Game Detail

Summoner's Rift
5v5 Ranked Solo games
08-07-2019 06:09:16
29:10
Defeat Tier KDA Damage Wards Cs Items
Vladimir
16
Flash Ignite Sorcery Inspiration osama gorilla Unranked 8 / 7 / 6 / 2.00:1 187598 10 220
Sorcerer's Shoes
Hextech Protobelt-01
Rabadon's Deathcap
Morellonomicon
Warding Totem (Trinket)
Thresh
13
Ignite Flash Resolve Inspiration PENTA Burak Unranked 2 / 8 / 14 / 2.00:1 19889 20 14
Redemption
Boots of Mobility
Control Ward
Oracle Lens
Jhin
14
Flash Heal Precision Sorcery Goldenive I 8 / 4 / 6 / 3.50:1 113486 10 170
Doran's Blade
Ninja Tabi
Rapid Firecannon
Phantom Dancer
Cloth Armor
Farsight Alteration
Sylas
15
Flash Smite Precision Domination Stefan 2 I 7 / 7 / 12 / 2.71:1 128101 8 38
Control Ward
Null-Magic Mantle
Enchantment: Runic Echoes
Sorcerer's Shoes
Morellonomicon
Oracle Lens
Jax
15
Teleport Flash Precision Inspiration Sâtorius I 3 / 8 / 2 / 0.63:1 142915 10 203
Jaurim's Fist
Sterak's Gage
Trinity Force
Mercury's Treads
Ruby Crystal
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Tristana
15
Flash Heal Precision Inspiration Terregnon Unranked 9 / 7 / 6 / 2.14:1 153062 8 190
Statikk Shiv
Berserker's Greaves
Executioner's Calling
Rapid Firecannon
Hexdrinker
Farsight Alteration
Tahm Kench
14
Teleport Flash Resolve Precision Mike4g Unranked 6 / 9 / 9 / 1.67:1 68883 9 102
Randuin's Omen
Mercury's Treads
Spectre's Cowl
Ruby Crystal
Farsight Alteration
Taliyah
16
Flash Smite Domination Sorcery Bigby Wølf Unranked 5 / 4 / 14 / 4.75:1 220144 6 38
Amplifying Tome
Oblivion Orb
Enchantment: Runic Echoes
Rabadon's Deathcap
Sorcerer's Shoes
Oracle Lens
Zed
17
Ignite Flash Domination Precision it kuro Unranked 11 / 4 / 5 / 4.00:1 164268 10 232
Youmuu's Ghostblade
Lord Dominik's Regards
Null-Magic Mantle
Duskblade of Draktharr
Boots of Mobility
Warding Totem (Trinket)
Camille
14
Flash Ignite Resolve Precision llamame papi I 3 / 4 / 11 / 3.50:1 48977 29 72
Guardian Angel
Sterak's Gage
Ninja Tabi
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 34 28 Gold Earned 61,584 55,764 Damage Dealt 655,334 591,989 Damage Taken 112,381 116,379 Wards Placed 62 58 Cs 634 645 Loosing - Team -
9
8
14,337
13,508
153,062
187,598
17,700
33,544
8
10
190
220
6
2
10,096
7,954
68,883
19,889
33,592
19,451
9
20
102
14
5
8
12,534
11,144
220,144
113,486
22,145
13,611
6
10
38
170
11
7
14,958
11,703
164,268
128,101
20,114
25,808
10
8
232
38
3
3
9,659
11,455
48,977
142,915
18,830
23,965
29
10
72
203

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

TerregnonPurchased Items

00:09 - 03:25
08:10 - 11:51
16:10 - 17:39
21:01 - 23:00
24:39 - 27:11

Spell Order

TerregnonChampion Spells

Q
W
E
R
Q 48101213
W 11415
E 23579
R 611
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Mike4gPurchased Items

00:08 - 04:24
06:45 - 09:24
13:47 - 15:30
20:09 - 23:02
24:42 - 26:40

Spell Order

Mike4gChampion Spells

Q
W
E
R
Q 15789
W 210121314
E 34
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Precision
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    • Attack Speed +9% Attack Speed
    • Magic Resist +6 Magic Resist
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    Bigby WølfPurchased Items

    00:04 - 05:34
    08:07 - 08:09
    16:18 - 16:24
    20:40 - 22:39
    24:30

    Spell Order

    Bigby WølfChampion Spells

    Q
    W
    E
    R
    Q 14579
    W 21415
    E 38101213
    R 61116
    Domination
    Dark Harvest
    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

    Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
    Cooldown: 45s (resets to 1.5s on takedown)
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Sorcery
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Waterwalking
    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    it kuroPurchased Items

    00:15 - 03:55
    07:41 - 10:12
    13:12 - 16:47
    19:41 - 22:46
    24:42 - 26:50

    Spell Order

    it kuroChampion Spells

    Q
    W
    E
    R
    Q 14579
    W 3141517
    E 28101213
    R 61116
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    llamame papiPurchased Items

    00:08 - 04:46
    07:38 - 07:45
    12:04 - 17:54
    20:16 - 22:50
    24:30 - 27:10

    Spell Order

    llamame papiChampion Spells

    Q
    W
    E
    R
    Q 28101213
    W 314
    E 14579
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    osama gorillaPurchased Items

    00:23 - 03:08
    06:58 - 09:32
    12:16 - 14:45
    18:16 - 23:11
    24:26 - 27:31

    Spell Order

    osama gorilla Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31415
    E 28101213
    R 61116
    Sorcery
    Phase Rush
    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
    Nimbus Cloak
    After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Inspiration
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    PENTA BurakPurchased Items

    05:13 - 05:12
    06:40 - 11:08
    12:44 - 16:25
    19:36 - 23:49
    25:03 - 26:37

    Spell Order

    PENTA Burak Champion Spells

    Q
    W
    E
    R
    Q 28101213
    W 3
    E 14579
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Unflinching
    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist

    Item Builds

    GoldenivePurchased Items

    00:15 - 05:10
    08:40 - 08:41
    12:43 - 16:21
    19:17 - 23:38
    27:29 - 27:40

    Spell Order

    Goldenive Champion Spells

    Q
    W
    E
    R
    Q 13579
    W 28101213
    E 414
    R 611
    Precision
    Fleet Footwork
    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

    Healing from minions is 20% effective for Ranged Champions.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Sorcery
    Celerity
    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Stefan 2Purchased Items

    00:02 - 03:32
    07:34 - 10:02
    12:13 - 17:59
    20:55 - 22:54
    26:06 - 26:37

    Spell Order

    Stefan 2 Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31415
    E 28101213
    R 611
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    SâtoriusPurchased Items

    00:09 - 04:09
    07:14 - 11:58
    14:32 - 17:31
    20:42 - 22:06
    26:03 - 27:54

    Spell Order

    Sâtorius Champion Spells

    Q
    W
    E
    R
    Q 28101213
    W 34579
    E 11415
    R 611
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Inspiration
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner