Game Detail

Summoner's Rift
5v5 Ranked Solo games
02-07-2019 20:14:43
25:05
Defeat Tier KDA Damage Wards Cs Items
Gragas
12
Flash Smite Domination Inspiration Myselfˉ Unranked 4 / 8 / 6 / 1.25:1 106453 18 14
Sorcerer's Shoes
Amplifying Tome
Enchantment: Runic Echoes
Fiendish Codex
Oracle Lens
Zed
12
Teleport Flash Domination Inspiration INI Numandiel Unranked 2 / 10 / 3 / 0.50:1 85468 15 150
Duskblade of Draktharr
Youmuu's Ghostblade
Control Ward
Slightly Magical Boots
Ruby Crystal
Warding Totem (Trinket)
Yasuo
13
Ignite Flash Precision Domination new idenτity Unranked 1 / 7 / 3 / 0.57:1 94857 8 148
Berserker's Greaves
Statikk Shiv
Sterak's Gage
Warding Totem (Trinket)
Sivir
13
Teleport Flash Precision Sorcery the inescapable I 4 / 6 / 1 / 0.83:1 112385 8 202
Infinity Edge
Doran's Blade
Berserker's Greaves
Essence Reaver
Farsight Alteration
Pyke
10
Flash Ignite Domination Precision Spencer Reid I 2 / 5 / 8 / 2.00:1 12621 20 14
Refillable Potion
Serrated Dirk
Long Sword
Boots of Mobility
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Jax
16
Flash Teleport Precision Inspiration Jiisse Unranked 8 / 2 / 6 / 7.00:1 156184 9 189
Corrupting Potion
Tiamat
Spear of Shojin
Trinity Force
Jaurim's Fist
Warding Totem (Trinket)
Sylas
15
Flash Smite Domination Inspiration FNC Selfmαde I 11 / 4 / 11 / 5.50:1 134158 5 31
Needlessly Large Rod
Zhonya's Hourglass
Dark Seal
Enchantment: Runic Echoes
Sorcerer's Shoes
Oracle Lens
Lux
14
Ignite Flash Resolve Inspiration Theodosia I 6 / 1 / 11 / 17.00:1 94635 10 146
Zhonya's Hourglass
Sorcerer's Shoes
Amplifying Tome
Doran's Ring
Farsight Alteration
Janna
12
Flash Ignite Sorcery Inspiration Akutsune I 1 / 3 / 15 / 5.33:1 16325 14 19
Redemption
Ionian Boots of Lucidity
Ruby Crystal
Control Ward
Oracle Lens
Ezreal
15
Teleport Flash Inspiration Sorcery CZV Outlandisch I 10 / 3 / 7 / 5.67:1 104582 8 156
Muramana
Cull
Iceborn Gauntlet
Doran's Shield
Ionian Boots of Lucidity
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 36 13 Gold Earned 54,218 40,861 Damage Dealt 505,884 411,784 Damage Taken 68,449 89,755 Wards Placed 46 69 Cs 541 528 Loosing - Team -
8
4
13,059
8,389
156,184
106,453
21,674
24,434
9
18
189
14
11
2
12,078
7,757
134,158
85,468
21,667
18,130
5
15
31
150
6
1
9,362
8,070
94,635
94,857
5,881
16,673
10
8
146
148
1
4
8,009
9,639
16,325
112,385
8,201
14,720
14
8
19
202
10
2
11,710
7,006
104,582
12,621
11,026
15,798
8
20
156
14

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

JiissePurchased Items

00:20 - 05:33
08:29 - 11:58
12:02 - 16:56
19:37 - 23:42

Spell Order

JiisseChampion Spells

Q
W
E
R
Q 28101213
W 34579
E 11415
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Inspiration
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

FNC SelfmαdePurchased Items

00:03 - 04:01
08:32 - 11:27
14:21 - 17:07
18:56 - 23:21

Spell Order

FNC SelfmαdeChampion Spells

Q
W
E
R
Q 24579
W 381015
E 1121314
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

TheodosiaPurchased Items

00:11 - 04:04
08:17 - 09:52
13:49 - 16:21
19:34 - 23:47

Spell Order

TheodosiaChampion Spells

Q
W
E
R
Q 18101213
W 214
E 34579
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

AkutsunePurchased Items

04:26 - 04:22
07:59 - 11:03
13:24 - 16:01
18:54 - 23:43

Spell Order

AkutsuneChampion Spells

Q
W
E
R
Q 3
W 1810
E 24579
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

CZV OutlandischPurchased Items

00:10 - 04:13
08:07 - 08:14
12:07 - 16:05
19:04 - 23:12

Spell Order

CZV OutlandischChampion Spells

Q
W
E
R
Q 14579
W 38101213
E 21415
R 611

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

MyselfˉPurchased Items

00:06 - 05:32
10:14 - 11:56
14:13 - 16:33
21:23 - 21:20

Spell Order

Myselfˉ Champion Spells

Q
W
E
R
Q 34579
W 2
E 181012
R 611
Domination
Predator
Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Ingenious Hunter
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

INI NumandielPurchased Items

00:12 - 05:59
06:00 - 08:02
12:06 - 14:03
18:36 - 22:27

Spell Order

INI Numandiel Champion Spells

Q
W
E
R
Q 24579
W 1
E 381012
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

new idenτityPurchased Items

00:12 - 03:46
08:23 - 11:48
13:29 - 17:12
19:33 - 23:22

Spell Order

new idenτity Champion Spells

Q
W
E
R
Q 14579
W 3
E 28101213
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

the inescapablePurchased Items

00:07 - 04:37
07:34 - 10:38
12:28 - 17:51
18:46 - 20:34

Spell Order

the inescapable Champion Spells

Q
W
E
R
Q 13579
W 48101213
E 2
R 611
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

Spencer ReidPurchased Items

04:37 - 04:36
09:43 - 09:45
15:43 - 15:42
18:58 - 21:34
24:17

Spell Order

Spencer Reid Champion Spells

Q
W
E
R
Q 14579
W 3
E 2810
R 6
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
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