Game Detail

Summoner's Rift
5v5 Blind Pick games
04-07-2019 01:01:00
29:17
Defeat Tier KDA Damage Wards Cs Items
Gragas
12
Ignite Flash Sorcery Inspiration U N B N D X Unranked 5 / 9 / 9 / 1.56:1 36208 15 18
Sorcerer's Shoes
Lich Bane
Broken Stopwatch
Control Ward
Oracle Lens
Ryze
15
Flash Teleport Sorcery Domination ClickJJ I 4 / 10 / 8 / 1.20:1 176993 13 186
Seraph's Embrace
Ionian Boots of Lucidity
Morellonomicon
Dark Seal
Aether Wisp
Farsight Alteration
Tryndamere
18
Flash Ghost Precision Sorcery Int is Improvè I 16 / 5 / 7 / 4.60:1 223991 8 199
Mercurial Scimitar
Recurve Bow
Berserker's Greaves
Essence Reaver
Infinity Edge
Farsight Alteration
Qiyana
14
Flash Ignite Domination Resolve Lairas II 2 / 8 / 7 / 1.13:1 67219 2 103
Corrupting Potion
Youmuu's Ghostblade
Boots of Mobility
Phage
Warding Totem (Trinket)
Kai'Sa
16
Smite Flash Precision Domination Bakingpowder33 I 13 / 9 / 6 / 2.11:1 180101 7 46
Enchantment: Bloodrazor
Nashor's Tooth
Infinity Edge
Guinsoo's Rageblade
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Jhin
15
Flash Heal Domination Inspiration JackeyAmour Unranked 20 / 8 / 6 / 3.25:1 203662 6 169
Infinity Edge
Boots of Swiftness
Rapid Firecannon
Vampiric Scepter
Warding Totem (Trinket)
Evelynn
16
Flash Smite Domination Sorcery Lukí II 9 / 3 / 6 / 5.00:1 159350 12 18
Refillable Potion
Morellonomicon
Boots of Mobility
Enchantment: Runic Echoes
Lich Bane
Warding Totem (Trinket)
Sion
14
Teleport Flash Resolve Inspiration ZoverX II 3 / 11 / 5 / 0.73:1 91969 11 132
Ninja Tabi
Corrupting Potion
Thornmail
Cloth Armor
Bami's Cinder
Warding Totem (Trinket)
Janna
14
Ignite Flash Sorcery Domination Valflame Unranked 3 / 8 / 21 / 3.00:1 23038 32 19
Ardent Censer
Athene's Unholy Grail
Boots of Mobility
Oracle Lens
Sylas
15
Ignite Flash Domination Sorcery Airzura I 6 / 10 / 8 / 1.40:1 88420 7 129
Corrupting Potion
Luden's Echo
Sorcerer's Shoes
Sheen
Blasting Wand
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 41 40 Gold Earned 57,960 60,803 Damage Dealt 566,439 684,512 Damage Taken 134,452 138,560 Wards Placed 68 45 Cs 467 552 Loosing - Team -
20
5
16,613
8,379
203,662
36,208
25,515
25,382
6
15
169
18
9
4
12,795
11,367
159,350
176,993
26,418
28,257
12
13
18
186
3
16
9,434
18,187
91,969
223,991
37,905
37,404
11
8
132
199
3
2
9,635
8,516
23,038
67,219
17,078
19,509
32
2
19
103
6
13
9,483
14,354
88,420
180,101
27,536
28,008
7
7
129
46

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

JackeyAmourPurchased Items

00:10 - 05:17
07:42 - 10:14
12:39 - 17:15
18:08 - 23:05
25:08 - 27:54

Spell Order

JackeyAmourChampion Spells

Q
W
E
R
Q 13479
W 2581012
E 131415
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

LukíPurchased Items

00:29 - 04:48
08:25 - 11:23
16:47
19:15 - 23:21
26:01 - 26:03

Spell Order

LukíChampion Spells

Q
W
E
R
Q 14579
W 21415
E 38101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

ZoverXPurchased Items

00:17 - 05:13
07:08 - 10:56
14:16 - 16:14
18:38 - 21:02
26:21 - 26:23

Spell Order

ZoverXChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 314
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Minion Dematerializer
    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Attack Speed +9% Attack Speed
    • Armor +5 Armor
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    ValflamePurchased Items

    04:44 - 00:25
    07:10 - 10:19
    12:03 - 17:07
    18:32 - 23:24
    25:30 - 27:42

    Spell Order

    ValflameChampion Spells

    Q
    W
    E
    R
    Q 314
    W 14579
    E 28101213
    R 611
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Celerity
    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    AirzuraPurchased Items

    00:30 - 05:20
    07:20 - 10:29
    12:30 - 17:16
    18:57 - 23:29
    27:04 - 28:55

    Spell Order

    AirzuraChampion Spells

    Q
    W
    E
    R
    Q 14579
    W 28101213
    E 31415
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Sorcery
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    U N B N D XPurchased Items

    04:43 - 04:45
    07:16 - 11:59
    15:15 - 17:18
    22:52 - 20:17
    25:13 - 28:26

    Spell Order

    U N B N D X Champion Spells

    Q
    W
    E
    R
    Q 1459
    W 3
    E 2781012
    R 611
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Inspiration
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    ClickJJPurchased Items

    00:56 - 04:09
    06:01 - 10:20
    12:05 - 15:12
    18:24 - 20:13
    24:38 - 27:34

    Spell Order

    ClickJJ Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 11415
    E 38101213
    R 611
    Sorcery
    Phase Rush
    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    Int is ImprovèPurchased Items

    03:25 - 04:47
    08:54 - 11:30
    14:26 - 17:51
    20:09 - 22:05
    24:39 - 29:07

    Spell Order

    Int is Improvè Champion Spells

    Q
    W
    E
    R
    Q 23579
    W 414151617
    E 18101213
    R 61118
    Precision
    Lethal Tempo
    1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

    Cooldown: 6s

    Lethal Tempo allows you to temporarily exceed the attack speed limit.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Sorcery
    Nimbus Cloak
    After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    LairasPurchased Items

    02:01 - 05:00
    07:14 - 10:38
    13:45 - 17:58
    24:05 - 28:51

    Spell Order

    Lairas Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 214
    E 38101213
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ultimate Hunter
    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Resolve
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    Bakingpowder33Purchased Items

    00:08 - 05:09
    09:23 - 11:59
    14:57 - 16:33
    19:41 - 20:10
    24:51 - 28:40

    Spell Order

    Bakingpowder33 Champion Spells

    Q
    W
    E
    R
    Q 14571014
    W 31617
    E 289111315
    R 61218
    Precision
    Press the Attack
    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner