Game Detail

Summoner's Rift
5v5 Ranked Solo games
07-07-2019 15:43:35
20:27
Defeat Tier KDA Damage Wards Cs Items
Vladimir
13
Flash Ignite Sorcery Inspiration Teą I 1 / 4 / 1 / 0.50:1 81463 4 153
Hextech Protobelt-01
Sorcerer's Shoes
Needlessly Large Rod
Doran's Shield
Fiendish Codex
Farsight Alteration
Rek'Sai
11
Smite Flash Precision Domination Kantus Unranked 1 / 1 / 3 / 4.00:1 97561 3 13
Refillable Potion
Boots of Speed
Enchantment: Warrior
Oracle Lens
Sivir
11
Flash Heal Precision Inspiration Åutistic JayJay I 1 / 2 / 3 / 2.00:1 68937 7 140
Essence Reaver
Doran's Blade
Berserker's Greaves
Farsight Alteration
Shaco
11
Teleport Ignite Domination Inspiration 2Shaço1Shiv Unranked 0 / 2 / 0 / 0.00:1 55695 7 122
Tiamat
Duskblade of Draktharr
Doran's Shield
Dagger
Warding Totem (Trinket)
Bard
9
Ignite Flash Domination Sorcery Toobdalasch I 3 / 3 / 2 / 1.67:1 7081 13 3
Aegis of the Legion
Ruby Crystal
Boots of Mobility
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Aatrox
13
Flash Ignite Precision Domination MakeitBetter I 3 / 2 / 2 / 2.50:1 115506 8 173
Doran's Shield
Death's Dance
Control Ward
Boots of Speed
Warding Totem (Trinket)
Ezreal
11
Flash Teleport Inspiration Sorcery Refurdion Unranked 3 / 2 / 2 / 2.50:1 75944 5 150
Refillable Potion
Muramana
Ionian Boots of Lucidity
Trinity Force
Doran's Blade
Farsight Alteration
Karma
10
Flash Heal Sorcery Inspiration Patr3ote Unranked 0 / 2 / 4 / 2.00:1 23216 15 7
Athene's Unholy Grail
Ruby Crystal
Boots of Mobility
Oracle Lens
Sylas
12
Flash Smite Precision Inspiration G spot destroyer Unranked 4 / 0 / 1 / 5.00:1 125075 8 43
Seeker's Armguard
Control Ward
Sorcerer's Shoes
Enchantment: Runic Echoes
Fiendish Codex
Oracle Lens
Rumble
13
Flash Teleport Resolve Precision The ShymoZ I 2 / 0 / 5 / 7.00:1 96793 7 162
Liandry's Torment
Sorcerer's Shoes
Blasting Wand
Oblivion Orb
Amplifying Tome
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 12 6 Gold Earned 41,264 30,620 Damage Dealt 436,534 310,737 Damage Taken 48,069 57,332 Wards Placed 43 34 Cs 535 431 Loosing - Team -
3
1
8,726
7,069
115,506
81,463
16,566
15,932
8
4
173
153
3
1
8,649
6,672
75,944
97,561
6,885
16,838
5
3
150
13
0
1
5,486
6,346
23,216
68,937
6,515
7,769
15
7
7
140
4
0
9,844
5,806
125,075
55,695
9,681
9,669
8
7
43
122
2
3
8,559
4,727
96,793
7,081
8,422
7,124
7
13
162
3

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

MakeitBetterPurchased Items

00:05 - 05:28
07:02 - 11:55
14:47 - 16:41
19:05 - 19:06

Spell Order

MakeitBetterChampion Spells

Q
W
E
R
Q 14579
W 3
E 28101213
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

RefurdionPurchased Items

00:08 - 05:08
09:47 - 11:37
14:45 - 17:51

Spell Order

RefurdionChampion Spells

Q
W
E
R
Q 145810
W 3
E 27911
R 612

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Patr3otePurchased Items

00:10 - 05:14
09:38 - 11:41
14:43 - 14:47
18:30 - 18:34

Spell Order

Patr3oteChampion Spells

Q
W
E
R
Q 14579
W 3
E 2810
R 6
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

G spot destroyerPurchased Items

00:08 - 05:25
09:48 - 09:55
12:57 - 17:35

Spell Order

G spot destroyerChampion Spells

Q
W
E
R
Q 24579
W 381012
E 1
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

The ShymoZPurchased Items

00:08 - 04:02
07:32 - 11:27
14:17 - 15:42
18:47 - 18:50

Spell Order

The ShymoZChampion Spells

Q
W
E
R
Q 34579
W 1
E 28101213
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    TeąPurchased Items

    00:19 - 05:06
    06:45 - 11:59
    14:36 - 14:39
    18:21

    Spell Order

    Teą Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 28101213
    R 611
    Sorcery
    Phase Rush
    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
    Nimbus Cloak
    After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    KantusPurchased Items

    00:05 - 04:25
    06:47 - 10:09
    13:42 - 17:27

    Spell Order

    Kantus Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 2
    E 3810
    R 611
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Åutistic JayJayPurchased Items

    00:15 - 05:40
    08:44
    12:00 - 16:40
    19:18

    Spell Order

    Åutistic JayJay Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3810
    E 2
    R 611
    Precision
    Lethal Tempo
    1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

    Cooldown: 6s

    Lethal Tempo allows you to temporarily exceed the attack speed limit.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    2Shaço1ShivPurchased Items

    03:50 - 04:11
    06:44 - 09:47
    12:36 - 16:27
    18:24

    Spell Order

    2Shaço1Shiv Champion Spells

    Q
    W
    E
    R
    Q 1810
    W 2
    E 34579
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Inspiration
    Future's Market
    You can enter debt to buy items. The amount you can borrow increases over time.

    Lending Fee: 50 gold
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    ToobdalaschPurchased Items

    04:42 - 00:10
    09:07 - 11:52
    15:57 - 15:58

    Spell Order

    Toobdalasch Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 2
    E 38
    R 6
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

    Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 2 eyeball per champion takedown.
    Ultimate Hunter
    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Sorcery
    Celerity
    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
    Waterwalking
    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)
    Processing your request fellow summoner