Game Detail

Summoner's Rift
5v5 Ranked Solo games
08-07-2019 00:50:54
24:29
Defeat Tier KDA Damage Wards Cs Items
Cassiopeia
13
Ignite Flash Sorcery Domination FOX Pun1sher I 2 / 8 / 4 / 0.75:1 111877 10 186
Seraph's Embrace
The Dark Seal
Doran's Ring
Rylai's Crystal Scepter
Warding Totem (Trinket)
Poppy
9
Flash Ignite Resolve Domination WaitinforTheRain I 3 / 11 / 10 / 1.18:1 23223 25 26
Remnant of the Aspect
Ninja Tabi
Ruby Crystal
Sheen
Oracle Lens
Tryndamere
14
Ghost Flash Precision Resolve WUFC SDK Uzi Que I 2 / 3 / 2 / 1.33:1 115874 9 176
Infinity Edge
Berserker's Greaves
Warding Totem (Trinket)
Tristana
11
Flash Heal Precision Inspiration svns I 5 / 9 / 2 / 0.78:1 85573 6 140
Infinity Edge
Kircheis Shard
Zeal
Doran's Blade
Berserker's Greaves
Farsight Alteration
Lee Sin
13
Flash Smite Precision Domination iHG Jungler Unranked 10 / 8 / 6 / 2.00:1 110619 13 14
Control Ward
Guardian Angel
Long Sword
Enchantment: Warrior
Ninja Tabi
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Yasuo
14
Flash Ignite Precision Domination MakeitBetter I 4 / 5 / 12 / 3.20:1 125323 11 186
Jaurim's Fist
Berserker's Greaves
Statikk Shiv
Infinity Edge
Pickaxe
Farsight Alteration
Mordekaiser
15
Flash Teleport Precision Sorcery Slemp I 5 / 2 / 2 / 3.50:1 127322 10 191
Hextech Protobelt-01
Zhonya's Hourglass
Bramble Vest
Blasting Wand
Ruby Crystal
Warding Totem (Trinket)
Sylas
14
Flash Smite Precision Inspiration ÐJ ΘΣØŻ ψ I 9 / 3 / 15 / 8.00:1 115025 5 10
Zhonya's Hourglass
Hextech Protobelt-01
Control Ward
Ninja Tabi
Needlessly Large Rod
Oracle Lens
Pyke
12
Flash Ignite Resolve Precision SteeelBaSkies I 6 / 7 / 14 / 2.86:1 18221 20 31
Targon's Brace
Boots of Mobility
Duskblade of Draktharr
Control Ward
Oracle Lens
Kai'Sa
14
Flash Heal Precision Inspiration Mirbs I 14 / 5 / 15 / 5.80:1 118465 8 122
Phantom Dancer
Infinity Edge
Stormrazor
Berserker's Greaves
Brawler's Gloves
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 38 22 Gold Earned 56,304 45,012 Damage Dealt 504,356 447,166 Damage Taken 84,878 98,206 Wards Placed 54 63 Cs 540 542 Loosing - Team -
4
2
10,505
8,610
125,323
111,877
14,490
17,479
11
10
186
186
5
3
10,695
6,719
127,322
23,223
17,794
16,423
10
25
191
26
9
2
11,663
8,836
115,025
115,874
21,646
21,628
5
9
10
176
6
5
8,679
9,881
18,221
85,573
17,236
16,372
20
6
31
140
14
10
14,762
10,966
118,465
110,619
13,712
26,304
8
13
122
14

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

MakeitBetterPurchased Items

00:07 - 05:07
07:50 - 11:11
13:25 - 17:36
19:53 - 23:52

Spell Order

MakeitBetterChampion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

SlempPurchased Items

00:06 - 05:21
09:38 - 09:44
13:48 - 17:46
20:16 - 22:05

Spell Order

SlempChampion Spells

Q
W
E
R
Q 24579
W 31415
E 18101213
R 611
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Nimbus Cloak
Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 100 Movement Speed
Cooldown: 60s, reduced by Cooldown Reduction
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

ÐJ ΘΣØŻ ψPurchased Items

00:03 - 03:20
06:11 - 11:19
13:42 - 17:45
19:21 - 22:05

Spell Order

ÐJ ΘΣØŻ ψChampion Spells

Q
W
E
R
Q 24579
W 314
E 18101213
R 611
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

SteeelBaSkiesPurchased Items

03:52
06:46 - 11:16
15:32 - 17:28
19:26 - 23:43

Spell Order

SteeelBaSkiesChampion Spells

Q
W
E
R
Q 14579
W 3
E 281012
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist

Item Builds

MirbsPurchased Items

00:08 - 02:55
06:46 - 11:21
13:53 - 17:35
20:54 - 23:54

Spell Order

MirbsChampion Spells

Q
W
E
R
Q 14571011
W 216
E 389121415
R 613
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

FOX Pun1sherPurchased Items

00:03 - 05:29
07:40 - 09:52
13:01 - 16:28
19:21 - 22:33

Spell Order

FOX Pun1sher Champion Spells

Q
W
E
R
Q 28101213
W 4
E 13579
R 611
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

WaitinforTheRainPurchased Items

00:05 - 03:52
06:50 - 09:23
13:18 - 16:53
19:22 - 23:48

Spell Order

WaitinforTheRain Champion Spells

Q
W
E
R
Q 1
W 3789
E 245
R 6
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Domination
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

WUFC SDK Uzi QuePurchased Items

00:05 - 05:40
09:59 - 10:02
12:18 - 17:22
19:57 - 22:56

Spell Order

WUFC SDK Uzi Que Champion Spells

Q
W
E
R
Q 23579
W 414
E 18101213
R 611
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

svnsPurchased Items

00:07 - 02:56
09:05 - 11:06
12:52 - 16:04
19:55 - 21:38

Spell Order

svns Champion Spells

Q
W
E
R
Q 3810
W 2
E 14579
R 611
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

iHG JunglerPurchased Items

00:05 - 03:54
06:41 - 11:00
13:00 - 17:22
19:04 - 22:54

Spell Order

iHG Jungler Champion Spells

Q
W
E
R
Q 34579
W 18101213
E 2
R 611
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
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