Game Detail

Summoner's Rift
5v5 Ranked Solo games
06-07-2019 13:36:30
33:36
Defeat Tier KDA Damage Wards Cs Items
Mordekaiser
17
Flash Teleport Precision Domination MakeitBetter I 12 / 10 / 6 / 1.80:1 205695 13 224
Zhonya's Hourglass
Hextech Protobelt-01
Liandry's Torment
Rylai's Crystal Scepter
Mercury's Treads
Farsight Alteration
Vladimir
16
Teleport Flash Sorcery Inspiration Truklax I 1 / 7 / 5 / 0.86:1 196471 11 251
Morellonomicon
Fiendish Codex
Void Staff
Sorcerer's Shoes
Needlessly Large Rod
Warding Totem (Trinket)
Kai'Sa
18
Flash Cleanse Precision Inspiration Škorjanc Unranked 8 / 9 / 7 / 1.67:1 234643 9 273
Infinity Edge
Muramana
Phantom Dancer
Berserker's Greaves
Guinsoo's Rageblade
Farsight Alteration
Pyke
15
Flash Ignite Resolve Precision Vahé I 8 / 6 / 9 / 2.83:1 13307 38 15
Youmuu's Ghostblade
Nomad's Medallion
Boots of Mobility
Control Ward
Duskblade of Draktharr
Oracle Lens
Vi
17
Flash Smite Resolve Precision Triestìno I 5 / 5 / 9 / 2.80:1 166149 10 35
Guardian Angel
Mercury's Treads
Enchantment: Warrior
Ruby Crystal
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Fiddlesticks
15
Flash Ignite Resolve Sorcery S1D bellino I 2 / 8 / 19 / 2.63:1 37241 42 19
Redemption
Zhonya's Hourglass
Boots of Mobility
Chalice of Harmony
Control Ward
Oracle Lens
Yasuo
17
Flash Teleport Precision Domination Kazewa v2 Unranked 3 / 9 / 8 / 1.22:1 190711 8 209
Bilgewater Cutlass
Infinity Edge
Berserker's Greaves
Phantom Dancer
Vampiric Scepter
Warding Totem (Trinket)
Cassiopeia
17
Ignite Flash Sorcery Domination Zoe1 I 7 / 6 / 4 / 1.83:1 168474 13 196
Seraph's Embrace
Broken Stopwatch
The Dark Seal
Morellonomicon
Fiendish Codex
Farsight Alteration
Sylas
16
Smite Flash Precision Domination Dîamondprox I 10 / 7 / 6 / 2.29:1 132232 20 29
Hextech Protobelt-01
Zhonya's Hourglass
Sorcerer's Shoes
Enchantment: Runic Echoes
Oracle Lens
Sivir
18
Flash Heal Precision Inspiration oath of silence I 15 / 4 / 7 / 5.50:1 318706 8 268
Infinity Edge
Phantom Dancer
Rapid Firecannon
Berserker's Greaves
Essence Reaver
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 37 34 Gold Earned 70,511 67,612 Damage Dealt 847,364 816,265 Damage Taken 127,987 155,553 Wards Placed 91 81 Cs 721 798 Loosing - Team -
2
12
11,183
15,420
37,241
205,695
21,478
40,940
42
13
19
224
3
1
13,109
11,763
190,711
196,471
32,005
37,037
8
11
209
251
7
8
13,377
16,784
168,474
234,643
25,917
21,561
13
9
196
273
10
8
13,181
11,959
132,232
13,307
31,329
26,829
20
38
29
15
15
5
19,661
11,686
318,706
166,149
17,258
29,186
8
10
268
35

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

S1D bellinoPurchased Items

00:11 - 05:52
09:47 - 09:52
12:24 - 17:33
20:38 - 20:39
25:21 - 28:39
30:17

Spell Order

S1D bellinoChampion Spells

Q
W
E
R
Q 25789
W 414
E 13101213
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Sorcery
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor

Item Builds

Kazewa v2Purchased Items

00:07 - 05:17
06:35 - 11:31
13:49 - 17:09
19:15 - 22:05
26:21 - 28:33

Spell Order

Kazewa v2Champion Spells

Q
W
E
R
Q 13579
W 4141517
E 28101213
R 61116
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Zoe1Purchased Items

00:42 - 04:48
06:02 - 09:55
12:14 - 17:10
19:01 - 21:39
26:11 - 29:02
31:05

Spell Order

Zoe1Champion Spells

Q
W
E
R
Q 28101213
W 4141517
E 13579
R 61116
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

DîamondproxPurchased Items

00:08 - 05:24
08:04 - 09:01
12:27 - 15:56
19:05 - 21:39
27:33 - 28:11
30:34

Spell Order

DîamondproxChampion Spells

Q
W
E
R
Q 21415
W 34579
E 18101213
R 61116
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Domination
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

oath of silencePurchased Items

00:17 - 03:12
06:34 - 10:33
16:08 - 16:11
20:04 - 22:11
25:33 - 28:35
30:19

Spell Order

oath of silenceChampion Spells

Q
W
E
R
Q 14579
W 38101213
E 214151718
R 61116
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

MakeitBetterPurchased Items

00:15 - 04:27
06:32 - 09:22
12:45 - 16:46
18:35 - 22:49
25:31 - 29:26
31:36 - 33:26

Spell Order

MakeitBetter Champion Spells

Q
W
E
R
Q 14579
W 3141517
E 28101213
R 61116
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

TruklaxPurchased Items

00:04 - 05:21
07:02 - 07:04
12:12 - 16:20
18:50 - 21:29
24:46 - 27:18
31:38 - 32:36

Spell Order

Truklax Champion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Nimbus Cloak
Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 100 Movement Speed
Cooldown: 60s, reduced by Cooldown Reduction
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

ŠkorjancPurchased Items

00:09
06:22 - 06:25
12:02 - 16:23
18:38 - 23:40
25:32 - 29:33
32:23 - 32:25

Spell Order

Škorjanc Champion Spells

Q
W
E
R
Q 1457911
W 216171920
E 3810131415
R 61218
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

VahéPurchased Items

00:05 - 05:43
08:13 - 08:59
16:56 - 15:01
23:16
25:44 - 29:01
30:43 - 32:23

Spell Order

Vahé Champion Spells

Q
W
E
R
Q 14579
W 38101213
E 21415
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

TriestìnoPurchased Items

00:07 - 03:01
06:07 - 11:28
14:31 - 17:06
20:30 - 23:15
25:32 - 29:56
30:51 - 32:24

Spell Order

Triestìno Champion Spells

Q
W
E
R
Q 34579
W 1141517
E 28101213
R 61116
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
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