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Game Detail - Summoner's Rift - League of Legends - Mid Or Feed

Game Detail

Summoner's Rift
5v5 Ranked Solo games
05-07-2019 17:04:31
29:53
Defeat Tier KDA Damage Wards Cs Items
Qiyana
15
Flash Smite Domination Precision Razørk Activoo I 22 / 11 / 2 / 2.18:1 146372 23 30
Youmuu's Ghostblade
B. F. Sword
Enchantment: Warrior
Boots of Mobility
Duskblade of Draktharr
Oracle Lens
Rammus
14
Teleport Flash Resolve Domination PerniXiion Unranked 3 / 7 / 10 / 1.86:1 107961 9 131
Corrupting Potion
Thornmail
Ninja Tabi
Catalyst of Aeons
Negatron Cloak
Warding Totem (Trinket)
Irelia
13
Teleport Flash Precision Resolve Witsyy I 1 / 8 / 8 / 1.13:1 98537 20 158
Tiamat
Boots of Speed
Trinity Force
Jaurim's Fist
Oracle Lens
Vladimir
15
Ignite Flash Sorcery Inspiration MM Revenger Unranked 5 / 6 / 7 / 2.00:1 139904 11 205
Needlessly Large Rod
Hextech Protobelt-01
Sorcerer's Shoes
Morellonomicon
Farsight Alteration
Thresh
12
Ignite Flash Resolve Inspiration OSV Wylfer I 1 / 6 / 15 / 2.67:1 21545 25 42
Redemption
Boots of Mobility
Control Ward
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Illaoi
16
Teleport Flash Inspiration Domination Biertje I 6 / 7 / 4 / 1.43:1 173656 11 206
Death's Dance
Sterak's Gage
Mercury's Treads
Chain Vest
Warding Totem (Trinket)
Ezreal
15
Teleport Flash Inspiration Sorcery ModyKrokiet I 5 / 8 / 13 / 2.25:1 149698 10 183
Bilgewater Cutlass
Quicksilver Sash
Iceborn Gauntlet
Muramana
Sorcerer's Shoes
Farsight Alteration
Pyke
14
Flash Ignite Resolve Precision ME LIKE IT THICC I 6 / 7 / 13 / 2.71:1 41789 29 51
Duskblade of Draktharr
Youmuu's Ghostblade
Boots of Mobility
Oracle Lens
Aatrox
16
Ignite Flash Precision Domination meight10 Unranked 9 / 4 / 10 / 4.75:1 152886 12 187
Death's Dance
Control Ward
Black Cleaver
Sterak's Gage
Stopwatch
Warding Totem (Trinket)
Elise
16
Smite Flash Domination Sorcery DoubleAiM I 12 / 6 / 11 / 3.83:1 165965 8 28
Enchantment: Runic Echoes
Zhonya's Hourglass
Dark Seal
Sorcerer's Shoes
Morellonomicon
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 38 32 Gold Earned 65,551 52,466 Damage Dealt 683,994 514,319 Damage Taken 141,821 135,476 Wards Placed 70 88 Cs 655 566 Loosing - Team -
6
22
12,990
15,357
173,656
146,372
31,227
32,936
11
23
206
30
5
3
13,814
9,363
149,698
107,961
16,215
30,624
10
9
183
131
6
1
10,472
8,876
41,789
98,537
23,846
26,766
29
20
51
158
9
5
14,154
10,856
152,886
139,904
41,413
25,788
12
11
187
205
12
1
14,121
8,014
165,965
21,545
29,120
19,362
8
25
28
42

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

BiertjePurchased Items

00:07 - 05:25
07:32 - 11:20
13:10 - 17:58
20:26
24:56 - 28:05

Spell Order

BiertjeChampion Spells

Q
W
E
R
Q 14579
W 2141516
E 38101213
R 61117

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

ModyKrokietPurchased Items

00:07 - 05:35
06:16 - 08:27
12:09 - 16:11
18:28 - 23:36
26:53 - 28:38

Spell Order

ModyKrokietChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

ME LIKE IT THICCPurchased Items

00:24 - 00:25
06:22 - 09:08
12:34 - 15:15
18:00 - 23:49
24:54 - 27:04

Spell Order

ME LIKE IT THICCChampion Spells

Q
W
E
R
Q 14579
W 38101213
E 214
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Precision
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist

Item Builds

meight10Purchased Items

00:06 - 04:29
08:28 - 08:29
12:57 - 14:45
19:26 - 23:45
24:51

Spell Order

meight10Champion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

DoubleAiMPurchased Items

00:09 - 04:29
06:00 - 11:33
14:25 - 17:37
19:16 - 23:45
26:56 - 28:32

Spell Order

DoubleAiMChampion Spells

Q
W
E
R
Q 24579
W 18101213
E 31415
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Razørk ActivooPurchased Items

00:04 - 03:24
06:12 - 09:18
17:04 - 14:40
19:13 - 22:16
26:02 - 29:20

Spell Order

Razørk Activoo Champion Spells

Q
W
E
R
Q 24579
W 11415
E 38101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

PerniXiionPurchased Items

00:05 - 05:08
06:50 - 10:00
13:30 - 17:28
21:19 - 22:42
25:55 - 29:25

Spell Order

PerniXiion Champion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Conditioning
After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Armor +5 Armor
  • Armor +5 Armor

Item Builds

WitsyyPurchased Items

00:04 - 05:03
08:34 - 11:06
12:13 - 17:21
20:06 - 21:36
25:52 - 25:53

Spell Order

Witsyy Champion Spells

Q
W
E
R
Q 14579
W 313
E 281012
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

MM RevengerPurchased Items

00:30 - 05:43
08:58 - 09:00
12:49 - 15:08
18:31 - 22:51
29:14

Spell Order

MM Revenger Champion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Movement speed is increased to 30 - 50% for Melee champions.

Duration: 3s
Cooldown: 15s
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

OSV WylferPurchased Items

00:13 - 04:59
07:41
12:42 - 17:38
21:24 - 22:48
24:24 - 26:45

Spell Order

OSV Wylfer Champion Spells

Q
W
E
R
Q 24579
W 381012
E 1
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor
Processing your request fellow summoner