Game Detail

Summoner's Rift
5v5 Ranked Solo games
07-07-2019 00:12:39
26:38
Defeat Tier KDA Damage Wards Cs Items
Ezreal
14
Flash Teleport Inspiration Sorcery MakeitBetter I 5 / 8 / 10 / 1.88:1 74788 16 123
Iceborn Gauntlet
Ninja Tabi
Blasting Wand
Lost Chapter
Control Ward
Farsight Alteration
LeBlanc
13
Flash Ignite Domination Inspiration BIG ZaZee I 6 / 8 / 9 / 1.88:1 79346 13 147
Corrupting Potion
Amplifying Tome
Blasting Wand
Luden's Echo
Sorcerer's Shoes
Oracle Lens
Taliyah
14
Smite Flash Domination Sorcery 113 1 I 9 / 13 / 9 / 1.38:1 140396 2 30
Enchantment: Runic Echoes
Sorcerer's Shoes
Needlessly Large Rod
Morellonomicon
Oracle Lens
Zed
16
Teleport Flash Domination Inspiration VIT Yoppa I 12 / 8 / 9 / 2.63:1 131650 12 168
Ninja Tabi
Mortal Reminder
Duskblade of Draktharr
Black Cleaver
Warding Totem (Trinket)
Lux
13
Exhaust Flash Resolve Domination Shayzien Unranked 5 / 12 / 13 / 1.50:1 16560 17 16
Amplifying Tome
Boots of Mobility
Control Ward
Athene's Unholy Grail
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Wukong
15
Ignite Flash Domination Inspiration tigerthetiger I 11 / 10 / 11 / 2.20:1 117251 11 140
Tiamat
Youmuu's Ghostblade
Boots of Mobility
Duskblade of Draktharr
Serrated Dirk
Warding Totem (Trinket)
Mordekaiser
14
Teleport Flash Precision Resolve SKT Ventair I 7 / 10 / 7 / 1.40:1 110176 8 134
Sorcerer's Shoes
Seeker's Armguard
Haunting Guise
Nashor's Tooth
Warding Totem (Trinket)
Yuumi
15
Heal Exhaust Sorcery Precision Kanryuu I 5 / 3 / 32 / 12.33:1 30979 31 6
Forbidden Idol
Athene's Unholy Grail
Mejai's Soulstealer
Chalice of Harmony
Oracle Lens
Lee Sin
15
Smite Flash Domination Precision IZI Bloody I 9 / 12 / 18 / 2.25:1 102561 21 17
Enchantment: Warrior
B. F. Sword
Kindlegem
Duskblade of Draktharr
Mercury's Treads
Warding Totem (Trinket)
Yasuo
16
Flash Teleport Precision Domination smiIe mama I 17 / 3 / 6 / 7.67:1 224794 10 233
Berserker's Greaves
Statikk Shiv
Sterak's Gage
Infinity Edge
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 49 37 Gold Earned 65,841 54,026 Damage Dealt 585,761 442,740 Damage Taken 124,027 114,781 Wards Placed 81 60 Cs 530 484 Loosing - Team -
11
5
13,500
9,763
117,251
74,788
25,531
16,328
11
16
140
123
7
6
11,857
10,009
110,176
79,346
25,322
22,407
8
13
134
147
5
9
11,735
11,562
30,979
140,396
12,007
29,882
31
2
6
30
9
12
12,163
13,854
102,561
131,650
30,611
26,322
21
12
17
168
17
5
16,586
8,838
224,794
16,560
30,556
19,842
10
17
233
16

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

tigerthetigerPurchased Items

00:21 - 05:57
08:28 - 10:41
13:00 - 17:52
18:53 - 21:36

Spell Order

tigerthetigerChampion Spells

Q
W
E
R
Q 34579
W 21415
E 18101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.

Lending Fee: 50 gold
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

SKT VentairPurchased Items

00:05 - 04:37
06:42 - 09:19
12:19 - 16:49
19:32 - 23:02

Spell Order

SKT VentairChampion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

KanryuuPurchased Items

00:05 - 04:55
07:31 - 10:29
13:00 - 16:28
21:41 - 21:46
24:25

Spell Order

KanryuuChampion Spells

Q
W
E
R
Q 1357912
W 1415
E 2481013
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Cut Down
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

IZI BloodyPurchased Items

00:03 - 05:42
07:34 - 10:33
12:19 - 16:28
18:26 - 22:01
26:28

Spell Order

IZI BloodyChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 31415
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

smiIe mamaPurchased Items

00:11 - 04:54
07:24 - 10:28
12:48 - 16:54
18:31 - 21:41
24:32 - 24:34

Spell Order

smiIe mamaChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

MakeitBetterPurchased Items

00:15 - 04:10
08:01 - 11:15
12:44 - 16:29
18:12 - 23:27
25:38

Spell Order

MakeitBetter Champion Spells

Q
W
E
R
Q 14579
W 3
E 28101213
R 611

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

BIG ZaZeePurchased Items

00:06 - 05:29
08:11 - 10:51
14:21 - 17:47
21:26 - 23:29
25:35

Spell Order

BIG ZaZee Champion Spells

Q
W
E
R
Q 38101213
W 24579
E 1
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

113 1Purchased Items

00:09 - 05:36
06:34 - 10:46
17:23 - 15:59
20:09 - 22:22
25:18

Spell Order

113 1 Champion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

VIT YoppaPurchased Items

04:14 - 02:39
07:01 - 09:24
13:21 - 15:31
18:45 - 21:35
25:41 - 26:25

Spell Order

VIT Yoppa Champion Spells

Q
W
E
R
Q 14579
W 21415
E 38101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

ShayzienPurchased Items

00:17 - 05:35
07:22 - 10:02
12:22 - 16:22
18:00 - 23:32
24:45

Spell Order

Shayzien Champion Spells

Q
W
E
R
Q 1
W 24512
E 378910
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
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