Game Detail

Summoner's Rift
5v5 Ranked Solo games
07-07-2019 13:01:40
41:39
Defeat Tier KDA Damage Wards Cs Items
Thresh
16
Flash Ignite Resolve Inspiration Senna is MINE Unranked 0 / 8 / 24 / 3.00:1 38990 53 21
Redemption
Control Ward
Kindlegem
Boots of Mobility
Oracle Lens
Renekton
18
Flash Teleport Precision Resolve beansu I 3 / 7 / 12 / 2.14:1 219701 15 295
Guardian Angel
Stopwatch
Ninja Tabi
Black Cleaver
Spear of Shojin
Warding Totem (Trinket)
Kindred
18
Flash Smite Precision Domination Dopaminw Unranked 15 / 8 / 12 / 3.38:1 279791 8 61
Black Cleaver
Infinity Edge
Ninja Tabi
Phantom Dancer
Rapid Firecannon
Oracle Lens
Sivir
18
Heal Flash Precision Inspiration iPewPewUQQ Unranked 5 / 8 / 17 / 2.75:1 310724 15 265
Guardian Angel
Phantom Dancer
Mortal Reminder
Essence Reaver
Ninja Tabi
Farsight Alteration
Akali
18
Flash Ignite Precision Domination FakerNeri I 17 / 12 / 10 / 2.25:1 147642 17 199
Sheen
Zhonya's Hourglass
Rabadon's Deathcap
Sorcerer's Shoes
Morellonomicon
Farsight Alteration
Victory Tier KDA Damage Wards Cs Items
Kai'Sa
18
Flash Teleport Precision Inspiration Fliko I 8 / 12 / 12 / 1.67:1 242097 14 256
Stormrazor
Nashor's Tooth
Zhonya's Hourglass
Berserker's Greaves
Banshee's Veil
Farsight Alteration
Blitzcrank
17
Ignite Flash Resolve Inspiration Klaj Unranked 1 / 8 / 21 / 2.75:1 41705 64 47
Zeke's Convergence
Boots of Mobility
Oracle Lens
Rengar
18
Flash Smite Domination Sorcery Nizgor Unranked 11 / 12 / 11 / 1.83:1 266762 14 99
Tiamat
Youmuu's Ghostblade
Duskblade of Draktharr
Ionian Boots of Lucidity
Guardian Angel
Warding Totem (Trinket)
Vladimir
18
Flash Ignite Sorcery Inspiration EIyoya I 17 / 3 / 13 / 10.00:1 315397 16 283
Zhonya's Hourglass
Morellonomicon
Sorcerer's Shoes
Rabadon's Deathcap
Void Staff
Warding Totem (Trinket)
Riven
18
Flash Teleport Precision Inspiration Built I 6 / 5 / 8 / 2.80:1 230032 16 265
Guardian Angel
Death's Dance
Serrated Dirk
Black Cleaver
Mercury's Treads
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 43 40 Gold Earned 84,259 81,911 Damage Dealt 1,095,993 996,848 Damage Taken 185,848 195,925 Wards Placed 124 108 Cs 950 841 Loosing - Team -
8
0
17,793
11,061
242,097
38,990
30,143
28,701
14
53
256
21
1
3
10,297
15,338
41,705
219,701
31,510
55,013
64
15
47
295
11
15
17,467
19,321
266,762
279,791
39,049
38,612
14
8
99
61
17
5
22,582
18,411
315,397
310,724
44,141
30,729
16
15
283
265
6
17
16,120
17,780
230,032
147,642
41,005
42,870
16
17
265
199

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

FlikoPurchased Items

00:10 - 03:39
06:34 - 11:52
16:47 - 16:49
18:22 - 21:18
24:34 - 27:18
30:43 - 34:29
37:34 - 40:30

Spell Order

FlikoChampion Spells

Q
W
E
R
Q 1457810
W 31617182021
E 2911121415
R 61319
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

KlajPurchased Items

00:11 - 04:48
06:46 - 11:50
14:07 - 17:17
20:49 - 23:59
28:54
30:31 - 35:47
37:33 - 38:43

Spell Order

KlajChampion Spells

Q
W
E
R
Q 14579
W 38101213
E 2141517
R 61116
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.

Lending Fee: 50 gold
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

NizgorPurchased Items

02:53 - 04:55
06:28 - 10:44
12:14 - 14:32
19:56 - 23:44
27:47
30:51 - 34:43

Spell Order

NizgorChampion Spells

Q
W
E
R
Q 14579
W 314151718
E 28101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

EIyoyaPurchased Items

00:06 - 00:07
06:36 - 08:27
12:41 - 16:03
18:49 - 21:04
24:16 - 29:18
30:43 - 33:54
38:52

Spell Order

EIyoyaChampion Spells

Q
W
E
R
Q 14589
W 314151718
E 27101213
R 61116
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Movement speed is increased to 30 - 50% for Melee champions.

Duration: 3s
Cooldown: 15s
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

BuiltPurchased Items

00:26 - 03:04
06:49 - 11:28
14:34 - 16:45
18:55 - 21:16
24:48 - 29:39
30:19 - 33:09
37:31 - 40:32

Spell Order

BuiltChampion Spells

Q
W
E
R
Q 14579
W 214151718
E 38101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Senna is MINEPurchased Items

04:36 - 04:34
07:37 - 09:34
13:10 - 15:36
18:54 - 23:59
28:51 - 28:50
31:01 - 35:51
38:29 - 40:27

Spell Order

Senna is MINE Champion Spells

Q
W
E
R
Q 24579
W 31415
E 18101213
R 61116
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

beansuPurchased Items

00:07 - 05:02
07:26 - 10:58
15:49 - 15:50
19:22 - 21:50
25:48 - 27:36
30:15 - 35:49
40:49 - 39:30

Spell Order

beansu Champion Spells

Q
W
E
R
Q 14579
W 214151718
E 38101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

DopaminwPurchased Items

00:06 - 04:12
06:27 - 10:43
13:17 - 15:40
21:57 - 22:24
26:01 - 26:02
35:53 - 35:54
38:53 - 39:01

Spell Order

Dopaminw Champion Spells

Q
W
E
R
Q 24579
W 114151718
E 38101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

iPewPewUQQPurchased Items

00:09 - 04:40
08:04 - 11:43
15:35 - 17:33
22:11 - 22:12
24:05 - 28:48
30:15 - 35:52
38:14 - 38:39

Spell Order

iPewPewUQQ Champion Spells

Q
W
E
R
Q 34579
W 18101213
E 214151718
R 61116
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

FakerNeriPurchased Items

00:04 - 03:03
06:37 - 10:53
12:20 - 17:25
19:18 - 21:58
25:52 - 28:47
32:02 - 34:04
36:34 - 40:26

Spell Order

FakerNeri Champion Spells

Q
W
E
R
Q 14579
W 38101213
E 214151718
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
Processing your request fellow summoner