Game Detail

Summoner's Rift
5v5 Ranked Solo games
05-07-2019 13:54:08
18:37
Defeat Tier KDA Damage Wards Cs Items
Vayne
10
Flash Heal Precision Domination Ginz Unranked 1 / 4 / 2 / 0.75:1 41018 8 115
Blade of the Ruined King
Doran's Blade
Berserker's Greaves
Farsight Alteration
Riven
11
Flash Ignite Precision Inspiration Akremi I 3 / 5 / 1 / 0.80:1 54191 7 116
Black Cleaver
Long Sword
Caulfield's Warhammer
Boots of Speed
Warding Totem (Trinket)
Irelia
10
Flash Teleport Precision Inspiration fastPay SS I 2 / 7 / 2 / 0.57:1 53558 5 106
Doran's Blade
Corrupting Potion
Ninja Tabi
Warding Totem (Trinket)
Yuumi
9
Ignite Exhaust Inspiration Resolve 2erfghnmfgyu90 Unranked 2 / 4 / 4 / 1.50:1 12957 8 10
Broken Stopwatch
Mejai's Soulstealer
Control Ward
Athene's Unholy Grail
Oracle Lens
Hecarim
10
Smite Ignite Precision Sorcery on me Unranked 3 / 8 / 1 / 0.50:1 79188 4 22
Refillable Potion
Enchantment: Warrior
Boots of Speed
Sapphire Crystal
Stinger
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Lux
10
Flash Ignite Resolve Domination Vastitus Unranked 4 / 4 / 13 / 4.25:1 19183 18 5
Lost Chapter
Athene's Unholy Grail
Oracle Lens
Yasuo
11
Flash Exhaust Precision Domination HEX Nuokii I 1 / 2 / 7 / 4.00:1 85069 8 139
Doran's Shield
Statikk Shiv
B. F. Sword
Cloak of Agility
Farsight Alteration
Sylas
12
Flash Teleport Precision Resolve EIyoya I 6 / 2 / 5 / 5.50:1 70086 6 130
Corrupting Potion
Sorcerer's Shoes
Luden's Echo
Warding Totem (Trinket)
Gangplank
12
Flash Teleport Resolve Inspiration shaaarkY Unranked 8 / 2 / 5 / 6.50:1 84093 5 128
Trinity Force
Ninja Tabi
Sterak's Gage
Long Sword
Warding Totem (Trinket)
Nidalee
13
Smite Flash Domination Inspiration Francis Ngannou I 9 / 1 / 8 / 17.00:1 128726 3 25
Enchantment: Runic Echoes
Sorcerer's Shoes
Dark Seal
Fiendish Codex
Sheen
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 28 11 Gold Earned 43,303 29,811 Damage Dealt 387,157 240,912 Damage Taken 57,725 71,721 Wards Placed 40 32 Cs 427 369 Loosing - Team -
4
1
7,284
5,605
19,183
41,018
6,975
11,985
18
8
5
115
1
3
7,835
6,639
85,069
54,191
8,487
13,131
8
7
139
116
6
2
8,287
6,259
70,086
53,558
10,913
16,571
6
5
130
106
8
2
9,810
4,934
84,093
12,957
15,087
7,554
5
8
128
10
9
3
10,087
6,374
128,726
79,188
16,263
22,480
3
4
25
22

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

VastitusPurchased Items

00:04 - 03:57
07:07 - 10:38
12:16 - 16:11

Spell Order

VastitusChampion Spells

Q
W
E
R
Q 1
W 3810
E 24579
R 6
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

HEX NuokiiPurchased Items

00:17 - 04:31
07:08 - 10:35
12:18 - 16:26

Spell Order

HEX NuokiiChampion Spells

Q
W
E
R
Q 14579
W 3
E 2810
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

EIyoyaPurchased Items

00:06 - 05:41
08:31 - 10:59
12:05 - 16:27

Spell Order

EIyoyaChampion Spells

Q
W
E
R
Q 278910
W 3412
E 15
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

shaaarkYPurchased Items

00:08 - 05:51
07:58 - 10:41
13:16 - 16:16

Spell Order

shaaarkYChampion Spells

Q
W
E
R
Q 14579
W 3
E 281012
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Francis NgannouPurchased Items

    00:11 - 05:34
    07:20 - 10:32
    12:46 - 12:48

    Spell Order

    Francis NgannouChampion Spells

    Q
    W
    E
    R
    Q 14579
    W 2
    E 38101213
    R 611
    Domination
    Dark Harvest
    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

    Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
    Cooldown: 45s (resets to 1.5s on takedown)
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Future's Market
    You can enter debt to buy items. The amount you can borrow increases over time.

    Lending Fee: 50 gold
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    GinzPurchased Items

    00:20 - 04:03
    06:47 - 11:05
    14:33 - 17:06

    Spell Order

    Ginz Champion Spells

    Q
    W
    E
    R
    Q 1810
    W 24579
    E 3
    R 6
    Precision
    Press the Attack
    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    AkremiPurchased Items

    00:11 - 05:14
    07:00 - 11:13
    13:32 - 17:05

    Spell Order

    Akremi Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 28
    E 310
    R 611
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    fastPay SSPurchased Items

    00:03 - 05:59
    08:27 - 10:05
    12:02 - 17:20

    Spell Order

    fastPay SS Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 2810
    R 6
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    2erfghnmfgyu90Purchased Items

    00:07 - 04:25
    07:19 - 11:07
    12:05 - 17:30

    Spell Order

    2erfghnmfgyu90 Champion Spells

    Q
    W
    E
    R
    Q 13579
    W
    E 248
    R 6
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Perfect Timing
    Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

    Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Resolve
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Armor +5 Armor
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    on mePurchased Items

    00:04 - 04:21
    06:28 - 11:40
    13:07 - 15:34

    Spell Order

    on me Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 2
    E 3810
    R 6
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Sorcery
    Celerity
    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
    Waterwalking
    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner