Game Detail

Summoner's Rift
5v5 Ranked Solo games
08-07-2019 10:54:02
23:14
Defeat Tier KDA Damage Wards Cs Items
Sylas
12
Smite Flash Precision Inspiration Hi im Taka Unranked 3 / 3 / 6 / 3.00:1 102508 5 10
Enchantment: Runic Echoes
Broken Stopwatch
Sorcerer's Shoes
Dark Seal
Fiendish Codex
Oracle Lens
Zed
12
Teleport Flash Domination Inspiration love camiIIe I 2 / 4 / 2 / 1.00:1 76923 7 157
Doran's Shield
Youmuu's Ghostblade
Black Cleaver
Warding Totem (Trinket)
Jinx
13
Heal Flash Precision Inspiration Princess Counter I 6 / 2 / 5 / 5.50:1 136659 7 199
Doran's Shield
Runaan's Hurricane
Rapid Firecannon
B. F. Sword
Infinity Edge
Farsight Alteration
Janna
10
Ignite Flash Sorcery Domination Unbreakable Bond I 0 / 4 / 12 / 3.00:1 16362 18 10
Aether Wisp
Boots of Mobility
Mejai's Soulstealer
Oracle Lens
Vel'Koz
14
Flash Barrier Sorcery Inspiration Rhobalas1 I 5 / 3 / 3 / 2.67:1 99403 14 187
Sorcerer's Shoes
Luden's Echo
Amplifying Tome
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Bard
11
Flash Ignite Resolve Domination Sugarfree987 Unranked 0 / 1 / 8 / 8.00:1 18357 29 13
Boots of Mobility
Ardent Censer
Crystalline Bracer
Oracle Lens
Kai'Sa
13
Flash Heal Precision Sorcery Neramin Unranked 11 / 3 / 1 / 4.00:1 141332 6 166
Doran's Blade
Refillable Potion
Guinsoo's Rageblade
Berserker's Greaves
Runaan's Hurricane
Farsight Alteration
Jax
13
Teleport Flash Precision Inspiration Ψ Ulleh Ψ I 0 / 3 / 3 / 1.00:1 101496 2 168
Trinity Force
Corrupting Potion
Kindlegem
Doran's Blade
Long Sword
Warding Totem (Trinket)
Gragas
13
Flash Smite Domination Inspiration WorstExileAfrica Unranked 1 / 6 / 7 / 1.33:1 117213 11 24
Sorcerer's Shoes
Amplifying Tome
Enchantment: Runic Echoes
Broken Stopwatch
Warding Totem (Trinket)
Yasuo
16
Flash Ignite Precision Domination uAreEzLpkekw I 4 / 3 / 5 / 3.00:1 172346 7 206
Doran's Blade
Infinity Edge
Jaurim's Fist
Ruby Crystal
Berserker's Greaves
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 16 16 Gold Earned 46,552 43,389 Damage Dealt 550,744 431,855 Damage Taken 70,103 58,449 Wards Placed 55 51 Cs 577 563 Loosing - Team -
0
3
5,977
8,059
18,357
102,508
6,478
18,685
29
5
13
10
11
2
12,912
7,521
141,332
76,923
13,015
15,424
6
7
166
157
0
6
8,264
12,281
101,496
136,659
14,649
7,165
2
7
168
199
1
0
8,379
6,561
117,213
16,362
23,875
6,715
11
18
24
10
4
5
11,020
8,967
172,346
99,403
12,086
10,460
7
14
206
187

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

Sugarfree987Purchased Items

04:39 - 04:34
09:07 - 11:36
14:15 - 17:23
18:41 - 21:07

Spell Order

Sugarfree987Champion Spells

Q
W
E
R
Q 23
W 15789
E 41011
R 6
Resolve
Guardian
Guard allies within 175 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.

Cooldown: 70 - 40 seconds
Shield: 70 - 150 + 25% of your ability power + 12% of your bonus health.
Haste: +20% Movement Speed.
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Domination
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

NeraminPurchased Items

00:05 - 04:41
06:55 - 09:10
14:14 - 17:16
18:32 - 21:22

Spell Order

NeraminChampion Spells

Q
W
E
R
Q 1457810
W 2
E 3911131415
R 612
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Ψ Ulleh ΨPurchased Items

00:04 - 03:41
06:19 - 11:27
13:48 - 16:58
18:49 - 20:52

Spell Order

Ψ Ulleh ΨChampion Spells

Q
W
E
R
Q 25101213
W 34789
E 1
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

WorstExileAfricaPurchased Items

00:13 - 03:17
06:47 - 11:53
16:01 - 16:09
18:35 - 20:58

Spell Order

WorstExileAfricaChampion Spells

Q
W
E
R
Q 34579
W 1
E 28101213
R 611
Domination
Predator
Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.
Ingenious Hunter
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

uAreEzLpkekwPurchased Items

00:05
06:21 - 09:11
12:52 - 16:11
18:48 - 21:15

Spell Order

uAreEzLpkekwChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Hi im TakaPurchased Items

00:33 - 03:32
06:34 - 11:57
14:14 - 16:53
18:10

Spell Order

Hi im Taka Champion Spells

Q
W
E
R
Q 24579
W 381012
E 1
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

love camiIIePurchased Items

00:07 - 04:34
06:34 - 11:39
15:53 - 15:59
18:15 - 22:06

Spell Order

love camiIIe Champion Spells

Q
W
E
R
Q 14579
W 3
E 281012
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Princess CounterPurchased Items

00:06 - 03:58
08:07
12:08 - 16:40
19:07 - 21:27

Spell Order

Princess Counter Champion Spells

Q
W
E
R
Q 14579
W 28101213
E 3
R 611
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Unbreakable BondPurchased Items

00:11
06:30 - 11:57
12:00 - 16:35
19:13 - 21:29

Spell Order

Unbreakable Bond Champion Spells

Q
W
E
R
Q 1
W 245
E 378910
R 6
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Rhobalas1Purchased Items

00:06 - 00:07
06:56 - 10:55
12:18 - 16:17
18:49 - 21:17

Spell Order

Rhobalas1 Champion Spells

Q
W
E
R
Q 178910
W 2451213
E 314
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Nullifying Orb
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

Cooldown: 60s
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)
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