Game Detail

Summoner's Rift
5v5 Ranked Solo games
03-07-2019 17:26:12
38:09
Defeat Tier KDA Damage Wards Cs Items
Jarvan IV
18
Flash Smite Precision Domination FNC Broxah I 4 / 6 / 11 / 2.50:1 220537 24 74
Enchantment: Cinderhulk
Sterak's Gage
Black Cleaver
Ninja Tabi
Null-Magic Mantle
Oracle Lens
Sona
16
Ignite Flash Inspiration Sorcery Tsigas Wiles I 4 / 7 / 14 / 2.57:1 64467 31 54
Remnant of the Watchers
Ionian Boots of Lucidity
Ardent Censer
Mejai's Soulstealer
Needlessly Large Rod
Oracle Lens
Draven
16
Flash Heal Precision Inspiration itzRenifer I 4 / 11 / 8 / 1.09:1 209356 10 256
Berserker's Greaves
Pickaxe
Rapid Firecannon
Infinity Edge
Bloodthirster
Farsight Alteration
Mordekaiser
18
Teleport Flash Precision Domination the inescapable I 11 / 8 / 4 / 1.88:1 295918 13 317
Zhonya's Hourglass
Void Staff
Ninja Tabi
Nashor's Tooth
Liandry's Torment
Farsight Alteration
Vladimir
17
Flash Teleport Inspiration Domination D1RTY WESSONS Unranked 1 / 10 / 8 / 0.90:1 208378 17 240
Sorcerer's Shoes
Hextech Protobelt-01
Broken Stopwatch
Rabadon's Deathcap
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Sion
18
Flash Teleport Resolve Inspiration LFT ZombieKungen I 2 / 2 / 14 / 8.00:1 153488 10 259
Zz'Rot Portal
Kindlegem
Sunfire Cape
Ninja Tabi
Adaptive Helm
Warding Totem (Trinket)
Shen
17
Ignite Flash Resolve Precision Frânk Jaeger I 1 / 5 / 23 / 4.80:1 46605 51 66
Locket of the Iron Solari
Redemption
Control Ward
Ionian Boots of Lucidity
Knight's Vow
Oracle Lens
Wukong
18
Ignite Flash Domination Inspiration tigerthetiger I 17 / 8 / 10 / 3.38:1 192726 17 201
Tiamat
Youmuu's Ghostblade
Maw of Malmortius
Duskblade of Draktharr
Boots of Mobility
Warding Totem (Trinket)
Shyvana
18
Smite Flash Domination Sorcery G2 Jerkz I 17 / 2 / 5 / 11.00:1 344046 27 97
Banshee's Veil
Luden's Echo
Sorcerer's Shoes
Nashor's Tooth
Morellonomicon
Oracle Lens
Ashe
17
Flash Teleport Sorcery Precision Tim Brickaway JR I 5 / 7 / 14 / 2.71:1 199225 5 259
Trinity Force
Essence Reaver
Negatron Cloak
Mercury's Treads
Recurve Bow
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 42 24 Gold Earned 78,285 71,759 Damage Dealt 936,090 998,656 Damage Taken 151,466 194,997 Wards Placed 110 95 Cs 882 941 Loosing - Team -
2
4
13,988
14,349
153,488
220,537
35,771
47,232
10
24
259
74
1
4
10,910
11,918
46,605
64,467
24,150
26,159
51
31
66
54
17
4
17,946
13,570
192,726
209,356
34,400
32,086
17
10
201
256
17
11
20,347
19,458
344,046
295,918
37,412
45,366
27
13
97
317
5
1
15,094
12,464
199,225
208,378
19,733
44,154
5
17
259
240

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

LFT ZombieKungenPurchased Items

00:08 - 05:35
09:42 - 09:46
12:36 - 17:34
19:31 - 22:16
24:38 - 26:54
31:14 - 31:15
36:50

Spell Order

LFT ZombieKungenChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 314151718
R 61116
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    Frânk JaegerPurchased Items

    00:05 - 05:09
    11:01 - 11:05
    14:08 - 17:09
    19:30 - 22:06
    25:16 - 28:43
    30:39 - 35:54
    38:00

    Spell Order

    Frânk JaegerChampion Spells

    Q
    W
    E
    R
    Q 28101213
    W 3141517
    E 14579
    R 61116
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Unflinching
    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
    Precision
    Presence of Mind
    Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Attack Speed +9% Attack Speed
    • Armor +5 Armor
    • Magic Resist +6 Magic Resist

    Item Builds

    tigerthetigerPurchased Items

    00:03 - 04:33
    09:08 - 10:58
    13:49 - 16:50
    19:45 - 21:42
    24:06 - 28:53
    33:23 - 33:27
    36:20

    Spell Order

    tigerthetigerChampion Spells

    Q
    W
    E
    R
    Q 24579
    W 314151718
    E 18101213
    R 61116
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Inspiration
    Future's Market
    You can enter debt to buy items. The amount you can borrow increases over time.

    Lending Fee: 50 gold
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    G2 JerkzPurchased Items

    00:10 - 05:46
    07:10 - 10:06
    14:02 - 17:06
    19:10 - 23:18
    25:12 - 29:23
    31:21 - 31:22
    36:54 - 37:09

    Spell Order

    G2 JerkzChampion Spells

    Q
    W
    E
    R
    Q 314151718
    W 2891213
    E 145710
    R 61116
    Domination
    Dark Harvest
    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

    Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
    Cooldown: 45s (resets to 1.5s on takedown)
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Sorcery
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Tim Brickaway JRPurchased Items

    00:04 - 04:59
    10:03 - 10:05
    13:57 - 17:28
    19:22 - 22:31
    25:22 - 28:12
    30:33 - 33:11
    36:21

    Spell Order

    Tim Brickaway JRChampion Spells

    Q
    W
    E
    R
    Q 48101213
    W 13579
    E 2141517
    R 61116
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Precision
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    FNC BroxahPurchased Items

    00:04 - 05:49
    09:23 - 10:50
    13:02 - 15:33
    18:32 - 21:56
    24:47 - 29:02
    30:38 - 34:28
    37:14 - 37:19

    Spell Order

    FNC Broxah Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 314151718
    E 18101213
    R 61116
    Precision
    Conqueror
    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Tsigas WilesPurchased Items

    00:06 - 05:28
    10:33 - 10:43
    12:48 - 15:44
    18:28 - 23:24
    25:18 - 28:33
    31:38
    37:08

    Spell Order

    Tsigas Wiles Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 28101213
    E 3141516
    R 61117
    Inspiration
    Kleptomancy
    After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

    Only attacks against champions grant you a reward.
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    itzReniferPurchased Items

    00:06 - 04:45
    10:03 - 10:05
    14:28 - 16:58
    19:16 - 23:19
    25:26 - 28:57
    31:03 - 33:08
    36:28

    Spell Order

    itzRenifer Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 28101213
    E 31415
    R 611
    Precision
    Press the Attack
    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    the inescapablePurchased Items

    00:05 - 05:56
    10:28 - 10:54
    15:45 - 15:47
    19:46 - 19:50
    24:56 - 28:10
    30:04 - 34:35
    37:32 - 37:33

    Spell Order

    the inescapable Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 314151718
    E 28101213
    R 61116
    Precision
    Conqueror
    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    D1RTY WESSONSPurchased Items

    00:14
    06:08 - 10:25
    12:08 - 16:34
    20:11 - 22:51
    24:12 - 28:10
    30:22 - 33:49
    38:01

    Spell Order

    D1RTY WESSONS Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 3141517
    E 28101213
    R 61116
    Inspiration
    Kleptomancy
    After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

    Only attacks against champions grant you a reward.
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Minion Dematerializer
    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner