Game Detail

Summoner's Rift
5v5 Ranked Solo games
03-07-2019 13:29:05
29:32
Defeat Tier KDA Damage Wards Cs Items
Yasuo
15
Flash Ignite Precision Domination MSF FEB I 10 / 9 / 3 / 1.44:1 146123 11 192
Phantom Dancer
Jaurim's Fist
Infinity Edge
Mercury's Treads
Farsight Alteration
Fiddlesticks
12
Flash Ignite Resolve Inspiration Elramri Unranked 0 / 7 / 12 / 1.71:1 44186 40 34
Zhonya's Hourglass
Boots of Mobility
Oracle Lens
Rumble
15
Flash Teleport Sorcery Domination NilleNalley I 3 / 7 / 5 / 1.14:1 153698 13 234
Sorcerer's Shoes
Control Ward
Needlessly Large Rod
Doran's Shield
Liandry's Torment
Warding Totem (Trinket)
Lee Sin
14
Smite Flash Domination Precision Maxlore I 3 / 3 / 6 / 3.00:1 151358 20 19
Refillable Potion
Mercury's Treads
Black Cleaver
Hexdrinker
Warding Totem (Trinket)
Zoe
13
Flash Heal Sorcery Inspiration larssen1 Unranked 3 / 5 / 7 / 2.00:1 131912 7 189
Oblivion Orb
Sorcerer's Shoes
Luden's Echo
Rabadon's Deathcap
Dark Seal
Farsight Alteration
Victory Tier KDA Damage Wards Cs Items
Yorick
17
Ghost Teleport Inspiration Resolve Resurrection Day I 6 / 2 / 9 / 7.50:1 187396 5 238
Trinity Force
Sterak's Gage
Guardian Angel
Mercury's Treads
Glacial Shroud
Oracle Lens
Sivir
16
Heal Flash Precision Inspiration GO toucouille I 6 / 3 / 11 / 5.67:1 209960 9 236
Doran's Blade
Berserker's Greaves
Rapid Firecannon
Infinity Edge
Farsight Alteration
Bard
13
Ignite Flash Domination Sorcery MSF Go Unranked 5 / 4 / 15 / 5.00:1 19952 35 17
Shurelya's Reverie
Boots of Mobility
Control Ward
Spectre's Cowl
Oracle Lens
Elise
15
Smite Flash Domination Sorcery Im161815v5 Unranked 9 / 4 / 10 / 4.75:1 143510 3 35
Hextech Gunblade
Sorcerer's Shoes
Mejai's Soulstealer
Enchantment: Runic Echoes
Oblivion Orb
Oracle Lens
Cho'Gath
15
Ignite Flash Sorcery Inspiration NoemiR I 5 / 6 / 3 / 1.33:1 110851 12 162
Zhonya's Hourglass
Luden's Echo
Mercury's Treads
Dark Seal
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 31 19 Gold Earned 61,843 51,111 Damage Dealt 671,669 627,277 Damage Taken 103,680 105,791 Wards Placed 64 91 Cs 688 668 Loosing - Team -
6
10
14,598
12,671
187,396
146,123
30,965
23,445
5
11
238
192
6
0
13,471
7,419
209,960
44,186
15,086
14,799
9
40
236
34
5
3
10,089
11,173
19,952
153,698
15,798
24,571
35
13
17
234
9
3
12,833
9,540
143,510
151,358
21,083
27,741
3
20
35
19
5
3
10,852
10,308
110,851
131,912
20,748
15,235
12
7
162
189

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

Resurrection DayPurchased Items

00:08 - 05:15
08:33 - 11:20
13:05 - 17:22
19:46 - 22:26
24:44 - 27:27

Spell Order

Resurrection DayChampion Spells

Q
W
E
R
Q 14579
W 3141517
E 28101213
R 61116
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Resolve
    Overgrowth
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    • Scaling Cooldown Reduction +1-10% CDR (based on level)
    • Armor +5 Armor
    • Scaling Health +15-90 Health (based on level)

    Item Builds

    GO toucouillePurchased Items

    00:16 - 05:32
    07:37 - 10:24
    13:40 - 17:18
    19:36 - 22:50
    25:15 - 26:54

    Spell Order

    GO toucouilleChampion Spells

    Q
    W
    E
    R
    Q 13579
    W 48101213
    E 21415
    R 61116
    Precision
    Lethal Tempo
    1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

    Cooldown: 6s

    Lethal Tempo allows you to temporarily exceed the attack speed limit.
    Overheal
    Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

    Shield is built up from 20 to 100% of excess healing from yourself or any ally.
    Legend: Bloodline
    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    MSF GoPurchased Items

    04:19 - 04:15
    07:06 - 11:44
    17:17 - 17:15
    19:59 - 20:02
    24:46 - 27:12

    Spell Order

    MSF GoChampion Spells

    Q
    W
    E
    R
    Q 14579
    W 3
    E 28101213
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Sorcery
    Nimbus Cloak
    After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
    Celerity
    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
    • Attack Speed +9% Attack Speed
    • Magic Resist +6 Magic Resist
    • Armor +5 Armor

    Item Builds

    Im161815v5Purchased Items

    00:04 - 04:21
    09:47 - 09:58
    15:46 - 17:16
    19:38 - 19:40
    24:54 - 26:44

    Spell Order

    Im161815v5Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 18101213
    E 314
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Sorcery
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Waterwalking
    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    NoemiRPurchased Items

    00:06 - 05:17
    07:24 - 09:20
    12:40 - 17:31
    19:37 - 22:52
    24:46 - 28:49

    Spell Order

    NoemiRChampion Spells

    Q
    W
    E
    R
    Q 24579
    W 38101213
    E 11415
    R 611
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Inspiration
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Approach Velocity
    Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair.

    Range: 1000
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    MSF FEBPurchased Items

    00:11 - 04:55
    10:03 - 10:01
    13:17 - 17:21
    19:52 - 20:10
    25:21 - 29:11

    Spell Order

    MSF FEB Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 31415
    E 28101213
    R 611
    Precision
    Conqueror
    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    ElramriPurchased Items

    00:07 - 03:29
    11:35 - 10:45
    13:29 - 17:47
    20:19 - 23:21
    24:42 - 26:34

    Spell Order

    Elramri Champion Spells

    Q
    W
    E
    R
    Q 278910
    W 4
    E 13512
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Font of Life
    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Inspiration
    Hextech Flashtraption
    While Flash is on cooldown it is replaced by Hexflash.

    Hexflash: Channel for 2s to blink to a new location.

    Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    NilleNalleyPurchased Items

    00:17 - 04:25
    08:04 - 11:09
    13:58 - 17:54
    20:32
    24:09 - 25:04

    Spell Order

    NilleNalley Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 31415
    E 18101213
    R 611
    Sorcery
    Arcane Comet
    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Nimbus Cloak
    After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
    Absolute Focus
    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    MaxlorePurchased Items

    00:04 - 05:56
    10:04 - 10:03
    12:54 - 15:00
    23:53 - 23:56
    26:32

    Spell Order

    Maxlore Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 18101213
    E 314
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    larssen1Purchased Items

    00:45 - 05:05
    07:12 - 10:28
    13:24 - 16:25
    18:07 - 21:18
    24:58 - 29:10

    Spell Order

    larssen1 Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 2
    E 38101213
    R 611
    Sorcery
    Summon Aery
    Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

    Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
    Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

    Aery cannot be sent out again until she returns to you.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner