Game Detail

Summoner's Rift
5v5 Ranked Solo games
08-07-2019 00:30:06
25:05
Defeat Tier KDA Damage Wards Cs Items
Nautilus
11
Flash Ignite Resolve Inspiration SPINEERRSS Unranked 1 / 6 / 2 / 0.50:1 39661 17 48
Tear of the Goddess
Glacial Shroud
Control Ward
Oracle Lens
Rek'Sai
12
Smite Flash Domination Precision Crystalllllll Unranked 1 / 5 / 5 / 1.20:1 83390 11 37
Ninja Tabi
Kindlegem
Enchantment: Warrior
Phage
Oracle Lens
Zoe
13
Ignite Flash Domination Inspiration Thaldrin Unranked 5 / 6 / 2 / 1.17:1 89464 10 163
Corrupting Potion
Sorcerer's Shoes
Luden's Echo
Amplifying Tome
Warding Totem (Trinket)
Kalista
12
Heal Flash Domination Precision Show 0 remorse Unranked 1 / 7 / 2 / 0.43:1 81063 7 192
Stopwatch
Mordekaiser
13
Flash Teleport Precision Resolve Hi guys aha I 1 / 5 / 2 / 0.60:1 93828 7 144
Doran's Shield
Bramble Vest
Ninja Tabi
Amplifying Tome
Blasting Wand
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Lee Sin
15
Flash Smite Precision Domination Loic Remy Unranked 7 / 2 / 5 / 6.00:1 173556 8 54
Mercury's Treads
Black Cleaver
Long Sword
Enchantment: Warrior
Warding Totem (Trinket)
Kai'Sa
15
Flash Heal Precision Sorcery Neramin Unranked 7 / 2 / 6 / 6.50:1 141772 5 167
Doran's Blade
Infinity Edge
Runaan's Hurricane
Long Sword
Berserker's Greaves
Farsight Alteration
Twisted Fate
15
Flash Teleport Inspiration Resolve imsåma I 5 / 1 / 10 / 15.00:1 132767 13 191
Quicksilver Sash
Mercury's Treads
Wit's End
Rapid Firecannon
Trinity Force
Warding Totem (Trinket)
Fiora
14
Flash Teleport Resolve Sorcery Jack Dodger Unranked 6 / 4 / 4 / 2.50:1 122740 7 180
Sheen
Doran's Blade
Death's Dance
Phage
Mercury's Treads
Warding Totem (Trinket)
Lulu
12
Ignite Flash Sorcery Inspiration Friendly Biceps I 4 / 0 / 11 / 15.00:1 21690 19 8
Boots of Mobility
Amplifying Tome
Redemption
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 29 9 Gold Earned 55,925 36,247 Damage Dealt 592,525 387,406 Damage Taken 86,917 87,672 Wards Placed 52 52 Cs 600 584 Loosing - Team -
7
1
12,411
5,283
173,556
39,661
24,856
11,764
8
17
54
48
7
1
11,816
6,678
141,772
83,390
13,559
22,291
5
11
167
37
5
5
12,717
9,140
132,767
89,464
11,488
19,410
13
10
191
163
6
1
10,719
8,056
122,740
81,063
31,202
14,974
7
7
180
192
4
1
8,262
7,090
21,690
93,828
5,812
19,233
19
7
8
144

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

Loic RemyPurchased Items

00:03 - 05:05
07:38 - 11:04
14:49 - 14:50
18:42 - 22:03

Spell Order

Loic RemyChampion Spells

Q
W
E
R
Q 34579
W 18101213
E 21415
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

NeraminPurchased Items

00:09
09:08 - 11:01
13:38 - 16:49
18:44 - 23:46

Spell Order

NeraminChampion Spells

Q
W
E
R
Q 1457810
W 21617
E 3911131415
R 612
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

imsåmaPurchased Items

00:16 - 04:59
07:26 - 11:46
14:15 - 16:12
20:05 - 22:13
24:06

Spell Order

imsåmaChampion Spells

Q
W
E
R
Q 24589
W 17101213
E 31415
R 611

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • Attack Speed +9% Attack Speed
  • Magic Resist +6 Magic Resist
  • Magic Resist +6 Magic Resist

Item Builds

Jack DodgerPurchased Items

00:16 - 02:41
06:20 - 11:36
14:31 - 15:46
19:08 - 20:59

Spell Order

Jack DodgerChampion Spells

Q
W
E
R
Q 14579
W 214
E 38101213
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Sorcery
    Nimbus Cloak
    After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    Friendly BicepsPurchased Items

    00:11 - 00:12
    08:57 - 11:06
    14:02 - 16:44
    20:46 - 20:51

    Spell Order

    Friendly BicepsChampion Spells

    Q
    W
    E
    R
    Q 1
    W 381012
    E 24579
    R 611
    Sorcery
    Summon Aery
    Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

    Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
    Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

    Aery cannot be sent out again until she returns to you.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    SPINEERRSSPurchased Items

    00:05 - 00:06
    08:18 - 08:20
    17:16 - 13:38
    20:27 - 21:07
    24:26 - 24:52

    Spell Order

    SPINEERRSS Champion Spells

    Q
    W
    E
    R
    Q 189
    W 2
    E 345710
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    CrystalllllllPurchased Items

    00:15 - 05:59
    06:01 - 11:56
    13:55 - 17:56
    20:39
    24:22

    Spell Order

    Crystalllllll Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 2
    E 381012
    R 611
    Domination
    Hail of Blades
    Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

    No more than 2s can elapse between attacks or this effect will end.

    Cooldown: 4s out of combat.

    Attack resets increase the attack limit by 1.
    Allows you to temporarily exceed the attack speed limit.
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    ThaldrinPurchased Items

    00:15 - 05:17
    07:55 - 11:23
    14:05 - 15:45
    19:15 - 23:25

    Spell Order

    Thaldrin Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 28101213
    E 3
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Inspiration
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Show 0 remorsePurchased Items

    00:15 - 00:16
    08:32 - 10:31
    13:37 - 17:21
    23:03
    24:20 - 24:26

    Spell Order

    Show 0 remorse Champion Spells

    Q
    W
    E
    R
    Q 2481012
    W
    E 13579
    R 611
    Domination
    Hail of Blades
    Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

    No more than 2s can elapse between attacks or this effect will end.

    Cooldown: 4s out of combat.

    Attack resets increase the attack limit by 1.
    Allows you to temporarily exceed the attack speed limit.
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    Hi guys ahaPurchased Items

    00:07 - 02:31
    06:16 - 10:52
    13:41 - 17:35
    21:37 - 22:41

    Spell Order

    Hi guys aha Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 28101213
    R 611
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Resolve
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner