Game Detail

Summoner's Rift
5v5 Ranked Solo games
06-07-2019 22:13:14
36:11
Defeat Tier KDA Damage Wards Cs Items
Zed
17
Ignite Flash Domination Inspiration Diablo v2 I 8 / 4 / 9 / 4.25:1 195152 7 228
Youmuu's Ghostblade
Black Cleaver
Mortal Reminder
Duskblade of Draktharr
Ruby Crystal
Oracle Lens
Aatrox
17
Teleport Flash Precision Domination RGE Finnαir I 8 / 7 / 15 / 3.29:1 228524 13 218
Sterak's Gage
Broken Stopwatch
Mortal Reminder
Death's Dance
Mercury's Treads
Warding Totem (Trinket)
Elise
15
Flash Smite Domination Sorcery River Shark Unranked 7 / 9 / 15 / 2.44:1 156960 18 34
Blasting Wand
Morellonomicon
Amplifying Tome
Enchantment: Runic Echoes
Sorcerer's Shoes
Oracle Lens
Neeko
16
Flash Teleport Inspiration Domination Spencer Reid I 2 / 6 / 18 / 3.33:1 152199 16 202
Twin Shadows
Doran's Ring
Zhonya's Hourglass
Sorcerer's Shoes
Farsight Alteration
Pyke
13
Ignite Flash Resolve Precision XWing Pilot I 4 / 14 / 8 / 0.86:1 15195 46 19
Duskblade of Draktharr
Control Ward
Long Sword
Boots of Mobility
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Akali
17
Flash Ignite Precision Domination Cambodian Ranger I 11 / 5 / 9 / 4.00:1 179046 14 225
Hextech Gunblade
Rabadon's Deathcap
Morellonomicon
Blasting Wand
Sorcerer's Shoes
Warding Totem (Trinket)
Garen
16
Teleport Flash Resolve Sorcery MRS Veigar v2 I 11 / 4 / 17 / 7.00:1 203946 34 240
Dead Man's Plate
Black Cleaver
Spirit Visage
Sterak's Gage
Oracle Lens
Poppy
15
Teleport Flash Resolve Inspiration LFT Ushuala I 4 / 11 / 19 / 2.09:1 109054 18 132
Sunfire Cape
Spirit Visage
Ninja Tabi
Warding Totem (Trinket)
Yuumi
16
Ignite Heal Sorcery Precision FNC Nêmesis I 7 / 4 / 28 / 8.75:1 85178 30 69
Rabadon's Deathcap
Athene's Unholy Grail
Mejai's Soulstealer
Luden's Echo
Farsight Alteration
Sejuani
15
Flash Smite Resolve Precision FNC MagiFelix I 7 / 5 / 13 / 4.00:1 176331 10 32
Warmog's Armor
Gargoyle Stoneplate
Enchantment: Cinderhulk
Mercury's Treads
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 40 29 Gold Earned 73,591 63,691 Damage Dealt 753,555 748,030 Damage Taken 198,412 173,099 Wards Placed 106 100 Cs 698 701 Loosing - Team -
11
8
16,505
14,287
179,046
195,152
35,674
28,298
14
7
225
228
11
8
16,595
15,833
203,946
228,524
55,691
61,756
34
13
240
218
4
7
11,492
12,856
109,054
156,960
43,048
27,259
18
18
132
34
7
2
15,126
11,458
85,178
152,199
11,870
21,271
30
16
69
202
7
4
13,873
9,257
176,331
15,195
52,129
34,515
10
46
32
19

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

Cambodian RangerPurchased Items

00:12 - 00:13
06:08 - 11:28
14:01 - 17:26
22:55 - 22:57
25:56 - 29:18
31:33 - 34:18

Spell Order

Cambodian RangerChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 3141517
R 61116
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

MRS Veigar v2Purchased Items

00:15 - 05:33
06:32
12:03 - 16:42
20:14 - 23:24
26:47 - 28:59
34:46 - 34:47

Spell Order

MRS Veigar v2Champion Spells

Q
W
E
R
Q 14579
W 21415
E 38101213
R 61116
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Sorcery
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Celerity
    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    LFT UshualaPurchased Items

    00:08 - 03:38
    06:04 - 11:27
    13:12 - 16:52
    18:33 - 23:08
    24:46 - 28:55
    30:52 - 33:48

    Spell Order

    LFT UshualaChampion Spells

    Q
    W
    E
    R
    Q 14579
    W 21415
    E 38101213
    R 611
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    • Magic Resist +6 Magic Resist

    Item Builds

    FNC NêmesisPurchased Items

    00:05 - 05:32
    06:32 - 11:10
    16:41 - 17:14
    20:13 - 22:55
    26:45 - 28:59
    30:42
    36:00 - 36:01

    Spell Order

    FNC NêmesisChampion Spells

    Q
    W
    E
    R
    Q 1357912
    W 1415
    E 2481013
    R 61116
    Sorcery
    Summon Aery
    Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

    Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
    Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

    Aery cannot be sent out again until she returns to you.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Precision
    Presence of Mind
    Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
    Cut Down
    Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

    Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    FNC MagiFelixPurchased Items

    00:03 - 04:30
    06:52 - 11:34
    13:37 - 16:54
    20:05 - 23:10
    26:38 - 29:19
    30:58 - 34:54

    Spell Order

    FNC MagiFelixChampion Spells

    Q
    W
    E
    R
    Q 38101213
    W 24579
    E 11415
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Font of Life
    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
    Conditioning
    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Diablo v2Purchased Items

    00:17 - 00:18
    06:22 - 11:22
    17:11 - 17:26
    20:25 - 23:11
    29:23 - 26:45
    30:48 - 34:17

    Spell Order

    Diablo v2 Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3141517
    E 28101213
    R 61116
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

    Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 2 eyeball per champion takedown.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Inspiration
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    RGE FinnαirPurchased Items

    00:05 - 00:06
    06:01 - 11:17
    13:56 - 17:15
    20:06 - 23:23
    24:55 - 28:11
    30:16 - 34:32

    Spell Order

    RGE Finnαir Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3141517
    E 28101213
    R 61116
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    River SharkPurchased Items

    00:05 - 05:57
    08:39 - 08:42
    14:05 - 17:22
    19:43 - 23:01
    26:32
    30:20 - 31:55

    Spell Order

    River Shark Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 18101213
    E 31415
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Sorcery
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Waterwalking
    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Spencer ReidPurchased Items

    00:13 - 05:12
    10:15 - 11:33
    17:17 - 17:21
    19:39 - 23:18
    24:45 - 29:25
    31:34 - 31:36

    Spell Order

    Spencer Reid Champion Spells

    Q
    W
    E
    R
    Q 34579
    W 11415
    E 28101213
    R 61116
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    XWing PilotPurchased Items

    00:14 - 05:05
    06:45 - 11:13
    17:15 - 14:32
    19:27 - 23:22
    26:15 - 29:03
    32:36 - 34:46

    Spell Order

    XWing Pilot Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 381213
    E 210
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Unflinching
    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
    Precision
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Presence of Mind
    Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner