Game Detail

Summoner's Rift
5v5 Ranked Solo games
05-07-2019 02:05:36
36:35
Defeat Tier KDA Damage Wards Cs Items
Karma
14
Flash Ignite Sorcery Inspiration KamiK6 Unranked 2 / 11 / 13 / 1.36:1 38073 37 32
Null-Magic Mantle
Ardent Censer
Sorcerer's Shoes
Athene's Unholy Grail
Oracle Lens
Lee Sin
16
Flash Smite Precision Inspiration I AM BULMAAAAAAA Unranked 3 / 8 / 17 / 2.50:1 175341 27 42
Tiamat
Enchantment: Warrior
Control Ward
Guardian Angel
Ninja Tabi
Warding Totem (Trinket)
Yasuo
16
Flash Ignite Precision Domination MagiFelix I 8 / 9 / 5 / 1.44:1 238502 12 259
Berserker's Greaves
Stopwatch
Molten Edge
Sterak's Gage
Statikk Shiv
Warding Totem (Trinket)
Ornn
15
Flash Teleport Resolve Inspiration DV1 Sinmivak I 4 / 9 / 9 / 1.44:1 113969 21 148
Control Ward
Mercury's Treads
Frozen Fist
Infernal Mask
Warding Totem (Trinket)
Jhin
17
Flash Heal Domination Inspiration v Comp Unranked 19 / 6 / 1 / 3.33:1 278339 11 215
Boots of Swiftness
Molten Edge
Infinity Edge
Bloodthirster
Rapid Firecannon
Farsight Alteration
Victory Tier KDA Damage Wards Cs Items
Gragas
17
Flash Smite Domination Inspiration UOL Gadget Unranked 11 / 3 / 17 / 9.33:1 172994 16 27
Zhonya's Hourglass
Randuin's Omen
Enchantment: Runic Echoes
Morellonomicon
Glacial Shroud
Warding Totem (Trinket)
Irelia
18
Flash Ignite Domination Inspiration 3250 I 13 / 5 / 9 / 4.40:1 217765 11 251
Guardian Angel
Titanic Hydra
Ninja Tabi
Trinity Force
Sterak's Gage
Warding Totem (Trinket)
Brand
14
Flash Ignite Domination Sorcery RBF MEGAZULUL I 4 / 10 / 12 / 1.60:1 46062 61 32
Stopwatch
Rylai's Crystal Scepter
Ninja Tabi
Liandry's Torment
Oracle Lens
Caitlyn
17
Flash Heal Precision Sorcery DIVINE HUMANOID Unranked 10 / 9 / 12 / 2.44:1 242921 10 208
Rapid Firecannon
Statikk Shiv
Guardian Angel
Berserker's Greaves
Farsight Alteration
Orianna
17
Flash Teleport Sorcery Domination sαcrificε2 Unranked 5 / 9 / 21 / 2.89:1 133491 15 170
Sorcerer's Shoes
Morellonomicon
Zhonya's Hourglass
Dark Seal
Luden's Echo
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 43 36 Gold Earned 73,916 68,763 Damage Dealt 813,233 844,224 Damage Taken 162,604 158,877 Wards Placed 113 108 Cs 688 696 Loosing - Team -
11
2
15,922
10,567
172,994
38,073
33,531
22,543
16
37
27
32
13
3
17,107
12,541
217,765
175,341
46,817
36,542
11
27
251
42
4
8
11,693
15,239
46,062
238,502
26,816
36,951
61
12
32
259
10
4
16,583
11,096
242,921
113,969
27,930
34,747
10
21
208
148
5
19
12,611
19,320
133,491
278,339
27,510
28,094
15
11
170
215

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

UOL GadgetPurchased Items

00:03 - 05:36
11:39 - 11:40
16:46 - 16:54
19:17 - 23:20
25:03 - 29:57
32:05 - 34:59

Spell Order

UOL GadgetChampion Spells

Q
W
E
R
Q 14579
W 2141517
E 38101213
R 61116
Domination
Predator
Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ingenious Hunter
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

3250Purchased Items

00:22 - 04:43
06:49 - 10:27
12:46 - 16:41
18:48 - 23:06
24:39 - 29:17
32:11 - 35:06

Spell Order

3250Champion Spells

Q
W
E
R
Q 14579
W 314151718
E 28101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

RBF MEGAZULULPurchased Items

00:06 - 05:46
06:47 - 10:55
13:12 - 16:55
19:19 - 21:21
26:21 - 28:47
32:08 - 32:57

Spell Order

RBF MEGAZULULChampion Spells

Q
W
E
R
Q 214
W 14579
E 38101213
R 611
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

DIVINE HUMANOIDPurchased Items

00:08 - 04:03
06:46 - 10:57
13:23 - 17:33
19:25 - 22:19
24:47 - 27:57
31:05 - 32:54

Spell Order

DIVINE HUMANOIDChampion Spells

Q
W
E
R
Q 14579
W 38101213
E 2141517
R 61116
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

sαcrificε2Purchased Items

00:12 - 05:02
08:50 - 11:47
13:41 - 17:52
18:38 - 23:13
24:48 - 26:47
32:10 - 35:13

Spell Order

sαcrificε2Champion Spells

Q
W
E
R
Q 13579
W 28101213
E 4141517
R 61116
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Movement speed is increased to 30 - 50% for Melee champions.

Duration: 3s
Cooldown: 15s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

KamiK6Purchased Items

04:37 - 04:39
06:12 - 10:54
14:57 - 16:31
18:41 - 22:17
24:39 - 28:59
32:25 - 35:16

Spell Order

KamiK6 Champion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

I AM BULMAAAAAAAPurchased Items

00:04 - 04:46
07:14 - 11:27
16:37 - 16:35
19:15 - 23:13
26:15 - 28:50
33:11 - 35:00

Spell Order

I AM BULMAAAAAAA Champion Spells

Q
W
E
R
Q 24579
W 18101213
E 31415
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

MagiFelixPurchased Items

00:31 - 03:25
07:15 - 10:44
13:17 - 16:41
19:57 - 23:54
24:32 - 28:00
32:00 - 35:44

Spell Order

MagiFelix Champion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

DV1 SinmivakPurchased Items

00:09 - 04:49
06:01 - 09:58
12:34 - 16:47
18:16 - 22:11
24:54 - 28:07
32:19 - 35:38

Spell Order

DV1 Sinmivak Champion Spells

Q
W
E
R
Q 28101214
W 14579
E 31315
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    v CompPurchased Items

    00:39 - 04:51
    06:24 - 11:25
    13:55 - 15:41
    19:33 - 22:58
    28:57 - 28:58
    30:25 - 35:38

    Spell Order

    v Comp Champion Spells

    Q
    W
    E
    R
    Q 13579
    W 2481012
    E 13141517
    R 61116
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner