Game Detail

Summoner's Rift
5v5 Ranked Solo games
02-07-2019 19:37:59
28:16
Defeat Tier KDA Damage Wards Cs Items
Rek'Sai
14
Flash Smite Domination Precision ANTYKONFIDENT I 9 / 9 / 11 / 2.22:1 112796 14 25
Control Ward
Enchantment: Warrior
B. F. Sword
Black Cleaver
Ninja Tabi
Oracle Lens
LeBlanc
14
Ignite Flash Domination Sorcery ShadowDragon79 I 1 / 11 / 12 / 1.18:1 90546 13 129
Dark Seal
Sorcerer's Shoes
Morellonomicon
Luden's Echo
Warding Totem (Trinket)
Darius
15
Flash Ghost Precision Resolve 9rwbueSJKw Unranked 4 / 8 / 6 / 1.25:1 99265 9 156
Phage
Righteous Glory
Ninja Tabi
Ruby Crystal
Raptor Cloak
Warding Totem (Trinket)
Pyke
15
Flash Ignite Resolve Precision enjawve I 13 / 6 / 12 / 4.17:1 50038 34 65
Pickaxe
Remnant of the Aspect
Duskblade of Draktharr
Boots of Mobility
Serrated Dirk
Oracle Lens
Ezreal
14
Flash Teleport Inspiration Sorcery PENTA D3RK1NG155 I 6 / 10 / 7 / 1.30:1 116712 15 172
Quicksilver Sash
Iceborn Gauntlet
Ionian Boots of Lucidity
Muramana
Farsight Alteration
Victory Tier KDA Damage Wards Cs Items
Lulu
15
Flash Teleport Domination Sorcery Dyo1 I 6 / 7 / 17 / 3.29:1 80058 9 133
Doran's Ring
Zhonya's Hourglass
Redemption
Ninja Tabi
Warding Totem (Trinket)
Xayah
15
Heal Flash Precision Inspiration Euzi I 4 / 5 / 9 / 2.60:1 188618 11 212
Essence Reaver
Rapid Firecannon
Infinity Edge
Brawler's Gloves
Dagger
Farsight Alteration
Aatrox
16
Teleport Flash Precision Resolve the inescapable I 7 / 8 / 17 / 3.00:1 155633 9 172
Stopwatch
Black Cleaver
Chain Vest
Mercury's Treads
Death's Dance
Warding Totem (Trinket)
Rengar
15
Smite Flash Domination Precision rich th kid Unranked 21 / 8 / 7 / 3.50:1 149428 7 52
Youmuu's Ghostblade
Ravenous Hydra
Ninja Tabi
Duskblade of Draktharr
Oracle Lens
Lux
14
Flash Ignite Inspiration Domination Rekkles I 6 / 5 / 21 / 5.40:1 57718 25 36
Frostfang
Twin Shadows
Mejai's Soulstealer
Needlessly Large Rod
Sorcerer's Shoes
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 44 33 Gold Earned 65,173 54,949 Damage Dealt 631,455 469,357 Damage Taken 112,361 137,765 Wards Placed 61 85 Cs 605 547 Loosing - Team -
6
9
10,322
12,402
80,058
112,796
18,120
31,227
9
14
133
25
4
1
13,527
8,635
188,618
90,546
16,672
26,190
11
13
212
129
7
4
13,632
10,058
155,633
99,265
34,543
35,442
9
9
172
156
21
13
15,710
12,208
149,428
50,038
29,696
23,199
7
34
52
65
6
6
11,982
11,646
57,718
116,712
13,330
21,707
25
15
36
172

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

Dyo1Purchased Items

03:24
06:28 - 10:10
12:56 - 16:51
18:31 - 23:21
24:38

Spell Order

Dyo1Champion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

EuziPurchased Items

00:06
06:45 - 11:57
15:29 - 17:22
21:09 - 23:50
25:19 - 25:20

Spell Order

EuziChampion Spells

Q
W
E
R
Q 11415
W 38101213
E 24579
R 611
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

the inescapablePurchased Items

00:07 - 04:43
07:32 - 11:07
14:20 - 14:53
18:08 - 23:59
25:54 - 26:24

Spell Order

the inescapableChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116
Precision
Conqueror
Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

rich th kidPurchased Items

00:02 - 04:37
06:31 - 11:40
12:00 - 16:45
20:24 - 20:34
24:14 - 26:51

Spell Order

rich th kidChampion Spells

Q
W
E
R
Q 14579
W 21415
E 38101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

RekklesPurchased Items

00:21 - 00:22
06:58 - 11:56
15:26 - 17:07
23:11 - 23:12

Spell Order

RekklesChampion Spells

Q
W
E
R
Q 114
W 38101213
E 24579
R 611
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    ANTYKONFIDENTPurchased Items

    00:06 - 05:19
    06:20 - 10:38
    13:00 - 15:32
    18:10 - 20:42
    26:53 - 26:56

    Spell Order

    ANTYKONFIDENT Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 214
    E 38101213
    R 611
    Domination
    Hail of Blades
    Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

    No more than 2s can elapse between attacks or this effect will end.

    Cooldown: 4s out of combat.

    Attack resets increase the attack limit by 1.
    Allows you to temporarily exceed the attack speed limit.
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    ShadowDragon79Purchased Items

    00:09 - 04:49
    07:43 - 10:49
    13:13 - 15:49
    18:20 - 23:42
    26:13 - 27:32

    Spell Order

    ShadowDragon79 Champion Spells

    Q
    W
    E
    R
    Q 28101213
    W 14579
    E 314
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ghost Poro
    When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

    After gaining 10 stacks, additionally gain 10 adaptive force.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    9rwbueSJKwPurchased Items

    00:13 - 03:54
    06:29 - 10:39
    12:55 - 16:17
    18:03 - 22:04
    24:23 - 27:27

    Spell Order

    9rwbueSJKw Champion Spells

    Q
    W
    E
    R
    Q 34579
    W 11415
    E 28101213
    R 611
    Precision
    Conqueror
    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    Last Stand
    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
    Resolve
    Second Wind
    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    enjawvePurchased Items

    00:05 - 00:06
    06:53 - 11:16
    12:48 - 15:00
    18:25 - 20:24
    24:06 - 27:18

    Spell Order

    enjawve Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 38101213
    E 21415
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Demolish
    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Unflinching
    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
    Precision
    Presence of Mind
    Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
    Legend: Tenacity
    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    PENTA D3RK1NG155Purchased Items

    04:51 - 04:47
    06:48 - 11:01
    13:32 - 17:56
    20:13 - 21:29
    24:07 - 27:30

    Spell Order

    PENTA D3RK1NG155 Champion Spells

    Q
    W
    E
    R
    Q 24579
    W 314
    E 18101213
    R 611
    Inspiration
    Kleptomancy
    After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

    Only attacks against champions grant you a reward.
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Sorcery
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner