Game Detail

Summoner's Rift
5v5 Ranked Solo games
06-07-2019 02:55:38
30:42
Defeat Tier KDA Damage Wards Cs Items
Zed
15
Ignite Flash Domination Inspiration iljimae I 6 / 8 / 4 / 1.25:1 135646 6 205
Youmuu's Ghostblade
Slightly Magical Boots
Phage
Duskblade of Draktharr
Kindlegem
Farsight Alteration
Dr. Mundo
15
Flash Teleport Resolve Precision used 2 be pure Unranked 2 / 7 / 8 / 1.43:1 92277 11 177
Spirit Visage
Mercury's Treads
Bramble Vest
Warden's Mail
Warding Totem (Trinket)
Sylas
15
Flash Smite Precision Inspiration kirei smurfer I 8 / 10 / 5 / 1.30:1 155515 8 47
Hextech Protobelt-01
Control Ward
Enchantment: Runic Echoes
Sorcerer's Shoes
Needlessly Large Rod
Oracle Lens
Veigar
15
Teleport Flash Inspiration Domination GIA Attila I 8 / 10 / 14 / 2.20:1 166254 8 223
Ionian Boots of Lucidity
Twin Shadows
Rabadon's Deathcap
Banshee's Veil
Dark Seal
Farsight Alteration
Poppy
13
Ignite Flash Resolve Inspiration rhuckz I 5 / 6 / 16 / 3.50:1 44859 47 64
Mercury's Treads
Broken Stopwatch
Control Ward
Knight's Vow
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Rek'Sai
18
Flash Smite Precision Domination Vikìng I 20 / 2 / 10 / 15.00:1 209781 10 42
Enchantment: Warrior
Phantom Dancer
Guardian Angel
Sterak's Gage
Black Cleaver
Oracle Lens
Lux
15
Ignite Flash Resolve Domination Blué45ty I 4 / 9 / 19 / 2.56:1 54912 35 47
Redemption
Control Ward
Athene's Unholy Grail
Boots of Mobility
Oracle Lens
Caitlyn
16
Flash Heal Precision Inspiration imsåma I 8 / 7 / 12 / 2.86:1 145124 9 161
Quicksilver Sash
Infinity Edge
Rapid Firecannon
Phantom Dancer
Farsight Alteration
Karma
17
Teleport Flash Inspiration Domination Sâtorius I 3 / 3 / 11 / 4.67:1 185458 14 222
Needlessly Large Rod
Rabadon's Deathcap
Athene's Unholy Grail
Luden's Echo
Warding Totem (Trinket)
Akali
16
Flash Ignite Domination Resolve Niuchacz Unranked 5 / 8 / 5 / 1.25:1 134445 9 191
Zhonya's Hourglass
Hextech Gunblade
Doran's Shield
Morellonomicon
Amplifying Tome
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 40 29 Gold Earned 69,034 56,514 Damage Dealt 729,720 594,551 Damage Taken 115,888 135,228 Wards Placed 77 80 Cs 663 716 Loosing - Team -
20
6
18,594
11,915
209,781
135,646
38,950
24,670
10
6
42
205
4
2
11,220
9,209
54,912
92,277
15,024
28,483
35
11
47
177
8
8
13,179
11,813
145,124
155,515
19,564
34,934
9
8
161
47
3
8
13,785
13,574
185,458
166,254
15,560
21,674
14
8
222
223
5
5
12,256
10,003
134,445
44,859
26,790
25,467
9
47
191
64

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

VikìngPurchased Items

00:15 - 05:42
08:48 - 10:46
13:05 - 17:06
21:08 - 23:33
27:46 - 29:27

Spell Order

VikìngChampion Spells

Q
W
E
R
Q 14579
W 214151718
E 38101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Blué45tyPurchased Items

05:46 - 02:57
07:06 - 10:35
12:32 - 16:54
19:39 - 23:33
27:05 - 29:25

Spell Order

Blué45tyChampion Spells

Q
W
E
R
Q 21415
W 378910
E 1451213
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

imsåmaPurchased Items

00:15 - 03:57
07:01 - 11:35
14:39 - 17:54
19:35 - 23:44
27:28 - 29:39

Spell Order

imsåmaChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 31415
R 61116
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

SâtoriusPurchased Items

00:05 - 00:06
06:32 - 11:12
14:23 - 16:54
18:52 - 23:33
27:22 - 29:25

Spell Order

SâtoriusChampion Spells

Q
W
E
R
Q 13579
W 414151618
E 28101213
R 61117

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Inspiration
8
8
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

NiuchaczPurchased Items

00:15
06:21 - 08:23
12:39 - 17:52
20:01 - 23:21
27:09 - 29:26
30:24

Spell Order

NiuchaczChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 31415
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

iljimaePurchased Items

00:05 - 00:06
06:53 - 10:00
12:04 - 16:44
19:31 - 23:27
24:20 - 29:24

Spell Order

iljimae Champion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

used 2 be purePurchased Items

00:26 - 00:35
07:09 - 11:11
12:40
19:00 - 23:35
28:39 - 29:42

Spell Order

used 2 be pure Champion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Precision
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    kirei smurferPurchased Items

    00:12 - 05:57
    08:04 - 11:14
    12:28 - 15:40
    18:33 - 22:04
    24:46 - 28:08

    Spell Order

    kirei smurfer Champion Spells

    Q
    W
    E
    R
    Q 245710
    W 391314
    E 181215
    R 611
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Inspiration
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    GIA AttilaPurchased Items

    00:18 - 02:55
    06:05 - 10:47
    12:52 - 16:06
    18:42 - 20:14
    24:41 - 29:41

    Spell Order

    GIA Attila Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31315
    E 28101214
    R 611
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    rhuckzPurchased Items

    03:21 - 03:20
    06:18 - 10:47
    12:51 - 14:23
    18:34 - 22:15
    24:00 - 27:18

    Spell Order

    rhuckz Champion Spells

    Q
    W
    E
    R
    Q 1457
    W 3912
    E 281013
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Hextech Flashtraption
    While Flash is on cooldown it is replaced by Hexflash.

    Hexflash: Channel for 2s to blink to a new location.

    Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    • Magic Resist +6 Magic Resist
    Processing your request fellow summoner