Game Detail

Summoner's Rift
5v5 Ranked Solo games
03-07-2019 13:09:38
33:04
Defeat Tier KDA Damage Wards Cs Items
Lux
14
Flash Ignite Resolve Domination Heatz XD I 1 / 5 / 20 / 4.20:1 36270 34 30
Redemption
Boots of Mobility
Ardent Censer
Mejai's Soulstealer
Athene's Unholy Grail
Oracle Lens
Xayah
15
Flash Teleport Precision Inspiration Mcfreezt Unranked 7 / 6 / 5 / 2.00:1 197257 12 214
Berserker's Greaves
Maw of Malmortius
Rapid Firecannon
Infinity Edge
Farsight Alteration
Fiddlesticks
16
Flash Smite Domination Inspiration JungIe Beast I 9 / 5 / 16 / 5.00:1 140732 6 36
Enchantment: Runic Echoes
Zhonya's Hourglass
Sorcerer's Shoes
Oblivion Orb
Amplifying Tome
Oracle Lens
Maokai
15
Flash Teleport Resolve Precision Fütak I 7 / 10 / 8 / 1.50:1 120613 11 130
Doran's Shield
Ninja Tabi
Sunfire Cape
Spirit Visage
Bramble Vest
Warding Totem (Trinket)
Lee Sin
17
Flash Ignite Domination Precision RRRR IX7 I 15 / 9 / 9 / 2.67:1 189361 13 180
Black Cleaver
Youmuu's Ghostblade
Tiamat
Edge of Night
Boots of Mobility
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Vladimir
17
Flash Teleport Inspiration Sorcery Teą I 8 / 11 / 12 / 1.82:1 206219 10 208
Hextech Protobelt-01
Morellonomicon
Rabadon's Deathcap
Mercury's Treads
Dark Seal
Farsight Alteration
Kai'Sa
16
Flash Teleport Precision Inspiration FB Luger I 12 / 4 / 8 / 5.00:1 186007 11 209
Doran's Blade
B. F. Sword
Guinsoo's Rageblade
Berserker's Greaves
Rapid Firecannon
Farsight Alteration
Sylas
17
Smite Flash Precision Inspiration S P O X K Y I 9 / 7 / 15 / 3.43:1 213515 8 105
Zhonya's Hourglass
Hextech Protobelt-01
Enchantment: Runic Echoes
Sorcerer's Shoes
Void Staff
Oracle Lens
Karma
15
Heal Flash Sorcery Resolve Tarky º I 1 / 4 / 20 / 5.25:1 49443 48 28
Ardent Censer
Athene's Unholy Grail
Boots of Speed
Forbidden Idol
Oracle Lens
Zed
16
Ignite Flash Domination Precision Hadjar Darhan I 5 / 13 / 7 / 0.92:1 144466 18 174
Cloth Armor
B. F. Sword
Mercury's Treads
Black Cleaver
Serrated Dirk
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 35 39 Gold Earned 67,424 67,607 Damage Dealt 799,650 684,233 Damage Taken 137,372 143,397 Wards Placed 95 76 Cs 724 590 Loosing - Team -
8
1
15,418
11,194
206,219
36,270
46,461
12,250
10
34
208
30
12
7
15,321
14,630
186,007
197,257
17,410
18,315
11
12
209
214
9
9
15,715
13,776
213,515
140,732
34,586
30,684
8
6
105
36
1
7
9,110
11,826
49,443
120,613
11,282
49,840
48
11
28
130
5
15
11,860
16,181
144,466
189,361
27,633
32,308
18
13
174
180

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

TeąPurchased Items

00:11 - 03:23
07:52 - 11:43
14:27 - 17:38
19:07 - 22:01
26:14 - 29:51

Spell Order

TeąChampion Spells

Q
W
E
R
Q 14579
W 3141517
E 28101213
R 61116

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.

Lending Fee: 50 gold
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

FB LugerPurchased Items

00:12 - 03:56
08:34 - 10:19
12:47 - 17:19
18:24 - 22:32
25:17 - 27:42
30:07

Spell Order

FB LugerChampion Spells

Q
W
E
R
Q 135791011
W 21718
E 4812131516
R 61419
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

S P O X K YPurchased Items

00:05 - 03:23
06:40 - 10:25
12:26 - 15:29
18:11 - 23:13
27:45 - 26:10
31:31

Spell Order

S P O X K YChampion Spells

Q
W
E
R
Q 24579
W 38101213
E 1141517
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Tarky ºPurchased Items

00:04 - 00:05
10:13 - 10:22
12:45 - 17:24
22:33 - 22:32
25:27 - 28:46
31:20

Spell Order

Tarky ºChampion Spells

Q
W
E
R
Q 145
W 212131415
E 378910
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Hadjar DarhanPurchased Items

05:33 - 05:20
07:57 - 10:06
12:56 - 16:53
19:57 - 22:23
24:11 - 28:15
30:08

Spell Order

Hadjar DarhanChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Heatz XDPurchased Items

00:05 - 05:55
10:03 - 10:07
13:42 - 17:46
20:07 - 22:04
28:00
30:12 - 31:22

Spell Order

Heatz XD Champion Spells

Q
W
E
R
Q 214
W 14579
E 38101213
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Domination
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Scaling Health +15-90 Health (based on level)

Item Builds

McfreeztPurchased Items

00:08 - 05:43
10:08 - 10:10
13:41 - 17:33
19:54 - 22:01
24:50 - 27:31
30:44

Spell Order

Mcfreezt Champion Spells

Q
W
E
R
Q 11415
W 38101213
E 24579
R 611
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

JungIe BeastPurchased Items

00:09
08:02 - 08:04
13:49 - 14:58
18:25 - 23:28
24:56 - 28:02
30:03 - 30:56

Spell Order

JungIe Beast Champion Spells

Q
W
E
R
Q 38101213
W 14579
E 21415
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Approach Velocity
Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair.

Range: 1000
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

FütakPurchased Items

00:10 - 04:11
06:48 - 11:40
14:21 - 16:58
22:16 - 22:18
28:05
30:58

Spell Order

Fütak Champion Spells

Q
W
E
R
Q 14579
W 28101213
E 31415
R 611
Resolve
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Conditioning
    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Coup de Grace
    Deal 8% more damage to champions who have less than 40% health.
    • Attack Speed +9% Attack Speed
    • Magic Resist +6 Magic Resist
    • Armor +5 Armor

    Item Builds

    RRRR IX7Purchased Items

    00:03 - 03:39
    06:50 - 08:10
    13:06 - 17:47
    19:53 - 23:22
    25:23 - 27:27
    30:30 - 31:25

    Spell Order

    RRRR IX7 Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 281017
    E 312131415
    R 61116
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Eyeball Collection
    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner