Game Detail

Summoner's Rift
5v5 Ranked Solo games
05-07-2019 18:58:59
49:38
Defeat Tier KDA Damage Wards Cs Items
Morgana
17
Flash Ignite Sorcery Inspiration Yi Deeeeeeee Unranked 2 / 8 / 15 / 2.13:1 71394 76 62
Locket of the Iron Solari
Zhonya's Hourglass
Boots of Mobility
Ardent Censer
Oracle Lens
Sylas
18
Flash Smite Precision Inspiration VIT Nji I 8 / 5 / 12 / 4.00:1 273466 19 71
Zhonya's Hourglass
Void Staff
Enchantment: Runic Echoes
Sorcerer's Shoes
Rabadon's Deathcap
Oracle Lens
Neeko
18
Flash Cleanse Inspiration Domination MagiFelix I 6 / 2 / 10 / 8.00:1 277734 21 304
Rabadon's Deathcap
Hextech GLP-800
Twin Shadows
Void Staff
Mercury's Treads
Farsight Alteration
Aatrox
18
Flash Teleport Resolve Domination JEG SKAL KÆMPE I 11 / 17 / 8 / 1.12:1 399098 22 347
Death's Dance
Mercury's Treads
Sterak's Gage
Thornmail
Black Cleaver
Warding Totem (Trinket)
Ezreal
18
Teleport Flash Inspiration Sorcery YuJian King I 5 / 9 / 12 / 1.89:1 323418 19 291
Hextech Gunblade
Luden's Echo
Sorcerer's Shoes
Muramana
Lich Bane
Farsight Alteration
Victory Tier KDA Damage Wards Cs Items
Irelia
18
Teleport Flash Precision Sorcery RabbIe Arouser I 6 / 12 / 6 / 1.00:1 346050 14 311
Titanic Hydra
Sterak's Gage
Mortal Reminder
Trinity Force
Mercury's Treads
Warding Totem (Trinket)
Ahri
18
Ignite Flash Domination Sorcery Moon of Holo I 5 / 5 / 8 / 2.60:1 253245 6 288
Banshee's Veil
Rabadon's Deathcap
Sorcerer's Shoes
Morellonomicon
Luden's Echo
Oracle Lens
Sivir
18
Teleport Flash Precision Sorcery clearlove fanboi I 17 / 5 / 11 / 5.60:1 578517 19 466
Mercurial Scimitar
Rapid Firecannon
Statikk Shiv
Mortal Reminder
Essence Reaver
Farsight Alteration
Qiyana
18
Smite Flash Precision Domination Dîamondprox I 5 / 7 / 15 / 2.86:1 261986 48 54
Edge of Night
Youmuu's Ghostblade
Mercury's Treads
Guardian Angel
Enchantment: Warrior
Oracle Lens
Lux
18
Flash Ignite Resolve Domination S2V Barcode I 8 / 3 / 19 / 9.00:1 105944 49 56
Redemption
Ardent Censer
Mercury's Treads
Athene's Unholy Grail
Rabadon's Deathcap
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 41 32 Gold Earned 97,133 94,168 Damage Dealt 1,545,742 1,345,110 Damage Taken 196,567 237,429 Wards Placed 136 157 Cs 1,175 1,075 Loosing - Team -
6
2
18,820
14,003
346,050
71,394
61,198
32,175
14
76
311
62
5
8
17,559
19,718
253,245
273,466
27,689
50,047
6
19
288
71
17
6
26,823
18,390
578,517
277,734
40,527
25,613
19
21
466
304
5
11
17,566
22,563
261,986
399,098
50,088
99,912
48
22
54
347
8
5
16,365
19,494
105,944
323,418
17,065
29,682
49
19
56
291

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

RabbIe ArouserPurchased Items

00:15 - 05:25
06:58 - 10:38
13:42 - 16:27
19:06 - 23:17
29:30 - 27:33
33:53
40:56
43:30 - 46:53
48:13

Spell Order

RabbIe ArouserChampion Spells

Q
W
E
R
Q 24579
W 314151718
E 18101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

Moon of HoloPurchased Items

00:10 - 05:08
09:08 - 09:14
13:48 - 16:21
21:27 - 21:32
28:55
32:04
38:47 - 40:19
42:53 - 44:06
48:13

Spell Order

Moon of HoloChampion Spells

Q
W
E
R
Q 13579
W 48101213
E 214151718
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

clearlove fanboiPurchased Items

00:07 - 05:55
07:05 - 11:33
14:43 - 14:44
18:42 - 23:06
26:13 - 29:52
31:39
36:18 - 37:52
42:27 - 46:11

Spell Order

clearlove fanboiChampion Spells

Q
W
E
R
Q 14579
W 38101213
E 214151718
R 61116
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut Down
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

DîamondproxPurchased Items

00:08 - 05:01
07:05 - 11:06
13:24 - 16:59
20:10 - 21:20
25:42 - 27:29
30:49 - 33:22
36:59 - 40:12
47:44 - 47:45

Spell Order

DîamondproxChampion Spells

Q
W
E
R
Q 24579
W 114151718
E 38101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

S2V BarcodePurchased Items

00:13 - 05:58
11:28 - 11:29
14:44 - 16:32
18:58 - 21:42
25:30
30:41 - 33:40
37:09
43:51 - 46:04

Spell Order

S2V BarcodeChampion Spells

Q
W
E
R
Q 25151718
W 178910
E 34121314
R 61116
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Yi DeeeeeeeePurchased Items

05:30 - 05:27
08:42 - 10:53
14:07 - 16:21
19:11 - 21:49
24:18 - 29:36
32:14 - 33:53
37:25 - 39:52
43:33 - 47:29

Spell Order

Yi Deeeeeeee Champion Spells

Q
W
E
R
Q 24589
W 17101415
E 3121317
R 61116
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

VIT NjiPurchased Items

00:10 - 05:54
08:46 - 11:29
17:11 - 17:10
19:27 - 23:59
29:21 - 28:04
34:59 - 34:57
37:35 - 39:23
43:43 - 45:52

Spell Order

VIT Nji Champion Spells

Q
W
E
R
Q 24579
W 38101213
E 114151718
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

MagiFelixPurchased Items

00:07 - 05:21
09:52 - 09:54
13:24 - 17:00
18:55 - 21:53
24:18 - 28:08
30:39
37:37 - 39:30
47:54 - 46:47

Spell Order

MagiFelix Champion Spells

Q
W
E
R
Q 14579
W 214151718
E 38101213
R 61116
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Minion Dematerializer
    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    JEG SKAL KÆMPEPurchased Items

    00:27 - 04:58
    06:36 - 08:36
    12:05 - 16:19
    18:28 - 22:55
    25:03 - 29:46
    34:28
    37:39 - 39:44
    43:53 - 46:53

    Spell Order

    JEG SKAL KÆMPE Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 314151718
    E 28101213
    R 61116
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    YuJian KingPurchased Items

    00:04 - 05:38
    08:35 - 10:44
    12:35 - 17:08
    19:19 - 23:19
    25:26 - 29:57
    32:02 - 35:03
    36:15 - 40:04
    44:03 - 45:58
    48:18 - 48:58

    Spell Order

    YuJian King Champion Spells

    Q
    W
    E
    R
    Q 145710
    W 314151618
    E 2891113
    R 61217

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    Inspiration
    8
    8
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner