Game Detail

Summoner's Rift
5v5 Ranked Solo games
06-07-2019 21:43:28
24:33
Defeat Tier KDA Damage Wards Cs Items
Sylas
14
Flash Ignite Domination Sorcery no more cagës I 6 / 7 / 9 / 2.14:1 111445 7 144
Hextech Protobelt-01
Mercury's Treads
Luden's Echo
Warding Totem (Trinket)
Pyke
12
Flash Ignite Resolve Precision FNC Nji I 5 / 6 / 10 / 2.50:1 28424 32 41
Remnant of the Aspect
Serrated Dirk
Boots of Mobility
Duskblade of Draktharr
Oracle Lens
Gangplank
14
Flash Teleport Resolve Inspiration shaaarkY I 2 / 9 / 7 / 1.00:1 124661 7 184
Trinity Force
Sterak's Gage
Ninja Tabi
Long Sword
Warding Totem (Trinket)
Ezreal
12
Teleport Flash Inspiration Sorcery GW Nicktron I 5 / 8 / 5 / 1.25:1 86476 12 144
Muramana
Hextech Revolver
Iceborn Gauntlet
Cull
Sorcerer's Shoes
Warding Totem (Trinket)
Kayn
13
Flash Smite Domination Resolve FNC MagiFelix I 10 / 5 / 6 / 3.20:1 131168 6 28
Serrated Dirk
Youmuu's Ghostblade
Duskblade of Draktharr
Boots of Mobility
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Elise
14
Flash Smite Domination Precision DONALD J TRUMΡ Unranked 9 / 6 / 9 / 3.00:1 99363 8 18
Mejai's Soulstealer
Enchantment: Runic Echoes
Sorcerer's Shoes
Blasting Wand
Oblivion Orb
Oracle Lens
Irelia
15
Teleport Flash Precision Inspiration Blomster Finn I 10 / 6 / 3 / 2.17:1 133996 9 198
Caulfield's Warhammer
Hextech Gunblade
Ninja Tabi
Vampiric Scepter
Trinity Force
Warding Totem (Trinket)
Corki
14
Teleport Flash Inspiration Resolve solo klng I 3 / 5 / 8 / 2.20:1 139063 16 165
Corrupting Potion
Rapid Firecannon
B. F. Sword
Pickaxe
Sorcerer's Shoes
Farsight Alteration
Yuumi
14
Heal Ignite Sorcery Precision Archie2b I 5 / 5 / 13 / 3.60:1 21050 22 6
Mikael's Crucible
Ardent Censer
Athene's Unholy Grail
The Dark Seal
Oracle Lens
Kai'Sa
14
Flash Teleport Precision Inspiration Clarence Worley I 7 / 6 / 7 / 2.33:1 140866 8 198
Berserker's Greaves
Guinsoo's Rageblade
Doran's Blade
B. F. Sword
Runaan's Hurricane
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 34 28 Gold Earned 57,041 49,240 Damage Dealt 534,338 482,174 Damage Taken 90,954 108,814 Wards Placed 63 64 Cs 585 541 Loosing - Team -
9
6
11,367
10,604
99,363
111,445
19,224
27,062
8
7
18
144
10
5
12,169
7,685
133,996
28,424
23,474
17,150
9
32
198
41
3
2
10,797
9,723
139,063
124,661
22,162
22,206
16
7
165
184
5
5
9,531
9,804
21,050
86,476
7,963
14,914
22
12
6
144
7
10
13,177
11,424
140,866
131,168
18,131
27,482
8
6
198
28

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

DONALD J TRUMΡPurchased Items

00:17 - 05:34
08:40 - 09:51
13:18 - 17:55
21:09 - 23:10

Spell Order

DONALD J TRUMΡChampion Spells

Q
W
E
R
Q 24579
W 18101213
E 314
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Blomster FinnPurchased Items

00:21 - 05:59
06:00 - 10:51
12:00 - 15:46
18:35 - 21:52

Spell Order

Blomster FinnChampion Spells

Q
W
E
R
Q 24579
W 31415
E 18101213
R 611
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

solo klngPurchased Items

00:06 - 03:53
06:05 - 10:32
12:20 - 16:34
18:59 - 22:49

Spell Order

solo klngChampion Spells

Q
W
E
R
Q 24579
W 314
E 18101213
R 611
Inspiration
Kleptomancy
After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

Only attacks against champions grant you a reward.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Archie2bPurchased Items

00:08 - 05:22
07:43 - 10:22
12:46 - 16:13
18:31 - 23:22

Spell Order

Archie2bChampion Spells

Q
W
E
R
Q 1357913
W 14
E 2481012
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Cut Down
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Clarence WorleyPurchased Items

00:10 - 05:25
07:42 - 10:24
12:47 - 16:19
18:09 - 22:48

Spell Order

Clarence WorleyChampion Spells

Q
W
E
R
Q 1457910
W 316
E 2811121415
R 613
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut Down
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

no more cagësPurchased Items

00:05 - 05:49
08:17 - 09:56
13:58 - 17:06
18:34 - 20:23
24:22

Spell Order

no more cagës Champion Spells

Q
W
E
R
Q 14579
W 38101214
E 213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
  • Attack Speed +9% Attack Speed
  • Magic Resist +6 Magic Resist
  • Scaling Health +15-90 Health (based on level)

Item Builds

FNC NjiPurchased Items

00:05 - 05:55
10:47 - 10:50
13:56 - 16:53
20:21 - 23:58

Spell Order

FNC Nji Champion Spells

Q
W
E
R
Q 14579
W 381012
E 2
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

shaaarkYPurchased Items

00:20 - 05:32
08:39 - 10:31
13:03 - 16:27
19:16 - 22:14

Spell Order

shaaarkY Champion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Inspiration
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    GW NicktronPurchased Items

    00:12 - 05:14
    07:10 - 10:54
    13:43 - 15:50
    18:32 - 21:45

    Spell Order

    GW Nicktron Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 281012
    R 611
    Inspiration
    Kleptomancy
    After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

    Only attacks against champions grant you a reward.
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    FNC MagiFelixPurchased Items

    00:04 - 05:55
    07:05 - 11:16
    13:34 - 16:53
    18:17 - 23:59
    24:00

    Spell Order

    FNC MagiFelix Champion Spells

    Q
    W
    E
    R
    Q 14101213
    W 35789
    E 2
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Resolve
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner