Game Detail

Summoner's Rift
5v5 Ranked Solo games
03-07-2019 19:49:29
23:08
Defeat Tier KDA Damage Wards Cs Items
Kai'Sa
11
Heal Flash Precision Domination PlagiaT I 2 / 4 / 2 / 1.00:1 56870 8 135
Recurve Bow
Pickaxe
Berserker's Greaves
Stopwatch
Control Ward
Farsight Alteration
Mordekaiser
13
Teleport Flash Precision Domination Blomster Finn I 6 / 7 / 3 / 1.29:1 104166 9 139
Mercury's Treads
Hextech Protobelt-01
Haunting Guise
Blasting Wand
Warding Totem (Trinket)
Blitzcrank
10
Ignite Flash Resolve Precision Apokacherry Unranked 0 / 6 / 4 / 0.67:1 15657 14 33
Targon's Brace
Crystalline Bracer
Glacial Shroud
Boots of Swiftness
Oracle Lens
Kha'Zix
12
Smite Flash Domination Sorcery MacBert I 7 / 10 / 3 / 1.00:1 107426 4 24
Enchantment: Warrior
Duskblade of Draktharr
Long Sword
Serrated Dirk
Oracle Lens
Akali
12
Teleport Flash Precision Resolve Rip in Peace DFG Unranked 4 / 4 / 6 / 2.50:1 64456 6 119
Refillable Potion
Oblivion Orb
Mercury's Treads
Doran's Shield
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
LeBlanc
14
Flash Ignite Domination Inspiration Enehelgal I 9 / 2 / 8 / 8.50:1 87268 9 146
Luden's Echo
Needlessly Large Rod
Sorcerer's Shoes
Oblivion Orb
Farsight Alteration
Lulu
12
Flash Ignite Sorcery Inspiration Extintorman123 Unranked 0 / 2 / 17 / 8.50:1 12960 24 6
Forbidden Idol
Ardent Censer
Crystalline Bracer
Boots of Mobility
Oracle Lens
Jarvan IV
14
Flash Smite Domination Precision SakisOAplitos Unranked 8 / 8 / 13 / 2.63:1 118436 6 13
Enchantment: Warrior
Ninja Tabi
Hexdrinker
Caulfield's Warhammer
Oracle Lens
Maokai
13
Flash Teleport Resolve Precision Fütak Unranked 4 / 4 / 8 / 3.00:1 94143 4 128
Doran's Shield
Ninja Tabi
Sunfire Cape
Bramble Vest
Warding Totem (Trinket)
Kog'Maw
13
Flash Heal Precision Inspiration Turbo Useless Unranked 10 / 3 / 6 / 5.33:1 125404 9 164
Berserker's Greaves
Blade of the Ruined King
Doran's Blade
Recurve Bow
Pickaxe
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 31 19 Gold Earned 49,541 36,917 Damage Dealt 438,211 348,575 Damage Taken 79,596 98,833 Wards Placed 52 41 Cs 457 450 Loosing - Team -
9
2
10,213
6,718
87,268
56,870
11,627
13,017
9
8
146
135
0
6
7,159
9,323
12,960
104,166
5,774
23,891
24
9
6
139
8
0
11,098
4,711
118,436
15,657
22,028
15,849
6
14
13
33
4
7
8,829
8,547
94,143
107,426
26,208
26,027
4
4
128
24
10
4
12,242
7,618
125,404
64,456
13,959
20,049
9
6
164
119

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

EnehelgalPurchased Items

00:18 - 05:59
06:00 - 09:47
14:58 - 15:29
19:57 - 20:05

Spell Order

EnehelgalChampion Spells

Q
W
E
R
Q 28101213
W 14579
E 314
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Inspiration
Minion Dematerializer
Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Extintorman123Purchased Items

00:19 - 05:27
10:43 - 10:46
12:55 - 17:59
21:12 - 21:14

Spell Order

Extintorman123Champion Spells

Q
W
E
R
Q 2
W 381012
E 14579
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

SakisOAplitosPurchased Items

00:13 - 04:44
07:19 - 09:55
12:36 - 17:45
19:22 - 21:08

Spell Order

SakisOAplitosChampion Spells

Q
W
E
R
Q 24579
W 314
E 18101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

FütakPurchased Items

00:13 - 05:46
08:01 - 11:33
12:41 - 15:57
21:09 - 21:15

Spell Order

FütakChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 3
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Conditioning
    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    • Attack Speed +9% Attack Speed
    • Magic Resist +6 Magic Resist
    • Armor +5 Armor

    Item Builds

    Turbo UselessPurchased Items

    00:15 - 05:36
    10:29 - 10:32
    13:17 - 17:59
    21:27 - 21:37

    Spell Order

    Turbo UselessChampion Spells

    Q
    W
    E
    R
    Q 2371012
    W 14589
    E 13
    R 611
    Precision
    Lethal Tempo
    1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

    Cooldown: 6s

    Lethal Tempo allows you to temporarily exceed the attack speed limit.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    PlagiaTPurchased Items

    00:07 - 05:58
    11:03
    13:28 - 16:39
    18:51 - 22:51

    Spell Order

    PlagiaT Champion Spells

    Q
    W
    E
    R
    Q 1457910
    W 2
    E 3811
    R 612
    Precision
    Press the Attack
    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
    Overheal
    Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

    Shield is built up from 20 to 100% of excess healing from yourself or any ally.
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    Blomster FinnPurchased Items

    00:09 - 04:31
    06:30 - 10:54
    12:53 - 15:59
    18:35 - 22:25

    Spell Order

    Blomster Finn Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 28101213
    R 611
    Precision
    Conqueror
    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    ApokacherryPurchased Items

    00:52 - 05:05
    06:56 - 11:29
    13:35 - 16:57
    18:24

    Spell Order

    Apokacherry Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3810
    E 2
    R 6
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Font of Life
    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Unflinching
    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Armor +5 Armor
    • Magic Resist +6 Magic Resist

    Item Builds

    MacBertPurchased Items

    00:12 - 04:42
    09:39 - 09:47
    16:59
    20:06 - 22:22

    Spell Order

    MacBert Champion Spells

    Q
    W
    E
    R
    Q 1457810
    W 29111314
    E 3
    R 612
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Sorcery
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    Rip in Peace DFGPurchased Items

    00:03 - 05:47
    09:43 - 11:29
    15:18 - 17:24
    20:34

    Spell Order

    Rip in Peace DFG Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 281012
    E 3
    R 611
    Precision
    Fleet Footwork
    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

    Healing from minions is 20% effective for Ranged Champions.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Resolve
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist
    Processing your request fellow summoner