Game Detail

Summoner's Rift
5v5 Ranked Solo games
07-07-2019 20:50:05
24:14
Defeat Tier KDA Damage Wards Cs Items
Elise
12
Flash Smite Domination Precision DONALD J TRUMΡ Unranked 8 / 4 / 2 / 2.50:1 110511 10 31
Control Ward
Oblivion Orb
Sorcerer's Shoes
Enchantment: Runic Echoes
Dark Seal
Oracle Lens
Tahm Kench
10
Ignite Flash Inspiration Resolve GIA Erdote Unranked 0 / 4 / 8 / 2.00:1 26105 29 47
Null-Magic Mantle
Mercury's Treads
Refillable Potion
Control Ward
Oracle Lens
Malzahar
12
Teleport Flash Sorcery Domination The Salt Unranked 3 / 6 / 5 / 1.33:1 74571 10 130
Ionian Boots of Lucidity
Lost Chapter
Corrupting Potion
Blasting Wand
Amplifying Tome
Farsight Alteration
Lucian
11
Heal Flash Precision Inspiration zxcvad I 2 / 3 / 3 / 1.67:1 86590 7 182
Black Cleaver
Blade of the Ruined King
Dagger
Farsight Alteration
Jayce
12
Teleport Flash Precision Domination Sâtorius I 1 / 4 / 6 / 1.75:1 80936 10 146
Black Cleaver
Long Sword
Boots of Speed
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Cho'Gath
14
Flash Teleport Sorcery Resolve MAD Oromë Unranked 7 / 2 / 7 / 7.00:1 112040 7 162
Righteous Glory
Warmog's Armor
Ninja Tabi
Doran's Ring
Negatron Cloak
Warding Totem (Trinket)
Bard
12
Flash Ignite Domination Precision Svveeney Todd I 1 / 5 / 14 / 3.00:1 21244 22 12
Boots of Mobility
Chalice of Harmony
Fiendish Codex
Oracle Lens
Sylas
13
Flash Smite Precision Inspiration White Wοlf I 3 / 2 / 11 / 7.00:1 124759 10 14
Broken Stopwatch
Refillable Potion
Mercury's Treads
Enchantment: Runic Echoes
Mejai's Soulstealer
Oracle Lens
Ashe
14
Flash Teleport Sorcery Inspiration Spencer Reid I 2 / 2 / 3 / 2.50:1 143673 9 216
Essence Reaver
Doran's Blade
Berserker's Greaves
Farsight Alteration
Irelia
14
Ignite Flash Precision Inspiration Zhuo Ding9 I 8 / 3 / 5 / 4.33:1 133420 8 210
Tiamat
Quicksilver Sash
Jaurim's Fist
Ninja Tabi
Trinity Force
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 21 14 Gold Earned 50,525 39,830 Damage Dealt 535,136 378,713 Damage Taken 82,038 72,004 Wards Placed 56 66 Cs 614 536 Loosing - Team -
7
8
10,358
10,303
112,040
110,511
23,427
16,180
7
10
162
31
1
0
7,375
5,466
21,244
26,105
11,392
15,555
22
29
12
47
3
3
9,718
7,681
124,759
74,571
20,611
12,509
10
10
14
130
2
2
10,259
8,660
143,673
86,590
9,216
14,461
9
7
216
182
8
1
12,815
7,720
133,420
80,936
17,392
13,299
8
10
210
146

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

MAD OromëPurchased Items

00:04 - 05:07
06:09 - 11:59
12:00 - 16:09
19:55 - 21:55

Spell Order

MAD OromëChampion Spells

Q
W
E
R
Q 114
W 24579
E 38101213
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Conditioning
After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Svveeney ToddPurchased Items

05:05
07:44 - 10:36
13:00 - 16:39
22:07 - 22:09

Spell Order

Svveeney ToddChampion Spells

Q
W
E
R
Q 14579
W 2
E 381012
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

White WοlfPurchased Items

00:13 - 03:14
06:07 - 10:35
13:54 - 17:07
20:07 - 22:08

Spell Order

White WοlfChampion Spells

Q
W
E
R
Q 24579
W 38101213
E 1
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Spencer ReidPurchased Items

00:07 - 05:47
08:30 - 11:08
13:28 - 16:42
18:38 - 21:06

Spell Order

Spencer ReidChampion Spells

Q
W
E
R
Q 48101213
W 13579
E 214
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Zhuo Ding9Purchased Items

00:59 - 04:26
06:09 - 08:56
14:28 - 14:33
19:45 - 21:24

Spell Order

Zhuo Ding9Champion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

DONALD J TRUMΡPurchased Items

00:28 - 05:48
09:08 - 09:09
14:39 - 14:40
19:36 - 21:28

Spell Order

DONALD J TRUMΡ Champion Spells

Q
W
E
R
Q 24579
W 181012
E 3
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

GIA ErdotePurchased Items

00:04 - 05:51
08:03 - 10:28
13:06 - 13:10
19:56 - 21:23

Spell Order

GIA Erdote Champion Spells

Q
W
E
R
Q 14579
W 2
E 3810
R 6
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Approach Velocity
    Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair.

    Range: 1000
    Resolve
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Font of Life
    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
    • Attack Speed +9% Attack Speed
    • Armor +5 Armor
    • Armor +5 Armor

    Item Builds

    The SaltPurchased Items

    00:14 - 04:52
    07:20 - 10:45
    17:16 - 17:20
    20:29 - 23:59

    Spell Order

    The Salt Champion Spells

    Q
    W
    E
    R
    Q 181012
    W 3
    E 24579
    R 611
    Sorcery
    Summon Aery
    Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

    Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
    Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

    Aery cannot be sent out again until she returns to you.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Domination
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Ultimate Hunter
    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    zxcvadPurchased Items

    00:03 - 05:34
    08:05 - 10:43
    13:13 - 15:05
    20:12 - 23:50

    Spell Order

    zxcvad Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 2810
    R 611
    Precision
    Press the Attack
    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    SâtoriusPurchased Items

    00:11 - 05:16
    10:03 - 10:02
    13:06 - 16:35
    19:58 - 23:20

    Spell Order

    Sâtorius Champion Spells

    Q
    W
    E
    R
    Q 1357911
    W 4681012
    E 2
    R
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Cut Down
    Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

    Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    Processing your request fellow summoner