Game Detail

Summoner's Rift
5v5 Ranked Solo games
05-07-2019 03:26:50
28:34
Defeat Tier KDA Damage Wards Cs Items
Gangplank
15
Teleport Flash Resolve Sorcery Utmanaren Unranked 0 / 8 / 7 / 0.88:1 167607 10 194
Ninja Tabi
Corrupting Potion
Trinity Force
Long Sword
Control Ward
Farsight Alteration
Yasuo
14
Flash Exhaust Precision Domination FTW Xaky I 4 / 10 / 6 / 1.00:1 133919 12 208
Doran's Blade
Statikk Shiv
Infinity Edge
Jaurim's Fist
Ruby Crystal
Warding Totem (Trinket)
Sylas
14
Flash Smite Precision Inspiration FTW Own3r Unranked 8 / 11 / 6 / 1.27:1 133763 11 26
Hextech Protobelt-01
Void Staff
Enchantment: Runic Echoes
Sorcerer's Shoes
Oracle Lens
Orianna
14
Flash Heal Sorcery Domination sαcrificε2 Unranked 2 / 7 / 5 / 1.00:1 103164 10 185
Mercury's Treads
Doran's Ring
Zhonya's Hourglass
Luden's Echo
Farsight Alteration
Pyke
13
Flash Ignite Resolve Precision Kaiser Walzer I 4 / 9 / 6 / 1.11:1 21197 22 36
Duskblade of Draktharr
Control Ward
Boots of Mobility
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Ashe
15
Flash Heal Sorcery Precision Kiriann I 6 / 4 / 10 / 4.00:1 143904 9 200
Doran's Blade
Trinity Force
Ninja Tabi
Runaan's Hurricane
Farsight Alteration
Rakan
15
Flash Ignite Resolve Sorcery Lqs I 3 / 2 / 26 / 14.50:1 31256 30 17
Redemption
Boots of Mobility
Oracle Lens
Camille
16
Flash Teleport Resolve Sorcery CringeLaner I 14 / 3 / 9 / 7.67:1 135487 8 144
Ravenous Hydra
Pickaxe
Trinity Force
Ninja Tabi
Jaurim's Fist
Warding Totem (Trinket)
Kayn
16
Flash Smite Domination Sorcery ώΦΨώΦΨώΦ I 12 / 4 / 9 / 5.25:1 182807 18 44
Serrated Dirk
Caulfield's Warhammer
Boots of Mobility
Duskblade of Draktharr
Enchantment: Warrior
Oracle Lens
Cassiopeia
15
Flash Heal Sorcery Domination MagiFelix I 9 / 5 / 10 / 3.80:1 141783 9 176
Rylai's Crystal Scepter
Seraph's Embrace
Blasting Wand
Doran's Ring
Fiendish Codex
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 44 18 Gold Earned 63,968 51,758 Damage Dealt 635,237 559,650 Damage Taken 109,374 122,716 Wards Placed 74 65 Cs 581 649 Loosing - Team -
6
0
12,275
10,174
143,904
167,607
16,131
23,043
9
10
200
194
3
4
10,977
10,925
31,256
133,919
13,899
23,124
30
12
17
208
14
8
13,784
13,023
135,487
133,763
28,544
32,232
8
11
144
26
12
2
14,024
9,370
182,807
103,164
28,241
18,854
18
10
44
185
9
4
12,908
8,266
141,783
21,197
22,559
25,463
9
22
176
36

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

KiriannPurchased Items

00:12 - 00:13
06:17 - 10:15
13:04 - 17:29
20:42 - 22:43
24:41 - 26:39

Spell Order

KiriannChampion Spells

Q
W
E
R
Q 38101213
W 14579
E 21415
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

LqsPurchased Items

00:04
06:16 - 09:53
16:13 - 16:09
19:49 - 22:33

Spell Order

LqsChampion Spells

Q
W
E
R
Q 2451213
W 378910
E 11415
R 611
Resolve
Guardian
Guard allies within 175 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.

Cooldown: 70 - 40 seconds
Shield: 70 - 150 + 25% of your ability power + 12% of your bonus health.
Haste: +20% Movement Speed.
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

CringeLanerPurchased Items

00:16 - 04:00
08:31 - 11:47
13:25 - 15:36
18:50 - 21:04
25:15 - 25:16

Spell Order

CringeLanerChampion Spells

Q
W
E
R
Q 18101213
W 21415
E 34579
R 61116
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    ώΦΨώΦΨώΦPurchased Items

    00:12 - 03:57
    06:11 - 08:37
    12:27 - 17:09
    21:12 - 22:50
    26:48 - 27:34

    Spell Order

    ώΦΨώΦΨώΦChampion Spells

    Q
    W
    E
    R
    Q 18101213
    W 34579
    E 21415
    R 61116
    Domination
    Dark Harvest
    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

    Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
    Cooldown: 45s (resets to 1.5s on takedown)
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Ultimate Hunter
    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Sorcery
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    MagiFelixPurchased Items

    00:20 - 05:28
    10:16
    16:15 - 16:46
    20:40 - 22:31
    24:06 - 28:24

    Spell Order

    MagiFelixChampion Spells

    Q
    W
    E
    R
    Q 21415
    W 48101213
    E 13579
    R 611
    Sorcery
    Phase Rush
    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    UtmanarenPurchased Items

    00:05 - 02:59
    07:40
    12:50 - 16:56
    21:25 - 22:22
    25:25 - 27:11

    Spell Order

    Utmanaren Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31415
    E 28101213
    R 611
    Resolve
    Grasp of the Undying
    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    FTW XakyPurchased Items

    00:10
    06:00 - 11:35
    14:05 - 16:47
    19:59 - 20:54
    24:05 - 25:16

    Spell Order

    FTW Xaky Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 314
    E 28101213
    R 611
    Precision
    Fleet Footwork
    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

    Healing from minions is 20% effective for Ranged Champions.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    FTW Own3rPurchased Items

    00:07 - 05:15
    07:25 - 11:36
    14:40 - 16:55
    18:19 - 20:01
    24:08 - 28:14

    Spell Order

    FTW Own3r Champion Spells

    Q
    W
    E
    R
    Q 34579
    W 214
    E 18101213
    R 611
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    sαcrificε2Purchased Items

    00:09 - 05:37
    08:21 - 10:47
    12:55 - 16:18
    19:24 - 22:24
    27:32 - 27:40

    Spell Order

    sαcrificε2 Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 28101213
    E 314
    R 611
    Sorcery
    Phase Rush
    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    Kaiser WalzerPurchased Items

    00:40 - 05:58
    06:00 - 11:45
    14:58 - 16:49
    20:00 - 23:05
    25:30 - 28:01

    Spell Order

    Kaiser Walzer Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 28101213
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Unflinching
    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
    Precision
    Presence of Mind
    Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    • Magic Resist +6 Magic Resist
    Processing your request fellow summoner