Game Detail

Summoner's Rift
5v5 Ranked Solo games
03-07-2019 15:06:45
29:30
Defeat Tier KDA Damage Wards Cs Items
Lux
12
Flash Ignite Resolve Domination Goethe I 3 / 10 / 10 / 1.30:1 27773 30 23
Broken Stopwatch
Boots of Mobility
Frostfang
Amplifying Tome
Athene's Unholy Grail
Oracle Lens
Elise
13
Flash Smite Domination Sorcery FNC Broxah I 11 / 9 / 4 / 1.67:1 114288 19 15
Enchantment: Runic Echoes
Sorcerer's Shoes
Morellonomicon
Fiendish Codex
Control Ward
Oracle Lens
Aatrox
14
Teleport Flash Domination Resolve Shadow Sorcerer I 1 / 9 / 2 / 0.33:1 120046 15 160
Doran's Shield
Kindlegem
Caulfield's Warhammer
Ninja Tabi
Spectre's Cowl
Warding Totem (Trinket)
Azir
17
Teleport Flash Precision Sorcery the inescapable I 4 / 4 / 6 / 2.50:1 194431 14 247
Stopwatch
Sorcerer's Shoes
Rabadon's Deathcap
Nashor's Tooth
Morellonomicon
Farsight Alteration
Ashe
15
Flash Teleport Sorcery Precision OneYearToLive I 8 / 3 / 7 / 5.00:1 184696 7 225
Zeal
Essence Reaver
Trinity Force
Infinity Edge
Control Ward
Farsight Alteration
Victory Tier KDA Damage Wards Cs Items
Kayn
17
Flash Smite Domination Sorcery FNC Ronaldooo Unranked 14 / 4 / 11 / 6.25:1 198843 10 37
Duskblade of Draktharr
Edge of Night
Control Ward
Enchantment: Warrior
Boots of Mobility
Oracle Lens
Tahm Kench
14
Flash Cleanse Inspiration Resolve kubYDINGDIGIDONG I 0 / 7 / 14 / 2.00:1 41267 24 114
Refillable Potion
Locket of the Iron Solari
Remnant of the Aspect
Control Ward
Mercury's Treads
Oracle Lens
Sona
15
Teleport Flash Inspiration Sorcery 1qa2ws3ed Unranked 7 / 9 / 11 / 2.00:1 64904 13 95
Frostfang
Needlessly Large Rod
Sorcerer's Shoes
Lich Bane
Total Biscuit of Everlasting Will
Farsight Alteration
Rumble
18
Flash Teleport Sorcery Domination 123213 Unranked 10 / 1 / 11 / 21.00:1 178589 14 260
Morellonomicon
Rabadon's Deathcap
Liandry's Torment
Sorcerer's Shoes
Warding Totem (Trinket)
Neeko
16
Flash Teleport Inspiration Domination trìlan Unranked 4 / 6 / 8 / 2.00:1 136341 12 204
Hextech GLP-800
Corrupting Potion
Twin Shadows
Null-Magic Mantle
Sorcerer's Shoes
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 35 27 Gold Earned 65,183 56,494 Damage Dealt 619,944 641,234 Damage Taken 114,201 104,242 Wards Placed 73 85 Cs 710 670 Loosing - Team -
14
3
15,236
9,225
198,843
27,773
33,536
18,228
10
30
37
23
0
11
9,074
11,604
41,267
114,288
25,114
23,849
24
19
114
15
7
1
12,129
8,897
64,904
120,046
18,633
31,350
13
15
95
160
10
4
16,218
13,164
178,589
194,431
17,276
18,441
14
14
260
247
4
8
12,526
13,604
136,341
184,696
19,642
12,374
12
7
204
225

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

FNC RonaldoooPurchased Items

00:39 - 04:29
08:58 - 10:27
13:54 - 17:34
22:54 - 21:58
27:07 - 27:08

Spell Order

FNC RonaldoooChampion Spells

Q
W
E
R
Q 145710
W 3891213
E 2141517
R 61116
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

kubYDINGDIGIDONGPurchased Items

00:13 - 04:21
07:56 - 11:50
17:28
19:10 - 21:07
24:20 - 27:10

Spell Order

kubYDINGDIGIDONGChampion Spells

Q
W
E
R
Q 14579
W 38111213
E 214
R 610
Inspiration
Unsealed Spellbook
Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 20s (initial swap cooldown is at 4 mins).

Your first swap becomes available at 6 mins.

Summoner Spells can only be swapped while out of combat.
After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Approach Velocity
Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair.

Range: 1000
Resolve
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Attack Speed +9% Attack Speed
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor

Item Builds

1qa2ws3edPurchased Items

00:13 - 04:31
06:20 - 10:18
15:21 - 17:37
20:04 - 21:05
24:55 - 27:11

Spell Order

1qa2ws3edChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 31415
R 611
Inspiration
Kleptomancy
After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

Only attacks against champions grant you a reward.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

123213Purchased Items

00:05 - 05:25
07:03 - 10:08
12:01 - 15:19
18:42 - 21:31
27:11

Spell Order

123213Champion Spells

Q
W
E
R
Q 34579
W 214151718
E 18101213
R 61116
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Nimbus Cloak
Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 100 Movement Speed
Cooldown: 60s, reduced by Cooldown Reduction
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

trìlanPurchased Items

00:23
06:05 - 11:58
13:43 - 17:39
19:04 - 21:59
27:11

Spell Order

trìlanChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    GoethePurchased Items

    00:05 - 05:48
    10:19 - 10:25
    12:41 - 16:05
    19:14 - 20:52
    24:07 - 29:01

    Spell Order

    Goethe Champion Spells

    Q
    W
    E
    R
    Q 2
    W 14589
    E 371012
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Domination
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    • Magic Resist +6 Magic Resist

    Item Builds

    FNC BroxahPurchased Items

    00:08 - 04:38
    10:57 - 10:56
    13:34 - 17:12
    19:26 - 20:58
    24:29 - 27:08

    Spell Order

    FNC Broxah Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 18101213
    E 3
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Sorcery
    Nullifying Orb
    When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

    Cooldown: 60s
    Waterwalking
    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Shadow SorcererPurchased Items

    00:11 - 04:27
    09:41 - 11:52
    13:46 - 17:13
    22:01 - 21:59
    25:02 - 28:20

    Spell Order

    Shadow Sorcerer Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 314
    E 28101213
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ghost Poro
    When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

    After gaining 10 stacks, additionally gain 10 adaptive force.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Resolve
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    the inescapablePurchased Items

    00:04
    06:25 - 08:37
    12:58 - 17:13
    19:14 - 23:09
    25:05 - 28:55

    Spell Order

    the inescapable Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 18101213
    E 3141517
    R 61116
    Precision
    Lethal Tempo
    1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

    Cooldown: 6s

    Lethal Tempo allows you to temporarily exceed the attack speed limit.
    Presence of Mind
    Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Cut Down
    Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

    Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
    Sorcery
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    OneYearToLivePurchased Items

    00:10 - 04:53
    10:48 - 11:03
    13:07 - 16:21
    19:17 - 20:52
    25:08 - 28:55

    Spell Order

    OneYearToLive Champion Spells

    Q
    W
    E
    R
    Q 28101213
    W 13579
    E 41415
    R 611
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Precision
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)
    Processing your request fellow summoner