Game Detail

Summoner's Rift
5v5 Ranked Solo games
06-07-2019 00:48:56
20:58
Defeat Tier KDA Damage Wards Cs Items
Diana
10
Flash Ignite Domination Sorcery fka I 6 / 12 / 3 / 0.75:1 56612 8 72
Control Ward
Needlessly Large Rod
Sorcerer's Shoes
Doran's Ring
The Dark Seal
Warding Totem (Trinket)
Ezreal
12
Teleport Flash Inspiration Sorcery Pilot2 I 5 / 13 / 11 / 1.23:1 59857 7 86
Vampiric Scepter
Slightly Magical Boots
Iceborn Gauntlet
Manamune
Cloth Armor
Farsight Alteration
Fiddlesticks
11
Smite Flash Domination Precision Moyi v7 Unranked 3 / 10 / 5 / 0.80:1 63872 4 27
Enchantment: Runic Echoes
Amplifying Tome
The Dark Seal
Ruby Crystal
Sorcerer's Shoes
Oracle Lens
Pyke
11
Ignite Flash Resolve Precision 2erfghnmfgyu90 Unranked 6 / 10 / 5 / 1.10:1 12308 8 7
Remnant of the Ascended
Caulfield's Warhammer
Serrated Dirk
Oracle Lens
Darius
11
Flash Teleport Precision Resolve moment of peace I 2 / 10 / 4 / 0.60:1 66021 6 113
Doran's Blade
The Black Cleaver
Cloth Armor
Boots of Mobility
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Mordekaiser
14
Flash Teleport Precision Domination MakeitBetter I 20 / 3 / 7 / 9.00:1 129112 10 157
Amplifying Tome
Stopwatch
Mercury's Treads
Liandry's Torment
Rylai's Crystal Scepter
Warding Totem (Trinket)
Lux
10
Ignite Flash Resolve Domination kkc1 I 7 / 7 / 17 / 3.43:1 22245 22 16
Refillable Potion
Needlessly Large Rod
Morellonomicon
Sorcerer's Shoes
Oracle Lens
Draven
12
Flash Heal Inspiration Precision 23iko I 11 / 7 / 7 / 2.57:1 108125 5 110
Vampiric Scepter
Infinity Edge
Statikk Shiv
Berserker's Greaves
B. F. Sword
Warding Totem (Trinket)
Volibear
14
Teleport Flash Resolve Precision iBaset Unranked 9 / 1 / 4 / 13.00:1 85498 4 133
Doran's Shield
Sunfire Cape
Spirit Visage
Bramble Vest
Ruby Crystal
Warding Totem (Trinket)
Rek'Sai
13
Flash Smite Domination Precision iHG Jungler Unranked 8 / 4 / 16 / 6.00:1 80959 8 12
Refillable Potion
Mercury's Treads
The Black Cleaver
Jaurim's Fist
Enchantment: Warrior
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 55 22 Gold Earned 58,646 37,489 Damage Dealt 425,939 258,670 Damage Taken 89,680 104,842 Wards Placed 49 33 Cs 428 305 Loosing - Team -
20
6
14,694
7,385
129,112
56,612
23,865
18,578
10
8
157
72
7
5
9,546
8,748
22,245
59,857
12,246
16,167
22
7
16
86
11
3
13,251
7,983
108,125
63,872
16,745
22,508
5
4
110
27
9
6
10,751
7,144
85,498
12,308
17,706
22,527
4
8
133
7
8
2
10,404
6,229
80,959
66,021
19,118
25,062
8
6
12
113

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

MakeitBetterPurchased Items

00:14 - 05:48
08:38 - 11:45
12:10 - 15:00
18:24 - 18:29

Spell Order

MakeitBetterChampion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

kkc1Purchased Items

00:31 - 04:20
07:02 - 11:45
16:14 - 16:18
20:12

Spell Order

kkc1Champion Spells

Q
W
E
R
Q 28910
W 3457
E 1
R 6
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

23ikoPurchased Items

00:12 - 04:47
06:45 - 10:36
12:42 - 17:07
19:43 - 19:48

Spell Order

23ikoChampion Spells

Q
W
E
R
Q 14579
W 281012
E 3
R 611
Inspiration
Kleptomancy
After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

Only attacks against champions grant you a reward.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

iBasetPurchased Items

00:23 - 03:37
07:08 - 11:41
13:34 - 16:58

Spell Order

iBasetChampion Spells

Q
W
E
R
Q 18101213
W 34579
E 214
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Conditioning
After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Scaling Health +15-90 Health (based on level)

Item Builds

iHG JunglerPurchased Items

00:14 - 03:38
07:02 - 11:55
15:52 - 16:18
18:05

Spell Order

iHG JunglerChampion Spells

Q
W
E
R
Q 14579
W 2
E 38101213
R 611
Domination
Hail of Blades
Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

No more than 2s can elapse between attacks or this effect will end.

Cooldown: 4s out of combat.

Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

fkaPurchased Items

05:20 - 05:21
07:03 - 11:28
12:51 - 16:24
18:36

Spell Order

fka Champion Spells

Q
W
E
R
Q 23579
W 1810
E 4
R 6
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

Pilot2Purchased Items

00:11 - 05:58
08:14 - 11:13
12:27 - 17:21

Spell Order

Pilot2 Champion Spells

Q
W
E
R
Q 13579
W 4
E 281012
R 611
Inspiration
Kleptomancy
After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

Only attacks against champions grant you a reward.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

Moyi v7Purchased Items

00:04 - 05:39
08:51 - 08:58
12:16 - 17:46
19:40 - 20:08

Spell Order

Moyi v7 Champion Spells

Q
W
E
R
Q 4810
W 23579
E 1
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

2erfghnmfgyu90Purchased Items

00:09 - 05:04
06:11 - 11:42
16:53 - 14:44
18:04

Spell Order

2erfghnmfgyu90 Champion Spells

Q
W
E
R
Q 14579
W 310
E 28
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 10 - 120 (+4% of your maximum health)
Cooldown: 35s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

moment of peacePurchased Items

00:42 - 03:13
06:04 - 11:13
13:43 - 16:13
18:57

Spell Order

moment of peace Champion Spells

Q
W
E
R
Q 34579
W 1
E 2810
R 611
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
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