Game Detail

Summoner's Rift
5v5 Ranked Solo games
06-07-2019 22:03:28
21:29
Defeat Tier KDA Damage Wards Cs Items
Ryze
12
Flash Teleport Sorcery Domination MakeitBetter I 1 / 5 / 1 / 0.40:1 97853 12 160
Boots of Speed
Seraph's Embrace
Control Ward
Farsight Alteration
Camille
13
Teleport Flash Resolve Inspiration Raven IWNL I 2 / 5 / 1 / 0.60:1 84240 7 153
Tiamat
Trinity Force
Doran's Blade
Ninja Tabi
Warding Totem (Trinket)
Evelynn
13
Flash Smite Domination Sorcery I am LeBron v2 I 9 / 4 / 3 / 3.00:1 101141 4 14
Enchantment: Runic Echoes
Sorcerer's Shoes
Dark Seal
Needlessly Large Rod
Farsight Alteration
Ashe
11
Flash Heal Sorcery Precision Rayezor I 1 / 8 / 4 / 0.63:1 70786 8 138
Doran's Blade
Essence Reaver
Mercury's Treads
Stinger
Long Sword
Warding Totem (Trinket)
Lux
10
Ignite Flash Resolve Domination AceCaeliEUW Unranked 1 / 9 / 6 / 0.78:1 21918 13 19
Chalice of Harmony
Fiendish Codex
Control Ward
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Azir
13
Flash Teleport Precision Inspiration tachiagare I 3 / 2 / 6 / 4.50:1 99301 7 163
Tear of the Goddess
Warding Totem (Trinket)
Sylas
13
Flash Smite Domination Inspiration Roulette Unranked 12 / 1 / 5 / 17.00:1 115917 3 20
Enchantment: Runic Echoes
Hextech Protobelt-01
Sorcerer's Shoes
Dark Seal
Oracle Lens
Pyke
11
Flash Ignite Resolve Precision v Jactroll I 5 / 7 / 10 / 2.14:1 26117 16 42
Duskblade of Draktharr
Serrated Dirk
Control Ward
Long Sword
Oracle Lens
Urgot
14
Flash Teleport Precision Resolve Beartree I 7 / 1 / 6 / 13.00:1 104034 6 164
Black Cleaver
Mercury's Treads
Doran's Blade
Death's Dance
Warding Totem (Trinket)
Ezreal
13
Teleport Flash Inspiration Sorcery DoubleAiM I 4 / 3 / 9 / 4.33:1 99284 7 165
Doran's Shield
Lost Chapter
Blasting Wand
Trinity Force
Mercury's Treads
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 31 14 Gold Earned 49,808 37,751 Damage Dealt 444,653 375,938 Damage Taken 64,360 73,844 Wards Placed 39 44 Cs 554 484 Loosing - Team -
3
1
9,589
7,088
99,301
97,853
9,380
14,505
7
12
163
160
12
2
11,380
7,857
115,917
84,240
14,745
17,366
3
7
20
153
5
9
7,860
9,906
26,117
101,141
14,968
17,238
16
4
42
14
7
1
10,052
7,420
104,034
70,786
14,657
12,353
6
8
164
138
4
1
10,927
5,480
99,284
21,918
10,610
12,382
7
13
165
19

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

tachiagarePurchased Items

04:38 - 04:30
06:17 - 11:15
13:22 - 17:22
20:23 - 21:23

Spell Order

tachiagareChampion Spells

Q
W
E
R
Q 24579
W 18101213
E 3
R 611
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

RoulettePurchased Items

00:07 - 04:10
11:48 - 11:49
13:44 - 17:03
19:31

Spell Order

RouletteChampion Spells

Q
W
E
R
Q 24579
W 3
E 18101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

v JactrollPurchased Items

00:13
07:20 - 10:16
12:20 - 17:49
20:01

Spell Order

v JactrollChampion Spells

Q
W
E
R
Q 14579
W 3810
E 2
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

BeartreePurchased Items

00:28 - 03:13
07:04 - 07:06
12:41 - 16:51
19:16

Spell Order

BeartreeChampion Spells

Q
W
E
R
Q 314
W 14579
E 28101213
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Scaling Health +15-90 Health (based on level)

Item Builds

DoubleAiMPurchased Items

00:11 - 03:34
07:14 - 09:37
12:24 - 17:56
19:29

Spell Order

DoubleAiMChampion Spells

Q
W
E
R
Q 14579
W 3
E 281012
R 611

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

MakeitBetterPurchased Items

00:15 - 05:57
08:23 - 10:14
13:31 - 17:32
18:58 - 21:00

Spell Order

MakeitBetter Champion Spells

Q
W
E
R
Q 34579
W 1
E 281012
R 611
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Raven IWNLPurchased Items

00:12 - 03:41
07:42 - 07:47
12:10 - 16:26
19:36 - 20:29

Spell Order

Raven IWNL Champion Spells

Q
W
E
R
Q 34579
W 2
E 18101213
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    I am LeBron v2Purchased Items

    00:16 - 04:07
    08:23 - 11:28
    14:37
    19:07

    Spell Order

    I am LeBron v2 Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 28101213
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

    Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 2 eyeball per champion takedown.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Sorcery
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    RayezorPurchased Items

    02:57 - 00:05
    07:10 - 08:30
    12:07 - 17:34
    20:19 - 20:32

    Spell Order

    Rayezor Champion Spells

    Q
    W
    E
    R
    Q 2810
    W 13579
    E 4
    R 611
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Precision
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    AceCaeliEUWPurchased Items

    03:01 - 03:03
    06:41 - 11:35
    13:11 - 15:53
    18:33 - 20:03

    Spell Order

    AceCaeliEUW Champion Spells

    Q
    W
    E
    R
    Q 210
    W 3789
    E 145
    R 6
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner