Game Detail

Summoner's Rift
5v5 Ranked Solo games
05-07-2019 23:03:23
15:47
Defeat Tier KDA Damage Wards Cs Items
Rek'Sai
8
Flash Smite Domination Precision Razørk Activoo I 1 / 4 / 1 / 0.50:1 49182 6 3
Control Ward
Boots of Speed
Kindlegem
Enchantment: Warrior
Warding Totem (Trinket)
Vladimir
10
Flash Ignite Sorcery Inspiration MAD Kaîser I 0 / 1 / 0 / 0.00:1 48408 4 130
Hextech Protobelt-01
Refillable Potion
Slightly Magical Boots
Fiendish Codex
Warding Totem (Trinket)
Xayah
8
Heal Flash Precision Inspiration R0yals I 0 / 4 / 0 / 0.00:1 38620 5 88
Doran's Blade
B. F. Sword
Dagger
Cull
Caulfield's Warhammer
Warding Totem (Trinket)
Irelia
11
Teleport Flash Precision Inspiration Th3Antønio I 4 / 3 / 1 / 1.67:1 66581 3 130
Tiamat
Sheen
Phage
Ninja Tabi
Doran's Blade
Warding Totem (Trinket)
Rakan
7
Ignite Flash Resolve Precision Anusa I 0 / 5 / 1 / 0.20:1 7521 8 7
Control Ward
Refillable Potion
Glacial Shroud
Mercury's Treads
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Akali
11
Flash Ignite Domination Resolve BIG ZaZee I 3 / 0 / 4 / 7.00:1 66346 7 138
Sorcerer's Shoes
Control Ward
Blasting Wand
Doran's Shield
Warding Totem (Trinket)
Gnar
10
Flash Teleport Precision Resolve MAD Oromë Unranked 3 / 5 / 4 / 1.40:1 42816 7 83
Refillable Potion
Black Cleaver
Ruby Crystal
Doran's Blade
Warding Totem (Trinket)
Yuumi
10
Exhaust Heal Sorcery Resolve Tarky º I 1 / 0 / 11 / 12.00:1 16200 11 5
Mejai's Soulstealer
Athene's Unholy Grail
Forbidden Idol
Oracle Lens
Sylas
9
Smite Flash Domination Inspiration K4zùki Unranked 6 / 0 / 6 / 12.00:1 71139 8 8
Broken Stopwatch
Refillable Potion
Hextech Revolver
Enchantment: Runic Echoes
Ruby Crystal
Warding Totem (Trinket)
Lucian
10
Flash Teleport Precision Inspiration LDLC Monk I 4 / 0 / 2 / 6.00:1 84572 6 146
Doran's Blade
Blade of the Ruined King
Berserker's Greaves
Infinity Edge
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 17 5 Gold Earned 33,308 23,412 Damage Dealt 281,073 210,312 Damage Taken 35,876 47,551 Wards Placed 39 26 Cs 380 358 Loosing - Team -
3
1
6,873
4,329
66,346
49,182
5,321
11,745
7
6
138
3
3
0
5,468
4,885
42,816
48,408
10,772
7,260
7
4
83
130
1
0
5,855
4,184
16,200
38,620
2,553
7,103
11
5
5
88
6
4
6,414
6,652
71,139
66,581
10,399
13,344
8
3
8
130
4
0
8,698
3,362
84,572
7,521
6,831
8,099
6
8
146
7

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

BIG ZaZeePurchased Items

00:06 - 03:59
06:50 - 11:16
14:45 - 14:48

Spell Order

BIG ZaZeeChampion Spells

Q
W
E
R
Q 14579
W 2810
E 3
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Resolve
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

MAD OromëPurchased Items

00:24 - 05:28
06:54 - 11:59
15:27 - 15:28

Spell Order

MAD OromëChampion Spells

Q
W
E
R
Q 14579
W 3810
E 2
R 6
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Conditioning
After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

Tarky ºPurchased Items

00:02 - 04:59
07:09 - 11:55
15:07 - 15:09

Spell Order

Tarky ºChampion Spells

Q
W
E
R
Q 13579
W
E 24810
R 6
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

K4zùkiPurchased Items

00:12 - 05:31
09:50 - 11:26
14:26 - 14:27

Spell Order

K4zùkiChampion Spells

Q
W
E
R
Q 24579
W 3
E 18
R 6
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

LDLC MonkPurchased Items

00:15 - 04:55
07:08 - 11:54
15:07 - 15:09

Spell Order

LDLC MonkChampion Spells

Q
W
E
R
Q 34579
W 1
E 28
R 6
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Razørk ActivooPurchased Items

00:08 - 04:48
09:37 - 10:59
12:54 - 13:18

Spell Order

Razørk Activoo Champion Spells

Q
W
E
R
Q 1457
W 2
E 38
R 6
Domination
Hail of Blades
Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

No more than 2s can elapse between attacks or this effect will end.

Cooldown: 4s out of combat.

Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

MAD KaîserPurchased Items

00:21 - 04:31
07:09 - 10:49
14:29 - 14:33

Spell Order

MAD Kaîser Champion Spells

Q
W
E
R
Q 14579
W 3
E 2810
R 6
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

R0yalsPurchased Items

00:05 - 05:22
06:48 - 10:39
14:56

Spell Order

R0yals Champion Spells

Q
W
E
R
Q 3
W 18
E 2457
R 6
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Th3AntønioPurchased Items

00:07 - 03:46
07:10 - 11:26
14:06

Spell Order

Th3Antønio Champion Spells

Q
W
E
R
Q 24579
W 3
E 1810
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

AnusaPurchased Items

00:14 - 05:20
07:02 - 10:49
12:57 - 15:26

Spell Order

Anusa Champion Spells

Q
W
E
R
Q 345
W 1
E 27
R 6
Resolve
Guardian
Guard allies within 175 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.

Cooldown: 70 - 40 seconds
Shield: 70 - 150 + 25% of your ability power + 12% of your bonus health.
Haste: +20% Movement Speed.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor
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