Game Detail

Summoner's Rift
5v5 Ranked Solo games
05-07-2019 22:07:50
19:07
Defeat Tier KDA Damage Wards Cs Items
Xayah
10
Flash Heal Precision Inspiration GW Seelame I 3 / 10 / 3 / 0.60:1 44530 7 93
Essence Reaver
Doran's Blade
Berserker's Greaves
Warding Totem (Trinket)
Mordekaiser
11
Teleport Flash Precision Resolve Dark Decay I 2 / 5 / 2 / 0.80:1 61745 6 132
Doran's Shield
Control Ward
Oblivion Orb
Seeker's Armguard
Sorcerer's Shoes
Warding Totem (Trinket)
Fiora
11
Flash Teleport Resolve Sorcery Jack Dodger Unranked 2 / 7 / 0 / 0.29:1 65937 5 146
Doran's Shield
Death's Dance
Boots of Speed
Warding Totem (Trinket)
Rakan
9
Flash Ignite Domination Sorcery FALC0 I 3 / 9 / 4 / 0.78:1 10323 17 2
Tear of the Goddess
Boots of Mobility
Oracle Lens
Fiddlesticks
9
Flash Smite Domination Precision Refuse to talk Unranked 1 / 8 / 4 / 0.63:1 57055 1 20
Enchantment: Runic Echoes
Sorcerer's Shoes
Control Ward
Dark Seal
Amplifying Tome
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Karthus
13
Flash Smite Domination Precision DarkwınJax Unranked 6 / 3 / 11 / 5.67:1 125109 3 27
Enchantment: Runic Echoes
Sorcerer's Shoes
Oblivion Orb
Rabadon's Deathcap
Oracle Lens
Sivir
13
Flash Teleport Precision Inspiration HusτlinbeasT Unranked 15 / 1 / 8 / 23.00:1 134970 7 160
Doran's Blade
Essence Reaver
Berserker's Greaves
Infinity Edge
Farsight Alteration
Zed
13
Flash Ignite Domination Inspiration Whats up ΕU I 11 / 3 / 7 / 6.00:1 72436 3 121
Serrated Dirk
Black Cleaver
Executioner's Calling
Ruby Crystal
Slightly Magical Boots
Oracle Lens
Lux
11
Flash Ignite Resolve Inspiration TurtΙeNeck ω Unranked 2 / 3 / 17 / 6.33:1 15777 15 2
Mikael's Crucible
Boots of Mobility
Control Ward
Athene's Unholy Grail
Oracle Lens
Darius
13
Flash Ghost Resolve Precision lnferiorities I 5 / 2 / 5 / 5.00:1 75697 3 131
Refillable Potion
Trinity Force
Chain Vest
Giant's Belt
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 39 11 Gold Earned 50,501 31,006 Damage Dealt 423,989 239,590 Damage Taken 59,300 85,929 Wards Placed 31 36 Cs 441 393 Loosing - Team -
6
3
9,712
6,576
125,109
44,530
14,394
16,385
3
7
27
93
15
2
13,644
6,606
134,970
61,745
11,874
12,730
7
6
160
132
11
2
10,327
6,999
72,436
65,937
10,485
18,632
3
5
121
146
2
3
8,253
5,035
15,777
10,323
7,830
15,589
15
17
2
2
5
1
8,565
5,790
75,697
57,055
14,717
22,593
3
1
131
20

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

DarkwınJaxPurchased Items

00:04
06:10 - 11:38
17:58

Spell Order

DarkwınJaxChampion Spells

Q
W
E
R
Q 13579
W 4
E 28101213
R 611
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

HusτlinbeasTPurchased Items

00:10 - 05:57
08:44 - 09:46
12:32 - 17:36

Spell Order

HusτlinbeasTChampion Spells

Q
W
E
R
Q 14579
W 38101213
E 2
R 611
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Whats up ΕUPurchased Items

03:51 - 03:50
07:06 - 11:33
14:59 - 17:02

Spell Order

Whats up ΕUChampion Spells

Q
W
E
R
Q 14579
W 3
E 28101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

TurtΙeNeck ωPurchased Items

03:42 - 00:03
06:10 - 09:51
12:30 - 17:16

Spell Order

TurtΙeNeck ωChampion Spells

Q
W
E
R
Q 1
W 34579
E 2810
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

lnferioritiesPurchased Items

00:05 - 03:08
07:41 - 10:16
12:27 - 17:27

Spell Order

lnferioritiesChampion Spells

Q
W
E
R
Q 14579
W 3
E 28101213
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

GW SeelamePurchased Items

00:06 - 05:14
08:22 - 11:34
15:38 - 17:56

Spell Order

GW Seelame Champion Spells

Q
W
E
R
Q 2
W 1810
E 34579
R 6
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Dark DecayPurchased Items

00:06 - 04:14
06:57 - 11:45
14:18 - 15:52

Spell Order

Dark Decay Champion Spells

Q
W
E
R
Q 14579
W 3
E 2810
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Jack DodgerPurchased Items

00:39 - 02:32
07:11 - 08:59
12:00 - 16:27

Spell Order

Jack Dodger Champion Spells

Q
W
E
R
Q 14579
W 2
E 3810
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Sorcery
    Nimbus Cloak
    After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    FALC0Purchased Items

    05:27 - 03:10
    08:13 - 11:51
    18:50

    Spell Order

    FALC0 Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 18
    E 3
    R 6
    Domination
    Hail of Blades
    Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

    No more than 2s can elapse between attacks or this effect will end.

    Cooldown: 4s out of combat.

    Attack resets increase the attack limit by 1.
    Allows you to temporarily exceed the attack speed limit.
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ghost Poro
    When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

    After gaining 10 stacks, additionally gain 10 adaptive force.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Sorcery
    Nimbus Cloak
    After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
    Celerity
    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Refuse to talkPurchased Items

    00:05 - 03:49
    06:30 - 11:40
    17:52 - 15:57

    Spell Order

    Refuse to talk Champion Spells

    Q
    W
    E
    R
    Q 3789
    W 145
    E 2
    R 6
    Domination
    Dark Harvest
    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

    Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
    Cooldown: 45s (resets to 1.5s on takedown)
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Precision
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner