Game Detail

Summoner's Rift
5v5 Ranked Solo games
03-07-2019 14:35:58
30:43
Defeat Tier KDA Damage Wards Cs Items
Sylas
16
Flash Smite Domination Inspiration 08080808080808 I 11 / 7 / 9 / 2.86:1 200901 4 77
Hextech Protobelt-01
Lich Bane
Sorcerer's Shoes
Needlessly Large Rod
Enchantment: Runic Echoes
Oracle Lens
Mordekaiser
16
Flash Teleport Precision Domination N4FK3L4H Unranked 5 / 8 / 10 / 1.88:1 126247 11 174
Rylai's Crystal Scepter
Liandry's Torment
Zhonya's Hourglass
Doran's Shield
Needlessly Large Rod
Oracle Lens
Pyke
12
Ignite Flash Resolve Precision OPL Hyôrai Unranked 3 / 11 / 8 / 1.00:1 18613 35 40
Serrated Dirk
Long Sword
Duskblade of Draktharr
Boots of Mobility
Oracle Lens
Quinn
17
Flash Teleport Sorcery Domination Artisan Tailor I 7 / 3 / 6 / 4.33:1 177151 12 251
Statikk Shiv
Quicksilver Sash
Berserker's Greaves
Hexdrinker
Infinity Edge
Warding Totem (Trinket)
Neeko
15
Teleport Flash Inspiration Domination BL Razergy I 2 / 9 / 9 / 1.22:1 130193 14 198
Hextech GLP-800
Control Ward
Oblivion Orb
Dark Seal
Sorcerer's Shoes
Farsight Alteration
Victory Tier KDA Damage Wards Cs Items
Ezreal
16
Teleport Flash Inspiration Sorcery FNC xMatty I 18 / 8 / 12 / 3.75:1 212224 15 240
Iceborn Gauntlet
Hextech Gunblade
Luden's Echo
Morellonomicon
Muramana
Farsight Alteration
Yuumi
16
Ignite Heal Sorcery Resolve Tarky º I 3 / 4 / 30 / 8.25:1 36837 35 23
Control Ward
Mejai's Soulstealer
Athene's Unholy Grail
Ardent Censer
Oracle Lens
Nunu & Willump
15
Smite Flash Resolve Precision WitcherHidon Unranked 6 / 4 / 19 / 6.25:1 160652 12 31
Enchantment: Cinderhulk
Gargoyle Stoneplate
Mercury's Treads
Dead Man's Plate
Spectre's Cowl
Oracle Lens
Zoe
16
Flash Ignite Domination Sorcery AVétheo I 7 / 7 / 11 / 2.57:1 153129 7 192
Lich Bane
Sorcerer's Shoes
Dark Seal
Luden's Echo
Farsight Alteration
Gnar
16
Flash Teleport Resolve Precision Sung Jin MoZ I 4 / 5 / 6 / 2.00:1 122089 12 165
Frozen Mallet
Ninja Tabi
Black Cleaver
Bramble Vest
Doran's Shield
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 38 28 Gold Earned 66,522 57,995 Damage Dealt 684,931 653,105 Damage Taken 122,368 128,642 Wards Placed 81 76 Cs 651 740 Loosing - Team -
18
11
18,710
14,623
212,224
200,901
22,217
31,657
15
4
240
77
3
5
11,719
11,692
36,837
126,247
11,919
29,054
35
11
23
174
6
3
12,301
7,542
160,652
18,613
41,812
23,733
12
35
31
40
7
7
12,843
13,715
153,129
177,151
20,822
21,913
7
12
192
251
4
2
10,949
10,423
122,089
130,193
25,598
22,285
12
14
165
198

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

FNC xMattyPurchased Items

00:05 - 03:09
06:59 - 11:11
12:56 - 17:34
23:11
25:57 - 29:00

Spell Order

FNC xMattyChampion Spells

Q
W
E
R
Q 14579
W 314151617
E 28101113
R 61218

Warning: Illegal string offset 'url_thumbnail' in /home/midorfeed/public_html/includes/game_functions.php on line 103

Warning: Illegal string offset 'name' in /home/midorfeed/public_html/includes/game_functions.php on line 106

Warning: Illegal string offset 'longDesc' in /home/midorfeed/public_html/includes/game_functions.php on line 107
Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Tarky ºPurchased Items

00:05 - 03:10
07:13 - 09:56
13:01 - 17:56
21:27 - 23:26
26:24 - 29:46

Spell Order

Tarky ºChampion Spells

Q
W
E
R
Q 1357912
W 481013
E 21415
R 61116
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

WitcherHidonPurchased Items

00:05 - 05:30
10:53 - 10:59
13:26 - 17:11
18:21 - 23:53
25:57 - 29:12

Spell Order

WitcherHidonChampion Spells

Q
W
E
R
Q 24579
W 18101213
E 31415
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor

Item Builds

AVétheoPurchased Items

00:23 - 04:15
07:12 - 09:03
13:36 - 16:10
18:54 - 23:40
26:49 - 29:02

Spell Order

AVétheoChampion Spells

Q
W
E
R
Q 14579
W 21415
E 38101213
R 61116
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Sung Jin MoZPurchased Items

00:13 - 00:14
06:06 - 10:45
13:43 - 15:45
18:41 - 23:30
25:55 - 28:58

Spell Order

Sung Jin MoZChampion Spells

Q
W
E
R
Q 13579
W 48101213
E 21415
R 61116
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Precision
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    08080808080808Purchased Items

    00:08 - 05:50
    09:41 - 09:46
    12:16 - 15:52
    18:37 - 21:59
    29:05 - 27:16
    30:25

    Spell Order

    08080808080808 Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 38101213
    E 11415
    R 61116
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    N4FK3L4HPurchased Items

    00:16 - 04:02
    07:06 - 09:51
    12:24 - 16:22
    18:54 - 23:38
    25:50 - 29:57
    30:06 - 30:10

    Spell Order

    N4FK3L4H Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31415
    E 28101213
    R 61116
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    OPL HyôraiPurchased Items

    00:16 - 03:11
    06:23 - 11:40
    13:50 - 16:07
    18:43 - 20:39
    24:09 - 26:59

    Spell Order

    OPL Hyôrai Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 381012
    E 2
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Conditioning
    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Precision
    Presence of Mind
    Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    Artisan TailorPurchased Items

    00:07 - 00:08
    06:36 - 08:09
    12:34 - 16:56
    18:55 - 22:32
    24:09 - 28:13
    30:08

    Spell Order

    Artisan Tailor Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 38101213
    E 2141517
    R 61116
    Sorcery
    Phase Rush
    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Celerity
    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
    Gathering Storm
    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    BL RazergyPurchased Items

    00:17 - 03:01
    06:34 - 11:28
    15:16 - 15:25
    18:25 - 20:12
    25:54 - 28:03

    Spell Order

    BL Razergy Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31415
    E 28101213
    R 611
    Inspiration
    Glacial Augment
    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner