Game Detail

Summoner's Rift
5v5 Ranked Solo games
07-07-2019 16:26:29
34:45
Defeat Tier KDA Damage Wards Cs Items
Zed
18
Ignite Flash Domination Inspiration iljimae I 13 / 6 / 10 / 3.83:1 205539 11 228
Youmuu's Ghostblade
Black Cleaver
Lord Dominik's Regards
Mercury's Treads
Duskblade of Draktharr
Farsight Alteration
Lux
14
Flash Heal Resolve Domination Lσve I 5 / 12 / 20 / 2.08:1 48881 44 31
Boots of Mobility
Luden's Echo
Blasting Wand
Control Ward
Oracle Lens
Taliyah
16
Ignite Flash Domination Inspiration Furuy I 12 / 11 / 14 / 2.36:1 181186 14 158
Corrupting Potion
Luden's Echo
Sorcerer's Shoes
Needlessly Large Rod
Zhonya's Hourglass
Warding Totem (Trinket)
Rengar
15
Flash Smite Precision Domination Βuck I 11 / 10 / 13 / 2.40:1 148904 11 14
Tiamat
Duskblade of Draktharr
Mortal Reminder
Mercury's Treads
B. F. Sword
Warding Totem (Trinket)
Ryze
17
Flash Teleport Sorcery Domination MakishimaShougo1 Unranked 8 / 9 / 14 / 2.44:1 222346 12 193
Rabadon's Deathcap
Stopwatch
Sorcerer's Shoes
Void Staff
Morellonomicon
Farsight Alteration
Victory Tier KDA Damage Wards Cs Items
Irelia
17
Flash Ignite Precision Inspiration MakeitBetter I 8 / 9 / 10 / 2.00:1 201364 14 255
Sterak's Gage
Titanic Hydra
Ninja Tabi
Trinity Force
Warding Totem (Trinket)
Kai'Sa
16
Flash Teleport Precision Inspiration Refurdion Unranked 11 / 10 / 6 / 1.70:1 173290 8 224
Zhonya's Hourglass
Rabadon's Deathcap
Stormrazor
Berserker's Greaves
Doran's Blade
Farsight Alteration
Rumble
18
Flash Smite Domination Resolve lutschtdu1 Unranked 17 / 12 / 15 / 2.67:1 208693 2 51
Needlessly Large Rod
Sorcerer's Shoes
Morellonomicon
Liandry's Torment
Enchantment: Runic Echoes
Oracle Lens
Yuumi
16
Exhaust Heal Sorcery Resolve Sugarfree987 Unranked 6 / 9 / 29 / 3.89:1 38873 41 7
Hextech GLP-800
Mejai's Soulstealer
Ardent Censer
Athene's Unholy Grail
Oracle Lens
Maokai
17
Flash Teleport Resolve Precision Fütak I 6 / 9 / 22 / 3.11:1 121061 12 144
Spirit Visage
Mercury's Treads
Sunfire Cape
Bramble Vest
Control Ward
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 48 49 Gold Earned 76,701 71,577 Damage Dealt 743,281 806,856 Damage Taken 201,378 166,500 Wards Placed 77 92 Cs 681 624 Loosing - Team -
8
13
15,374
16,536
201,364
205,539
44,349
35,529
14
11
255
228
11
5
16,627
11,162
173,290
48,881
31,268
23,236
8
44
224
31
17
12
17,921
14,751
208,693
181,186
48,582
31,152
2
14
51
158
6
11
13,728
13,446
38,873
148,904
16,425
38,013
41
11
7
14
6
8
13,051
15,682
121,061
222,346
60,754
38,570
12
12
144
193

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

MakeitBetterPurchased Items

00:03 - 05:30
07:52 - 07:55
12:03 - 16:31
18:31 - 22:50
24:19 - 28:31
30:09 - 33:05

Spell Order

MakeitBetterChampion Spells

Q
W
E
R
Q 14579
W 3141517
E 28101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

RefurdionPurchased Items

03:55 - 03:54
06:07 - 07:50
13:15 - 17:14
19:10 - 23:26
24:29 - 28:36
31:13

Spell Order

RefurdionChampion Spells

Q
W
E
R
Q 1457910
W 2161718
E 3811121415
R 61319
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

lutschtdu1Purchased Items

00:29 - 05:21
08:52 - 10:54
14:26 - 17:54
20:27 - 23:36
25:51 - 28:01
30:35 - 30:36

Spell Order

lutschtdu1Champion Spells

Q
W
E
R
Q 14579
W 214151718
E 38101213
R 61116
Domination
Predator
Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Ingenious Hunter
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Resolve
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

Sugarfree987Purchased Items

00:14
08:56 - 10:58
12:51 - 16:03
18:30 - 23:51
24:10 - 27:08
30:36 - 32:28

Spell Order

Sugarfree987Champion Spells

Q
W
E
R
Q 1357911
W 1415
E 2481013
R 61216
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

FütakPurchased Items

00:05 - 03:54
06:12 - 11:06
13:15 - 16:57
20:12 - 23:49
24:21 - 27:03
30:41 - 30:43

Spell Order

FütakChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 3141517
R 61116
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Conditioning
    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    • Attack Speed +9% Attack Speed
    • Magic Resist +6 Magic Resist
    • Armor +5 Armor

    Item Builds

    iljimaePurchased Items

    00:20 - 00:23
    06:02 - 09:46
    12:03 - 15:34
    18:40 - 22:48
    24:15 - 27:40
    30:17 - 34:28

    Spell Order

    iljimae Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 214151718
    E 38101213
    R 61116
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

    Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 2 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    LσvePurchased Items

    04:18
    06:22 - 10:03
    13:26 - 16:55
    21:03 - 19:33
    24:22 - 28:18
    31:01 - 34:15

    Spell Order

    Lσve Champion Spells

    Q
    W
    E
    R
    Q 214
    W 34101213
    E 15789
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Domination
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    FuruyPurchased Items

    00:08 - 03:54
    08:15 - 10:58
    14:19 - 17:16
    19:28 - 23:49
    26:55 - 28:25
    31:48

    Spell Order

    Furuy Champion Spells

    Q
    W
    E
    R
    Q 14589
    W 31415
    E 26101213
    R 71116
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Ghost Poro
    When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

    After gaining 10 stacks, additionally gain 10 adaptive force.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    ΒuckPurchased Items

    00:24 - 04:20
    07:27 - 10:16
    16:16 - 17:18
    20:57 - 23:48
    28:43 - 28:49
    33:45 - 33:46

    Spell Order

    Βuck Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 21415
    E 38101213
    R 611
    Precision
    Fleet Footwork
    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

    Healing from minions is 20% effective for Ranged Champions.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    MakishimaShougo1Purchased Items

    00:59 - 05:48
    08:10 - 11:55
    14:49
    18:13 - 21:35
    24:54 - 28:43
    30:13 - 33:17

    Spell Order

    MakishimaShougo1 Champion Spells

    Q
    W
    E
    R
    Q 34579
    W 1141517
    E 28101213
    R 61116
    Sorcery
    Phase Rush
    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner