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Game Detail - Summoner's Rift - League of Legends - Mid Or Feed

Game Detail

Summoner's Rift
5v5 Ranked Solo games
07-07-2019 14:39:31
32:41
Defeat Tier KDA Damage Wards Cs Items
Ekko
15
Teleport Flash Domination Inspiration pls nerf ekko I 4 / 11 / 7 / 1.00:1 127204 7 150
Lich Bane
Corrupting Potion
Mercury's Treads
Void Staff
Warding Totem (Trinket)
Diana
16
Teleport Flash Domination Sorcery Unbreakable Bond I 6 / 7 / 5 / 1.57:1 209062 12 191
Rabadon's Deathcap
Void Staff
Sorcerer's Shoes
Amplifying Tome
Mejai's Soulstealer
Warding Totem (Trinket)
Yasuo
18
Flash Ignite Precision Domination Kοri Unranked 13 / 8 / 6 / 2.38:1 335837 12 286
Bloodthirster
Guardian Angel
Statikk Shiv
Infinity Edge
Mercurial Scimitar
Farsight Alteration
Karma
13
Flash Ignite Sorcery Domination dogshiiiit I 4 / 12 / 7 / 0.92:1 37050 25 32
Mikael's Crucible
Athene's Unholy Grail
Boots of Mobility
Control Ward
Oracle Lens
Sylas
14
Smite Flash Precision Inspiration Cheelm I 4 / 10 / 4 / 0.80:1 149649 5 62
Enchantment: Runic Echoes
Control Ward
Amplifying Tome
Banshee's Veil
Sorcerer's Shoes
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Qiyana
16
Flash Smite Domination Precision Razørk Activoo I 17 / 8 / 4 / 2.63:1 168142 8 47
Edge of Night
Control Ward
Duskblade of Draktharr
Mercury's Treads
Enchantment: Warrior
Oracle Lens
Neeko
15
Ignite Flash Inspiration Domination Cl0x I 2 / 7 / 14 / 2.29:1 48492 31 27
Hextech GLP-800
Ionian Boots of Lucidity
Twin Shadows
Control Ward
Ruby Crystal
Oracle Lens
Kassadin
18
Teleport Flash Precision Domination K4zùki Unranked 7 / 6 / 6 / 2.17:1 219817 13 273
Zhonya's Hourglass
Void Staff
Rod of Ages
Sorcerer's Shoes
Warding Totem (Trinket)
Ezreal
17
Flash Teleport Inspiration Sorcery Hypêr I 7 / 5 / 10 / 3.40:1 196179 11 216
Blade of the Ruined King
Sorcerer's Shoes
Trinity Force
Maw of Malmortius
B. F. Sword
Farsight Alteration
Mordekaiser
18
Teleport Flash Precision Domination CZV Kektz Unranked 14 / 5 / 13 / 5.40:1 174382 13 194
Hextech Protobelt-01
Needlessly Large Rod
Rylai's Crystal Scepter
Mercury's Treads
Spirit Visage
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 47 31 Gold Earned 73,135 63,970 Damage Dealt 807,012 858,802 Damage Taken 140,327 146,612 Wards Placed 76 61 Cs 757 721 Loosing - Team -
17
4
14,772
10,468
168,142
127,204
32,238
41,190
8
7
47
150
2
6
9,923
13,827
48,492
209,062
17,646
22,465
31
12
27
191
7
13
14,771
19,002
219,817
335,837
26,496
30,606
13
12
273
286
7
4
17,264
10,062
196,179
37,050
22,109
21,638
11
25
216
32
14
4
16,405
10,611
174,382
149,649
41,838
30,713
13
5
194
62

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

Razørk ActivooPurchased Items

00:11 - 04:03
07:51 - 07:52
12:22 - 16:24
18:16 - 23:27
24:08 - 29:45
30:04

Spell Order

Razørk ActivooChampion Spells

Q
W
E
R
Q 24579
W 11415
E 38101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Cl0xPurchased Items

03:45 - 03:44
07:52 - 10:48
14:15 - 16:23
18:20 - 23:30
24:56 - 28:17
30:37 - 30:40

Spell Order

Cl0xChampion Spells

Q
W
E
R
Q 31415
W 14579
E 28101213
R 611
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Perfect Timing
    Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

    Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    K4zùkiPurchased Items

    00:29 - 04:44
    07:00 - 10:05
    13:45 - 16:04
    18:54 - 23:27
    26:50 - 26:52
    30:14

    Spell Order

    K4zùkiChampion Spells

    Q
    W
    E
    R
    Q 15101213
    W 214151718
    E 34789
    R 61116
    Precision
    Fleet Footwork
    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

    Healing from minions is 20% effective for Ranged Champions.
    Presence of Mind
    Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    HypêrPurchased Items

    00:03 - 05:06
    07:13 - 11:30
    12:52 - 16:21
    18:32 - 23:43
    28:29 - 28:38

    Spell Order

    HypêrChampion Spells

    Q
    W
    E
    R
    Q 14579
    W 314151618
    E 28101113
    R 61217

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    Inspiration
    8
    8
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Sorcery
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    CZV KektzPurchased Items

    00:13 - 03:00
    06:01 - 11:42
    14:44 - 17:47
    18:15 - 23:30
    25:38 - 28:37
    31:14

    Spell Order

    CZV KektzChampion Spells

    Q
    W
    E
    R
    Q 14579
    W 314151718
    E 28101213
    R 61116
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    pls nerf ekkoPurchased Items

    00:16 - 05:30
    07:50 - 10:08
    13:25 - 17:41
    20:28 - 23:34
    25:58
    31:40

    Spell Order

    pls nerf ekko Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31415
    E 28101213
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Ghost Poro
    When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

    After gaining 10 stacks, additionally gain 10 adaptive force.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Inspiration
    Minion Dematerializer
    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    Unbreakable BondPurchased Items

    04:52 - 04:55
    06:39 - 11:31
    15:27 - 17:06
    18:28 - 23:56
    26:48
    31:00

    Spell Order

    Unbreakable Bond Champion Spells

    Q
    W
    E
    R
    Q 23579
    W 18101213
    E 41415
    R 61116
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Sorcery
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    KοriPurchased Items

    00:07 - 04:59
    07:04 - 10:20
    12:03 - 16:19
    23:32 - 23:33
    25:59 - 29:03
    30:58

    Spell Order

    Kοri Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 314151718
    E 28101213
    R 61116
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    dogshiiiitPurchased Items

    03:47 - 03:45
    06:16 - 10:42
    14:56 - 16:29
    20:24 - 23:23
    25:33 - 28:35
    30:27

    Spell Order

    dogshiiiit Champion Spells

    Q
    W
    E
    R
    Q 13579
    W 4
    E 28101213
    R 611
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Domination
    Ghost Poro
    When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

    After gaining 10 stacks, additionally gain 10 adaptive force.
    Ultimate Hunter
    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    CheelmPurchased Items

    00:07 - 05:56
    08:29 - 11:40
    14:25 - 17:57
    22:58 - 23:38
    26:08
    30:52 - 32:16

    Spell Order

    Cheelm Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 38101213
    E 114
    R 611
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner