Game Detail

Summoner's Rift
5v5 Ranked Solo games
07-07-2019 23:12:07
31:23
Defeat Tier KDA Damage Wards Cs Items
Lux
13
Flash Ignite Resolve Domination Goethe I 4 / 5 / 8 / 2.40:1 31453 28 13
Athene's Unholy Grail
Redemption
Control Ward
Ardent Censer
Oracle Lens
Caitlyn
15
Flash Heal Precision Inspiration Frappii I 3 / 4 / 5 / 2.00:1 192026 11 247
Berserker's Greaves
Rapid Firecannon
Doran's Blade
Infinity Edge
Statikk Shiv
Farsight Alteration
Jarvan IV
14
Smite Flash Domination Precision Josemi GoodVibes I 1 / 7 / 8 / 1.29:1 130671 22 28
Broken Stopwatch
Control Ward
Enchantment: Warrior
Chain Vest
Ninja Tabi
Oracle Lens
Camille
17
Flash Teleport Precision Resolve sebby1 I 9 / 8 / 4 / 1.63:1 154831 11 220
Ninja Tabi
Maw of Malmortius
Pickaxe
Doran's Blade
Trinity Force
Warding Totem (Trinket)
Mordekaiser
15
Flash Teleport Precision Resolve Lukezy I 4 / 7 / 2 / 0.86:1 140237 12 198
Nashor's Tooth
Sorcerer's Shoes
Liandry's Torment
Amplifying Tome
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Karma
15
Flash Ignite Sorcery Resolve fall n sparz I 3 / 3 / 16 / 6.33:1 58224 38 38
Redemption
Ionian Boots of Lucidity
Athene's Unholy Grail
Aether Wisp
Oracle Lens
Ezreal
16
Heal Flash Inspiration Sorcery Creoff I 5 / 5 / 10 / 3.00:1 149379 11 225
Blade of the Ruined King
Iceborn Gauntlet
Sorcerer's Shoes
Lost Chapter
Muramana
Farsight Alteration
Ryze
18
Teleport Flash Sorcery Domination clearlove fanboi I 11 / 2 / 11 / 11.00:1 346002 13 285
Seraph's Embrace
Rabadon's Deathcap
Sorcerer's Shoes
Rod of Ages
Mejai's Soulstealer
Farsight Alteration
Ekko
15
Flash Teleport Domination Sorcery 9rwbueSJKw I 4 / 6 / 5 / 1.50:1 120494 11 173
Sorcerer's Shoes
Hextech Protobelt-01
Lich Bane
Rabadon's Deathcap
Amplifying Tome
Warding Totem (Trinket)
Kha'Zix
16
Flash Smite Domination Sorcery SakisOAplitos Unranked 8 / 5 / 9 / 3.40:1 149097 7 42
Guardian Angel
Enchantment: Warrior
Ninja Tabi
Duskblade of Draktharr
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 31 21 Gold Earned 66,089 58,799 Damage Dealt 823,196 649,218 Damage Taken 109,884 122,129 Wards Placed 80 84 Cs 763 706 Loosing - Team -
3
4
9,741
8,917
58,224
31,453
15,320
12,343
38
28
38
13
5
3
13,278
14,292
149,379
192,026
15,842
19,569
11
11
225
247
11
1
18,404
9,880
346,002
130,671
23,572
30,230
13
22
285
28
4
9
11,979
14,063
120,494
154,831
24,792
30,866
11
11
173
220
8
4
12,687
11,647
149,097
140,237
30,358
29,121
7
12
42
198

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

fall n sparzPurchased Items

01:15
06:31 - 11:35
14:14 - 17:37
19:54 - 22:17
25:22 - 29:13

Spell Order

fall n sparzChampion Spells

Q
W
E
R
Q 1451213
W 31415
E 278910
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

CreoffPurchased Items

00:14
11:44 - 11:34
13:03 - 17:33
21:01 - 22:21
25:10 - 29:10

Spell Order

CreoffChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

clearlove fanboiPurchased Items

00:05 - 05:12
08:01 - 11:33
12:54 - 16:22
18:26 - 22:23
24:56 - 29:12

Spell Order

clearlove fanboiChampion Spells

Q
W
E
R
Q 34579
W 114151718
E 28101213
R 61116
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Movement speed is increased to 30 - 50% for Melee champions.

Duration: 3s
Cooldown: 15s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

9rwbueSJKwPurchased Items

00:07 - 05:11
06:03 - 09:36
12:54 - 17:20
20:53 - 23:33
27:09
30:35 - 30:37

Spell Order

9rwbueSJKwChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

SakisOAplitosPurchased Items

00:14 - 05:43
08:26 - 11:00
15:23 - 15:26
19:26 - 23:12
24:57 - 28:22
31:05 - 31:12

Spell Order

SakisOAplitosChampion Spells

Q
W
E
R
Q 1457810
W 2911131415
E 31617
R 6121819
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

GoethePurchased Items

00:07 - 00:08
06:10 - 11:34
13:22 - 16:09
20:38 - 23:07
25:24 - 28:42
30:56

Spell Order

Goethe Champion Spells

Q
W
E
R
Q 1
W 24579
E 38101213
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Domination
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

FrappiiPurchased Items

00:16
06:09 - 11:26
14:33 - 17:45
20:07 - 23:01
25:13 - 28:54

Spell Order

Frappii Champion Spells

Q
W
E
R
Q 1451213
W 278910
E 31415
R 611
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Josemi GoodVibesPurchased Items

00:05 - 02:54
08:17 - 10:46
12:27 - 14:25
18:17 - 23:07
29:54 - 28:16

Spell Order

Josemi GoodVibes Champion Spells

Q
W
E
R
Q 24579
W 314
E 18101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

sebby1Purchased Items

00:14 - 05:25
09:13 - 09:15
12:06 - 17:55
18:01 - 23:11
25:41 - 29:59

Spell Order

sebby1 Champion Spells

Q
W
E
R
Q 28101213
W 3141517
E 14579
R 61116
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

LukezyPurchased Items

00:06 - 05:17
09:58 - 10:02
12:46 - 17:07
18:56 - 23:10
25:49 - 27:48

Spell Order

Lukezy Champion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
Processing your request fellow summoner