Game Detail

Summoner's Rift
5v5 Ranked Solo games
07-07-2019 23:55:07
32:33
Defeat Tier KDA Damage Wards Cs Items
Azir
18
Flash Teleport Precision Sorcery Thomas Goh I 13 / 8 / 5 / 2.25:1 236862 10 262
Void Staff
Nashor's Tooth
Sorcerer's Shoes
Morellonomicon
Rabadon's Deathcap
Farsight Alteration
Rengar
16
Flash Smite Domination Inspiration Mayu69 Unranked 8 / 10 / 9 / 1.70:1 156731 1 40
Edge of Night
Tiamat
Duskblade of Draktharr
Ionian Boots of Lucidity
Long Sword
Oracle Lens
Gangplank
18
Flash Teleport Inspiration Domination I am Vlk Unranked 4 / 7 / 11 / 2.14:1 290138 12 262
Infinity Edge
Essence Reaver
Trinity Force
Jaurim's Fist
Ruby Crystal
Warding Totem (Trinket)
Kai'Sa
17
Flash Teleport Precision Inspiration JarexNN Unranked 6 / 9 / 7 / 1.44:1 214912 7 238
Runaan's Hurricane
Zhonya's Hourglass
Berserker's Greaves
Stormrazor
Guinsoo's Rageblade
Farsight Alteration
Soraka
15
Flash Heal Sorcery Inspiration WildHeart I 1 / 7 / 14 / 2.14:1 14126 30 12
Control Ward
Redemption
Ionian Boots of Lucidity
Ardent Censer
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Mordekaiser
18
Flash Teleport Precision Resolve MakeitBetter I 10 / 7 / 10 / 2.86:1 148897 10 193
Haunting Guise
Hextech Protobelt-01
Mercury's Treads
Rylai's Crystal Scepter
Blasting Wand
Farsight Alteration
Yasuo
18
Exhaust Flash Precision Domination CookieLoL I 14 / 6 / 5 / 3.17:1 272360 10 244
Bloodthirster
Infinity Edge
Statikk Shiv
B. F. Sword
Berserker's Greaves
Farsight Alteration
Nidalee
18
Smite Flash Domination Sorcery Th3Antønio I 6 / 10 / 12 / 1.80:1 223140 11 38
Zhonya's Hourglass
Ionian Boots of Lucidity
Morellonomicon
Enchantment: Runic Echoes
Warding Totem (Trinket)
Zilean
17
Flash Ignite Sorcery Inspiration IgNar 2 Unranked 5 / 1 / 19 / 24.00:1 92935 29 44
Luden's Echo
Sorcerer's Shoes
Mejai's Soulstealer
Oracle Lens
Irelia
17
Flash Teleport Precision Inspiration Nijhuis I 6 / 8 / 6 / 1.50:1 182345 11 245
Tiamat
Sterak's Gage
Death's Dance
Trinity Force
Ninja Tabi
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 41 32 Gold Earned 74,145 66,263 Damage Dealt 919,677 912,769 Damage Taken 136,036 150,141 Wards Placed 71 60 Cs 764 814 Loosing - Team -
10
13
13,775
17,164
148,897
236,862
32,375
30,501
10
10
193
262
14
8
18,782
12,181
272,360
156,731
27,385
40,366
10
1
244
40
6
4
14,452
15,193
223,140
290,138
33,760
36,720
11
12
38
262
5
6
12,666
13,870
92,935
214,912
14,536
24,817
29
7
44
238
6
1
14,470
7,855
182,345
14,126
27,980
17,737
11
30
245
12

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

MakeitBetterPurchased Items

00:16 - 05:22
10:49 - 11:00
12:15 - 17:24
19:17 - 22:33
28:07 - 28:09
30:18

Spell Order

MakeitBetterChampion Spells

Q
W
E
R
Q 14579
W 214151718
E 38101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

CookieLoLPurchased Items

00:04 - 04:56
07:59 - 11:33
13:22 - 15:30
19:21 - 22:51
24:57 - 28:05
30:52

Spell Order

CookieLoLChampion Spells

Q
W
E
R
Q 14579
W 214151718
E 38101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Th3AntønioPurchased Items

00:08 - 03:31
06:28 - 11:09
13:28 - 15:55
18:41 - 20:43
25:28 - 27:41
30:23

Spell Order

Th3AntønioChampion Spells

Q
W
E
R
Q 24579
W 114151718
E 38101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

IgNar 2Purchased Items

00:17 - 05:06
07:55 - 10:07
12:57 - 17:01
22:59 - 22:57
24:57 - 27:19

Spell Order

IgNar 2Champion Spells

Q
W
E
R
Q 13579
W 48101213
E 21415
R 61116
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

NijhuisPurchased Items

00:21 - 04:41
06:28 - 08:50
12:50 - 17:53
19:17 - 20:40
24:57 - 27:27
30:29 - 31:20

Spell Order

NijhuisChampion Spells

Q
W
E
R
Q 14579
W 3141517
E 28101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Thomas GohPurchased Items

00:05 - 04:56
08:29 - 11:28
16:57 - 16:59
19:25 - 21:36
24:25 - 29:00
30:27 - 32:05

Spell Order

Thomas Goh Champion Spells

Q
W
E
R
Q 24579
W 18101213
E 314151718
R 61116
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Mayu69Purchased Items

00:11 - 04:32
10:33 - 10:34
12:00 - 16:25
19:15 - 23:44
27:01 - 29:08
30:23

Spell Order

Mayu69 Champion Spells

Q
W
E
R
Q 14579
W 21415
E 38101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

I am VlkPurchased Items

00:08 - 03:50
06:12 - 08:50
13:00 - 17:54
19:10 - 20:44
24:44 - 29:38
30:14

Spell Order

I am Vlk Champion Spells

Q
W
E
R
Q 145710
W 314151618
E 2891113
R 61217

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

JarexNNPurchased Items

00:11 - 04:19
08:28 - 09:15
12:14 - 16:57
19:09 - 22:58
24:18 - 28:06
31:00 - 31:01

Spell Order

JarexNN Champion Spells

Q
W
E
R
Q 1457910
W 216171920
E 3811121415
R 61318
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

WildHeartPurchased Items

00:09 - 05:05
07:16 - 11:58
13:55 - 17:04
21:17 - 22:41
24:44 - 24:45
30:03 - 31:46

Spell Order

WildHeart Champion Spells

Q
W
E
R
Q 1357
W 4891012
E 2131415
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)
Processing your request fellow summoner