-2019 23:03:51
27:00
Defeat Tier KDA Damage Wards Cs Items
Yuumi
12
Heal Exhaust Sorcery Precision S1D bellino I 1 / 6 / 13 / 2.33:1 22711 18 7
Frostfang
Redemption
The Dark Seal
Needlessly Large Rod
Oracle Lens
Ezreal
12
Teleport Flash Inspiration Sorcery GIaive Unranked 1 / 8 / 4 / 0.63:1 81253 7 114
Control Ward
Trinity Force
Muramana
Looted Oracle's Extract
Doran's Blade
Farsight Alteration
Sejuani
12
Flash Smite Resolve Precision SK Phrenic I 11 / 4 / 4 / 3.75:1 116041 8 41
Enchantment: Cinderhulk
Mercury's Treads
Warmog's Armor
Gargoyle Stoneplate
Aegis of the Legion
Oracle Lens
Aatrox
13
Teleport Flash Precision Domination Blomster Finn I 6 / 6 / 4 / 1.67:1 104263 12 132
Mercury's Treads
Long Sword
The Black Cleaver
Ruby Crystal
Control Ward
Warding Totem (Trinket)
Mordekaiser
13
Flash Ignite Precision Domination Sips Freelo I 5 / 7 / 5 / 1.43:1 114682 6 161
Sorcerer's Shoes
Refillable Potion
Liandry's Torment
Rylai's Crystal Scepter
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Xin Zhao
14
Flash Smite Sorcery Precision MANATEAM 1 I 6 / 5 / 7 / 2.60:1 143651 4 39
Skirmisher's Sabre
Kindlegem
Mercury's Treads
The Black Cleaver
Long Sword
Oracle Lens
Cassiopeia
15
Ignite Flash Sorcery Domination Shafu I 10 / 4 / 13 / 5.75:1 117987 10 145
Seraph's Embrace
Rylai's Crystal Scepter
Liandry's Torment
Needlessly Large Rod
Farsight Alteration
Yasuo
15
Flash Exhaust Precision Domination S04 Sedrion I 8 / 6 / 10 / 3.00:1 161097 7 153
Doran's Blade
Bilgewater Cutlass
Statikk Shiv
Dagger
Berserker's Greaves
Farsight Alteration
Vladimir
15
Teleport Flash Sorcery Domination Baxeler Unranked 4 / 3 / 11 / 5.00:1 100207 5 157
Broken Stopwatch
Ionian Boots of Lucidity
Doran's Shield
Fiendish Codex
Rabadon's Deathcap
Farsight Alteration
Gragas
14
Flash Ignite Resolve Inspiration RotteBengi I 3 / 6 / 19 / 3.67:1 46801 20 18
Frostfang
Morellonomicon
Ionian Boots of Lucidity
Iceborn Gauntlet
Cloth Armor
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 31 24 Gold Earned 58,049 47,064 Damage Dealt 569,743 438,950 Damage Taken 116,632 126,406 Wards Placed 46 51 Cs 512 455 Loosing - Team -
6
1
10,979
7,351
143,651
22,711
32,131
9,625
4
18
39
7
10
1
13,247
7,874
117,987
81,253
20,681
18,285
10
7
145
114
8
11
13,013
11,620
161,097
116,041
20,496
39,417
7
8
153
41
4
6
11,027
9,773
100,207
104,263
23,373
31,128
5
12
157
132
3
5
9,783
10,446
46,801
114,682
19,951
27,951
20
6
18
161

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

MANATEAM 1Purchased Items

00:07 - 04:43
06:29 - 11:07
14:23 - 17:00
18:56 - 23:06
25:24 - 25:32

Spell Order

MANATEAM 1Champion Spells

Q
W
E
R
Q 214
W 34579
E 18101213
R 611
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Nimbus Cloak
Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 100 Movement Speed
Cooldown: 60s, reduced by Cooldown Reduction
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

ShafuPurchased Items

00:05 - 05:37
08:41 - 10:55
15:01 - 17:57
18:02 - 23:44

Spell Order

ShafuChampion Spells

Q
W
E
R
Q 28101213
W 31415
E 14579
R 611
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

S04 SedrionPurchased Items

00:15
06:02 - 09:39
14:31 - 17:19
19:46 - 22:28

Spell Order

S04 SedrionChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

BaxelerPurchased Items

00:38 - 05:45
07:47 - 11:58
14:43 - 15:57
20:49 - 23:46
26:10

Spell Order

BaxelerChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Nullifying Orb
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

Cooldown: 60s
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Armor +5 Armor

Item Builds

RotteBengiPurchased Items

00:05 - 04:52
07:07 - 11:05
14:30 - 16:01
18:35 - 23:47

Spell Order

RotteBengiChampion Spells

Q
W
E
R
Q 114
W 38101213
E 24579
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

S1D bellinoPurchased Items

00:07 - 05:18
09:42 - 10:59
12:13 - 12:17
19:29 - 19:33
25:45

Spell Order

S1D bellino Champion Spells

Q
W
E
R
Q 1357912
W
E 24810
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Cut Down
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

GIaivePurchased Items

00:09 - 05:36
07:15 - 09:58
12:42 - 16:17
20:07 - 22:24
25:40 - 25:41

Spell Order

GIaive Champion Spells

Q
W
E
R
Q 14579
W 3
E 28101213
R 611
Inspiration
Kleptomancy
After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

Only attacks against champions grant you a reward.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

SK PhrenicPurchased Items

00:03 - 04:27
06:40 - 11:41
15:16 - 16:53
20:09 - 23:13
25:42

Spell Order

SK Phrenic Champion Spells

Q
W
E
R
Q 381012
W 24579
E 1
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Conditioning
After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Scaling Health +15-90 Health (based on level)

Item Builds

Blomster FinnPurchased Items

00:08 - 05:00
08:07 - 11:00
13:36 - 17:55
19:30 - 22:47
25:19 - 25:20

Spell Order

Blomster Finn Champion Spells

Q
W
E
R
Q 14579
W 3
E 28101213
R 611
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Sips FreeloPurchased Items

00:12 - 03:39
06:32 - 11:06
15:33
18:00 - 23:00
25:43

Spell Order

Sips Freelo Champion Spells

Q
W
E
R
Q 14579
W 2
E 38101213
R 611
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
Processing your request fellow summoner