Game Detail

Summoner's Rift
5v5 Ranked Solo games
30-06-2019 18:36:26
43:12
Defeat Tier KDA Damage Wards Cs Items
Rakan
17
Ignite Flash Resolve Inspiration HopHopJr Unranked 4 / 10 / 20 / 2.40:1 34217 53 19
Control Ward
Athene's Unholy Grail
Mikael's Crucible
Boots of Mobility
Oracle Lens
Viktor
18
Cleanse Flash Sorcery Inspiration Reeker Unranked 9 / 12 / 10 / 1.58:1 240084 19 230
Lich Bane
Blasting Wand
Mercury's Treads
Perfect Hex Core
Luden's Echo
Warding Totem (Trinket)
Irelia
18
Flash Teleport Precision Inspiration Kοri I 7 / 9 / 6 / 1.44:1 277808 20 291
Trinity Force
Guardian Angel
Sterak's Gage
Ninja Tabi
Caulfield's Warhammer
Oracle Lens
Xayah
18
Heal Flash Precision Inspiration Ruefia I 4 / 7 / 15 / 2.71:1 236110 18 232
Berserker's Greaves
Mercurial Scimitar
Essence Reaver
Infinity Edge
Vampiric Scepter
Farsight Alteration
Elise
18
Flash Smite Domination Precision RÈSH Unranked 18 / 11 / 6 / 2.18:1 201316 8 39
Rabadon's Deathcap
Sorcerer's Shoes
Void Staff
Enchantment: Runic Echoes
Morellonomicon
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Syndra
18
Flash Ignite Domination Inspiration CÖP SiS CEREN I 10 / 8 / 16 / 3.25:1 342311 18 327
Morellonomicon
Void Staff
Banshee's Veil
Sorcerer's Shoes
Luden's Echo
Farsight Alteration
Neeko
18
Flash Teleport Precision Domination Quinncidence I 6 / 4 / 10 / 4.00:1 202178 13 240
Guardian Angel
Wit's End
Frozen Mallet
Berserker's Greaves
Blade of the Ruined King
Oracle Lens
Kai'Sa
18
Flash Heal Precision Inspiration GW Seelame I 12 / 11 / 10 / 2.00:1 241808 27 256
Banshee's Veil
Zhonya's Hourglass
Guinsoo's Rageblade
Muramana
Nashor's Tooth
Farsight Alteration
Pyke
18
Flash Ignite Resolve Precision james dork Unranked 11 / 8 / 16 / 3.38:1 30475 43 35
Youmuu's Ghostblade
Maw of Malmortius
Duskblade of Draktharr
Boots of Mobility
Oracle Lens
Kindred
18
Flash Smite Precision Domination t4rzan1 I 10 / 11 / 17 / 2.45:1 248146 13 60
Enchantment: Warrior
Mercury's Treads
Phantom Dancer
Rapid Firecannon
B. F. Sword
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 49 42 Gold Earned 89,340 82,408 Damage Dealt 1,064,918 989,535 Damage Taken 202,757 190,375 Wards Placed 114 118 Cs 918 811 Loosing - Team -
10
4
20,188
13,226
342,311
34,217
35,803
25,761
18
53
327
19
6
9
16,552
16,448
202,178
240,084
38,715
28,815
13
19
240
230
12
7
19,754
17,140
241,808
277,808
32,110
53,346
27
20
256
291
11
4
14,625
15,759
30,475
236,110
49,900
34,787
43
18
35
232
10
18
18,221
19,835
248,146
201,316
46,229
47,666
13
8
60
39

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

CÖP SiS CERENPurchased Items

03:57 - 05:49
07:48 - 09:42
17:15 - 15:38
20:16 - 21:55
26:17 - 29:12
31:16 - 34:22
37:28 - 40:29

Spell Order

CÖP SiS CERENChampion Spells

Q
W
E
R
Q 14579
W 314151718
E 28101213
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

QuinncidencePurchased Items

00:16 - 00:17
06:07 - 09:40
14:25 - 14:30
20:37 - 23:52
27:21 - 29:38
31:54
36:53
42:20

Spell Order

QuinncidenceChampion Spells

Q
W
E
R
Q 414151718
W 13579
E 28101213
R 61116
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

GW SeelamePurchased Items

00:05 - 05:14
08:44 - 11:46
15:23
18:28 - 22:53
26:00 - 27:46
31:28 - 35:06
39:16 - 39:33
42:56 - 42:59

Spell Order

GW SeelameChampion Spells

Q
W
E
R
Q 1457910
W 21617182021
E 3811131415
R 61219
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

james dorkPurchased Items

00:16 - 05:51
06:01 - 08:51
14:20 - 16:15
18:29 - 23:21
26:31 - 26:43
30:31 - 35:29
37:26 - 40:05

Spell Order

james dorkChampion Spells

Q
W
E
R
Q 14579
W 314151718
E 28101213
R 61116
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

t4rzan1Purchased Items

00:13 - 04:47
06:52 - 10:45
15:32 - 17:11
20:06 - 22:26
24:32 - 27:08
30:51 - 35:08
36:17

Spell Order

t4rzan1Champion Spells

Q
W
E
R
Q 24579
W 18101213
E 314151718
R 61116
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

HopHopJrPurchased Items

00:06 - 05:34
08:09 - 08:11
12:37 - 16:23
19:31 - 23:00
26:32 - 26:55
33:43 - 33:36
40:46 - 36:03
42:58

Spell Order

HopHopJr Champion Spells

Q
W
E
R
Q 34579
W 1141517
E 28101213
R 61116
Resolve
Guardian
Guard allies within 175 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.

Cooldown: 70 - 40 seconds
Shield: 70 - 150 + 25% of your ability power + 12% of your bonus health.
Haste: +20% Movement Speed.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Inspiration
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

ReekerPurchased Items

00:03 - 05:32
07:09 - 11:54
16:11 - 16:10
18:55 - 23:37
25:56 - 29:58
34:22
39:17 - 41:06

Spell Order

Reeker Champion Spells

Q
W
E
R
Q 2910131516
W 41217182021
E 1356811
R 71419
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

KοriPurchased Items

00:14 - 05:27
06:28 - 10:40
13:54 - 17:50
22:11 - 23:35
25:48 - 29:57
34:03 - 34:06
37:22 - 40:21
42:35

Spell Order

Kοri Champion Spells

Q
W
E
R
Q 24579
W 314151718
E 18101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

RuefiaPurchased Items

00:20 - 05:29
08:10 - 08:12
12:39 - 16:25
19:34 - 21:30
24:33 - 29:34
30:26 - 33:02
36:02 - 38:16

Spell Order

Ruefia Champion Spells

Q
W
E
R
Q 214151718
W 18101213
E 34579
R 61116
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Overheal
Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

Shield is built up from 20 to 100% of excess healing from yourself or any ally.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

RÈSHPurchased Items

00:07 - 05:18
08:52 - 08:55
16:47 - 16:51
19:31 - 21:45
26:58 - 29:35
34:09
37:19 - 40:52
42:25

Spell Order

RÈSH Champion Spells

Q
W
E
R
Q 24579
W 18101213
E 314151718
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
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