Game Detail

Summoner's Rift
5v5 Ranked Solo games
06-07-2019 00:18:25
30:39
Defeat Tier KDA Damage Wards Cs Items
Ezreal
14
Flash Teleport Inspiration Sorcery xNomi Unranked 1 / 8 / 8 / 1.13:1 109765 15 178
Doran's Shield
Iceborn Gauntlet
Sorcerer's Shoes
Lost Chapter
Blasting Wand
Farsight Alteration
Qiyana
14
Flash Smite Domination Precision Razørk Activoo I 7 / 9 / 7 / 1.56:1 146899 11 40
Youmuu's Ghostblade
Boots of Mobility
Duskblade of Draktharr
Enchantment: Warrior
Long Sword
Oracle Lens
Janna
13
Flash Ignite Sorcery Domination BioSpirit v2 Unranked 1 / 7 / 12 / 1.86:1 22662 27 15
Dark Seal
Athene's Unholy Grail
Boots of Mobility
Oracle Lens
Akali
15
Teleport Flash Domination Sorcery TheUnshackIedone I 6 / 9 / 4 / 1.11:1 116729 7 192
Hextech Gunblade
Morellonomicon
Sorcerer's Shoes
Warding Totem (Trinket)
Lissandra
15
Teleport Flash Resolve Sorcery Crossman I 9 / 4 / 2 / 2.75:1 155297 8 204
Rabadon's Deathcap
Hextech Protobelt-01
Blasting Wand
Liandry's Torment
Sorcerer's Shoes
Farsight Alteration
Victory Tier KDA Damage Wards Cs Items
Zac
15
Flash Smite Resolve Precision Tuhed Unranked 4 / 6 / 14 / 3.00:1 134011 7 17
Enchantment: Cinderhulk
Control Ward
Mercury's Treads
Spirit Visage
Warmog's Armor
Oracle Lens
Corki
16
Teleport Flash Inspiration Domination 101 Eren XiaoGG I 12 / 4 / 11 / 5.75:1 174027 12 201
Trinity Force
Mercury's Treads
Infinity Edge
Guardian Angel
Vampiric Scepter
Warding Totem (Trinket)
Ashe
17
Teleport Flash Sorcery Inspiration AHG Freeze I 16 / 5 / 13 / 5.80:1 212958 8 240
Trinity Force
Mercurial Scimitar
Essence Reaver
Infinity Edge
Berserker's Greaves
Farsight Alteration
Karma
15
Flash Ignite Sorcery Inspiration FALC0 Unranked 3 / 4 / 24 / 6.75:1 32890 35 15
Athene's Unholy Grail
Ardent Censer
Boots of Mobility
Crystalline Bracer
Oracle Lens
Fiora
16
Flash Teleport Precision Sorcery naitsyrk Unranked 2 / 5 / 5 / 1.40:1 136699 9 204
Ravenous Hydra
Doran's Blade
Sheen
Boots of Speed
Executioner's Calling
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 37 24 Gold Earned 67,011 53,950 Damage Dealt 690,585 551,352 Damage Taken 125,187 104,989 Wards Placed 71 68 Cs 677 629 Loosing - Team -
4
1
10,780
9,914
134,011
109,765
47,993
15,127
7
15
17
178
12
7
16,621
10,598
174,027
146,899
20,647
28,381
12
11
201
40
16
1
18,388
7,346
212,958
22,662
17,658
13,464
8
27
240
15
3
6
10,190
12,137
32,890
116,729
15,262
27,286
35
7
15
192
2
9
11,032
13,955
136,699
155,297
23,627
20,731
9
8
204
204

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

TuhedPurchased Items

00:13 - 04:32
07:36 - 10:30
12:01 - 16:53
19:59 - 22:12
25:21 - 29:18

Spell Order

TuhedChampion Spells

Q
W
E
R
Q 31415
W 18101213
E 24579
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

101 Eren XiaoGGPurchased Items

00:07 - 04:16
08:26 - 10:56
13:17 - 17:22
20:11 - 23:50
26:51 - 28:25

Spell Order

101 Eren XiaoGGChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

AHG FreezePurchased Items

00:09 - 02:37
07:46 - 11:55
14:47 - 17:48
21:55 - 23:37
25:59 - 29:11
30:06 - 30:08

Spell Order

AHG FreezeChampion Spells

Q
W
E
R
Q 48101213
W 13579
E 2141517
R 61116
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Approach Velocity
Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair.

Range: 1000
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

FALC0Purchased Items

02:40 - 02:38
07:50 - 10:27
13:58 - 17:38
19:52 - 23:51
26:16 - 29:05

Spell Order

FALC0Champion Spells

Q
W
E
R
Q 145715
W 31314
E 2891012
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

naitsyrkPurchased Items

00:36 - 05:19
10:07 - 10:04
13:34 - 17:27
23:14
27:15 - 29:20

Spell Order

naitsyrkChampion Spells

Q
W
E
R
Q 14579
W 21415
E 38101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Nullifying Orb
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

Cooldown: 60s
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

xNomiPurchased Items

00:11 - 04:49
07:22 - 10:29
14:01 - 14:02
18:32 - 21:17
24:41 - 28:24

Spell Order

xNomi Champion Spells

Q
W
E
R
Q 145810
W 31415
E 2791113
R 612

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Razørk ActivooPurchased Items

00:09 - 04:17
06:48 - 11:39
14:00 - 16:36
19:11 - 23:35
25:50 - 29:22

Spell Order

Razørk Activoo Champion Spells

Q
W
E
R
Q 24579
W 114
E 38101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

BioSpirit v2Purchased Items

04:43
07:34 - 10:39
13:52 - 17:11
20:56 - 23:48
28:39

Spell Order

BioSpirit v2 Champion Spells

Q
W
E
R
Q 3
W 1451213
E 278910
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

TheUnshackIedonePurchased Items

00:03 - 05:31
08:26 - 10:59
12:59 - 17:55
18:02 - 21:45
24:53 - 29:35

Spell Order

TheUnshackIedone Champion Spells

Q
W
E
R
Q 14579
W 28101213
E 31415
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

CrossmanPurchased Items

00:06 - 04:05
07:58 - 07:59
12:20 - 16:21
19:30 - 23:48
26:01 - 26:04

Spell Order

Crossman Champion Spells

Q
W
E
R
Q 24579
W 11415
E 38101213
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
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