Game Detail

Summoner's Rift
5v5 Ranked Solo games
04-07-2019 13:20:10
27:18
Defeat Tier KDA Damage Wards Cs Items
Lux
11
Flash Heal Resolve Domination Heatz XD I 2 / 6 / 10 / 2.00:1 15473 23 11
Dark Seal
Aether Wisp
Athene's Unholy Grail
Boots of Mobility
Faerie Charm
Oracle Lens
Lulu
13
Flash Ignite Sorcery Resolve darkchri99 I 6 / 8 / 13 / 2.38:1 63999 7 103
Forbidden Idol
Sorcerer's Shoes
Athene's Unholy Grail
Aether Wisp
Farsight Alteration
Aatrox
14
Flash Teleport Inspiration Resolve Cane the Villain I 2 / 6 / 6 / 1.33:1 116768 8 165
Death's Dance
Mercury's Treads
Doran's Blade
Black Cleaver
Broken Stopwatch
Warding Totem (Trinket)
Sivir
13
Flash Teleport Precision Inspiration Mcfreezt Unranked 9 / 4 / 6 / 3.75:1 155775 9 201
Infinity Edge
Essence Reaver
Doran's Shield
Rapid Firecannon
Executioner's Calling
Farsight Alteration
Zac
13
Flash Smite Resolve Inspiration Valcious Unranked 2 / 5 / 10 / 2.40:1 102555 2 21
Enchantment: Cinderhulk
Mercury's Treads
Warmog's Armor
Kindlegem
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Veigar
15
Flash Teleport Domination Sorcery S2V Lvsyan I 6 / 6 / 10 / 2.67:1 132345 16 160
Fiendish Codex
Luden's Echo
Morellonomicon
Refillable Potion
Blasting Wand
Oracle Lens
Karma
13
Ignite Flash Sorcery Resolve Tarky º I 4 / 2 / 17 / 10.50:1 41298 28 30
Athene's Unholy Grail
Ardent Censer
Boots of Speed
Oracle Lens
Lee Sin
14
Smite Flash Precision Domination whatever JG I 11 / 6 / 8 / 3.17:1 115848 12 30
Control Ward
Sterak's Gage
Broken Stopwatch
Mercury's Treads
Enchantment: Warrior
Warding Totem (Trinket)
Maokai
14
Teleport Flash Resolve Inspiration Ašarú Spaudëjęs Unranked 1 / 4 / 14 / 3.75:1 98488 11 152
Corrupting Potion
Bramble Vest
Mercury's Treads
Spirit Visage
Warden's Mail
Warding Totem (Trinket)
Xayah
15
Heal Flash Precision Inspiration auto spαcing I 7 / 3 / 9 / 5.33:1 164803 8 201
Broken Stopwatch
Rapid Firecannon
Essence Reaver
Berserker's Greaves
Infinity Edge
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 29 21 Gold Earned 55,940 44,639 Damage Dealt 552,782 454,570 Damage Taken 93,721 110,639 Wards Placed 75 49 Cs 573 501 Loosing - Team -
6
2
11,489
6,364
132,345
15,473
17,058
10,516
16
23
160
11
4
6
9,308
9,369
41,298
63,999
9,185
17,592
28
7
30
103
11
2
12,139
8,392
115,848
116,768
26,535
27,567
12
8
30
165
1
9
10,037
12,423
98,488
155,775
27,043
15,506
11
9
152
201
7
2
12,967
8,091
164,803
102,555
13,900
39,458
8
2
201
21

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

S2V LvsyanPurchased Items

00:14 - 05:47
07:34 - 09:34
13:50 - 15:48
18:31 - 23:08
26:47 - 26:49

Spell Order

S2V LvsyanChampion Spells

Q
W
E
R
Q 14579
W 38
E 210121314
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Tarky ºPurchased Items

00:04 - 05:37
08:13 - 11:24
14:18 - 14:20
23:04 - 20:40
25:26

Spell Order

Tarky ºChampion Spells

Q
W
E
R
Q 135
W 41213
E 278910
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

whatever JGPurchased Items

00:04 - 04:41
06:11 - 09:36
15:51 - 15:54
20:06 - 23:07
24:46 - 25:03

Spell Order

whatever JGChampion Spells

Q
W
E
R
Q 24579
W 18101213
E 314
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Ašarú SpaudëjęsPurchased Items

00:10 - 03:53
07:35 - 07:37
12:08 - 14:43
18:25 - 23:21
27:00

Spell Order

Ašarú SpaudëjęsChampion Spells

Q
W
E
R
Q 14579
W 38101213
E 214
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Inspiration
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

auto spαcingPurchased Items

00:08 - 04:49
08:15 - 11:05
14:23 - 14:25
18:26 - 23:32
25:19

Spell Order

auto spαcingChampion Spells

Q
W
E
R
Q 11415
W 38101213
E 24579
R 611
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Heatz XDPurchased Items

05:37 - 05:34
11:02 - 11:01
15:31 - 15:35
18:34 - 23:18
25:02

Spell Order

Heatz XD Champion Spells

Q
W
E
R
Q 1
W 24579
E 3810
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Domination
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Scaling Health +15-90 Health (based on level)

Item Builds

darkchri99Purchased Items

00:03 - 05:34
07:36 - 11:23
15:18 - 15:20
18:53 - 23:07
25:11 - 27:00

Spell Order

darkchri99 Champion Spells

Q
W
E
R
Q 14579
W 3
E 28101213
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor

Item Builds

Cane the VillainPurchased Items

00:10 - 04:10
07:05 - 10:34
14:21
19:30 - 23:17
26:06 - 27:12

Spell Order

Cane the Villain Champion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Resolve
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Armor +5 Armor
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    McfreeztPurchased Items

    00:10 - 05:36
    08:30 - 10:53
    16:49 - 16:50
    18:50 - 23:17
    25:02 - 25:04

    Spell Order

    Mcfreezt Champion Spells

    Q
    W
    E
    R
    Q 34579
    W 18101213
    E 2
    R 611
    Precision
    Lethal Tempo
    1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

    Cooldown: 6s

    Lethal Tempo allows you to temporarily exceed the attack speed limit.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    ValciousPurchased Items

    00:07 - 03:54
    07:55 - 09:34
    13:43 - 13:44
    18:19 - 22:52
    24:47 - 25:06

    Spell Order

    Valcious Champion Spells

    Q
    W
    E
    R
    Q 2
    W 18101213
    E 34579
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Font of Life
    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
    Conditioning
    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Armor +5 Armor
    • Scaling Health +15-90 Health (based on level)
    Processing your request fellow summoner