Game Detail

Summoner's Rift
5v5 Ranked Solo games
07-07-2019 14:59:04
27:09
Defeat Tier KDA Damage Wards Cs Items
Karma
12
Heal Flash Sorcery Inspiration Hoping I 0 / 5 / 9 / 1.80:1 29387 34 16
Control Ward
Forbidden Idol
Dark Seal
Boots of Mobility
Oracle Lens
Akali
14
Flash Teleport Precision Domination MakeitBetter I 6 / 5 / 4 / 2.00:1 108502 8 200
Morellonomicon
Hextech Gunblade
Fiendish Codex
Seeker's Armguard
Sorcerer's Shoes
Oracle Lens
Camille
13
Teleport Flash Precision Resolve WhiteKnight108 I 2 / 3 / 4 / 2.00:1 73719 10 136
Mercury's Treads
Broken Stopwatch
Phage
Dagger
Warding Totem (Trinket)
Kai'Sa
13
Flash Teleport Precision Inspiration Luka Cica I 8 / 5 / 2 / 2.00:1 124557 10 198
Doran's Blade
Berserker's Greaves
Guinsoo's Rageblade
Nashor's Tooth
Needlessly Large Rod
Farsight Alteration
Nunu & Willump
13
Smite Flash Resolve Precision Dοnger I 1 / 5 / 9 / 2.00:1 120513 10 37
Kindlegem
Control Ward
Cloth Armor
Ninja Tabi
Dead Man's Plate
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Sivir
15
Heal Flash Precision Inspiration lQlDlQlDlQlDlQl Unranked 3 / 1 / 13 / 16.00:1 176351 5 214
Broken Stopwatch
Berserker's Greaves
Essence Reaver
B. F. Sword
Infinity Edge
Farsight Alteration
Vladimir
15
Flash Ignite Sorcery Inspiration Teą I 6 / 2 / 5 / 5.50:1 140649 8 204
Spellbinder
Ionian Boots of Lucidity
Rabadon's Deathcap
Blasting Wand
Fiendish Codex
Farsight Alteration
Pyke
12
Flash Ignite Resolve Precision kubYDINGDIGIDONG I 8 / 5 / 6 / 2.80:1 25652 30 52
Duskblade of Draktharr
Serrated Dirk
Caulfield's Warhammer
Control Ward
Oracle Lens
Gragas
15
Flash Teleport Resolve Sorcery AHG Scarface I 2 / 3 / 6 / 2.67:1 101176 7 153
Corrupting Potion
Ruby Crystal
Iceborn Gauntlet
Mercury's Treads
Oracle Lens
Lee Sin
14
Smite Flash Precision Inspiration JosemiBcps I 4 / 6 / 7 / 1.83:1 121583 15 13
Broken Stopwatch
Control Ward
Enchantment: Warrior
Mercury's Treads
Black Cleaver
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 23 17 Gold Earned 52,948 45,967 Damage Dealt 565,411 456,678 Damage Taken 95,895 101,157 Wards Placed 65 72 Cs 636 587 Loosing - Team -
3
0
13,262
6,219
176,351
29,387
11,084
10,590
5
34
214
16
6
6
11,455
11,175
140,649
108,502
21,515
19,821
8
8
204
200
8
2
9,053
8,059
25,652
73,719
17,576
23,094
30
10
52
136
2
8
9,347
12,092
101,176
124,557
20,599
15,836
7
10
153
198
4
1
9,831
8,422
121,583
120,513
25,121
31,816
15
10
13
37

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

lQlDlQlDlQlDlQlPurchased Items

00:10 - 05:49
10:07 - 10:09
12:30 - 16:48
19:08 - 23:02
25:10 - 26:55

Spell Order

lQlDlQlDlQlDlQlChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 31415
R 611
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

TeąPurchased Items

00:26 - 00:27
06:37 - 11:52
16:37 - 17:00
21:48
25:45 - 25:47

Spell Order

TeąChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

kubYDINGDIGIDONGPurchased Items

00:04 - 01:08
06:10 - 10:11
12:15 - 14:20
18:53 - 23:11
26:55 - 26:56

Spell Order

kubYDINGDIGIDONGChampion Spells

Q
W
E
R
Q 14579
W 381012
E 2
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Precision
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

AHG ScarfacePurchased Items

00:04 - 05:11
07:31 - 11:16
13:54 - 17:22
20:19
25:11 - 25:12

Spell Order

AHG ScarfaceChampion Spells

Q
W
E
R
Q 245
W 37131415
E 1891012
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    JosemiBcpsPurchased Items

    00:16 - 04:20
    09:23 - 11:51
    13:34 - 16:39
    22:00 - 22:03
    24:03 - 24:06

    Spell Order

    JosemiBcpsChampion Spells

    Q
    W
    E
    R
    Q 24579
    W 18101213
    E 314
    R 611
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    HopingPurchased Items

    00:04 - 05:36
    09:10 - 11:22
    13:44 - 15:57
    18:42 - 22:49
    25:13 - 27:00

    Spell Order

    Hoping Champion Spells

    Q
    W
    E
    R
    Q 14512
    W 3
    E 278910
    R 611
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    • Armor +5 Armor

    Item Builds

    MakeitBetterPurchased Items

    00:04 - 00:05
    06:29 - 08:31
    12:14 - 16:04
    18:09 - 23:59
    26:51

    Spell Order

    MakeitBetter Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 28101213
    E 314
    R 611
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    WhiteKnight108Purchased Items

    00:22 - 04:41
    07:12 - 11:56
    15:12 - 15:23
    19:07 - 22:44
    25:46 - 25:56

    Spell Order

    WhiteKnight108 Champion Spells

    Q
    W
    E
    R
    Q 157910
    W 34
    E 281213
    R 611
    Precision
    Press the Attack
    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Resolve
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    Luka CicaPurchased Items

    00:15 - 05:42
    09:22 - 11:52
    15:52 - 16:40
    19:18 - 22:53
    24:26 - 26:52

    Spell Order

    Luka Cica Champion Spells

    Q
    W
    E
    R
    Q 1457910
    W 215
    E 3811131416
    R 612
    Precision
    Press the Attack
    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    DοngerPurchased Items

    00:05 - 05:34
    09:23 - 09:25
    12:09 - 16:39
    18:42 - 23:26
    24:52 - 25:57

    Spell Order

    Dοnger Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 2
    E 38101213
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Font of Life
    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
    Conditioning
    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Precision
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    • Scaling Health +15-90 Health (based on level)
    Processing your request fellow summoner