Game Detail

Summoner's Rift
5v5 Ranked Solo games
07-07-2019 01:29:14
30:08
Defeat Tier KDA Damage Wards Cs Items
Aatrox
15
Flash Teleport Resolve Domination Ockeryn Unranked 1 / 3 / 5 / 2.00:1 141964 10 213
Black Cleaver
Ninja Tabi
Doran's Blade
Jaurim's Fist
Ruby Crystal
Warding Totem (Trinket)
Lucian
16
Flash Heal Precision Inspiration MakeitBetter I 7 / 4 / 5 / 3.00:1 180846 12 228
Essence Reaver
Blade of the Ruined King
Berserker's Greaves
Zeal
Dagger
Farsight Alteration
Gragas
13
Smite Flash Domination Inspiration JosemiBcps I 7 / 9 / 7 / 1.56:1 115520 18 20
Zhonya's Hourglass
Control Ward
Ninja Tabi
Enchantment: Runic Echoes
Amplifying Tome
Oracle Lens
Lux
12
Ignite Flash Resolve Domination Krepo Unranked 1 / 10 / 12 / 1.30:1 27135 34 18
Control Ward
Boots of Mobility
Ardent Censer
Athene's Unholy Grail
Oracle Lens
Renekton
16
Flash Ignite Precision Resolve Lukezy I 8 / 5 / 8 / 3.20:1 153734 11 197
Ninja Tabi
Broken Stopwatch
Black Cleaver
Spear of Shojin
B. F. Sword
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Ezreal
15
Flash Teleport Inspiration Sorcery Venzër I 10 / 5 / 10 / 4.00:1 186121 10 220
Hextech Gunblade
Luden's Echo
Sorcerer's Shoes
Iceborn Gauntlet
Farsight Alteration
Yuumi
15
Heal Ignite Sorcery Precision kxlvg I 1 / 2 / 22 / 11.50:1 25703 25 5
Mejai's Soulstealer
Ardent Censer
Amplifying Tome
Athene's Unholy Grail
Oracle Lens
Jarvan IV
15
Flash Smite Precision Domination TheFlyingPotato I 8 / 9 / 11 / 2.11:1 124003 7 15
Ruby Crystal
Black Cleaver
Ninja Tabi
Guardian Angel
Enchantment: Warrior
Oracle Lens
Irelia
17
Teleport Flash Precision Inspiration Zty I 4 / 3 / 6 / 3.33:1 178024 9 267
Tiamat
B. F. Sword
Trinity Force
Sterak's Gage
Ninja Tabi
Warding Totem (Trinket)
Vel'Koz
16
Flash Teleport Sorcery Inspiration SpyfireTW Unranked 8 / 6 / 8 / 2.67:1 158759 9 184
Zhonya's Hourglass
Luden's Echo
Sorcerer's Shoes
Liandry's Torment
Needlessly Large Rod
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 31 24 Gold Earned 62,905 56,375 Damage Dealt 672,610 619,199 Damage Taken 91,522 125,523 Wards Placed 60 85 Cs 691 676 Loosing - Team -
10
1
15,208
10,727
186,121
141,964
16,846
31,835
10
10
220
213
1
7
9,153
13,971
25,703
180,846
5,866
19,838
25
12
5
228
8
7
12,357
10,143
124,003
115,520
34,441
27,596
7
18
15
20
4
1
13,465
7,678
178,024
27,135
19,010
14,100
9
34
267
18
8
8
12,722
13,856
158,759
153,734
15,359
32,154
9
11
184
197

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

VenzërPurchased Items

00:04 - 04:08
06:11 - 11:11
15:28 - 17:33
20:16 - 21:40
24:55 - 28:25

Spell Order

VenzërChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

kxlvgPurchased Items

00:20
06:11 - 11:25
15:30 - 17:07
20:15 - 22:44
24:55 - 28:32

Spell Order

kxlvgChampion Spells

Q
W
E
R
Q 13512
W 78910
E 241314
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

TheFlyingPotatoPurchased Items

00:07 - 05:57
07:57 - 09:37
12:04 - 17:25
20:31 - 22:49
24:36 - 28:36

Spell Order

TheFlyingPotatoChampion Spells

Q
W
E
R
Q 24579
W 31415
E 18101213
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

ZtyPurchased Items

00:45 - 04:58
07:05 - 10:43
13:00 - 15:23
18:49 - 21:36
25:24 - 28:04

Spell Order

ZtyChampion Spells

Q
W
E
R
Q 14579
W 3141517
E 28101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

SpyfireTWPurchased Items

00:07 - 04:52
07:01 - 10:50
12:00 - 15:34
19:05 - 23:02
25:30 - 28:35

Spell Order

SpyfireTWChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 31415
R 61116
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

OckerynPurchased Items

00:17 - 04:38
07:34 - 11:25
17:08
19:21 - 23:05
25:52 - 25:53

Spell Order

Ockeryn Champion Spells

Q
W
E
R
Q 14579
W 313
E 28101214
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    MakeitBetterPurchased Items

    00:09 - 03:01
    06:35 - 11:11
    15:12 - 17:22
    20:48 - 23:00
    25:46 - 29:20

    Spell Order

    MakeitBetter Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31415
    E 28101213
    R 61116
    Precision
    Press the Attack
    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    JosemiBcpsPurchased Items

    00:34 - 05:08
    09:30 - 11:06
    14:03 - 17:37
    19:16 - 20:51
    26:25 - 26:28

    Spell Order

    JosemiBcps Champion Spells

    Q
    W
    E
    R
    Q 34579
    W 1
    E 28101213
    R 611
    Domination
    Predator
    Enchants your boots with the active effect 'Predator.'

    Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

    Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Inspiration
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    KrepoPurchased Items

    05:21 - 05:19
    07:33 - 11:46
    14:08 - 15:55
    18:55 - 23:07
    24:26 - 28:24

    Spell Order

    Krepo Champion Spells

    Q
    W
    E
    R
    Q 1
    W 378910
    E 24512
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Domination
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    LukezyPurchased Items

    00:12 - 03:26
    06:00 - 10:27
    12:28 - 17:35
    18:58 - 23:25
    26:32 - 29:13

    Spell Order

    Lukezy Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31415
    E 28101213
    R 61116
    Precision
    Press the Attack
    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Resolve
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner