Game Detail

Summoner's Rift
5v5 Draft Pick games
29-06-2019 21:34:19
28:12
Defeat Tier KDA Damage Wards Cs Items
Illaoi
16
Flash Teleport Inspiration Domination Titus 314 Unranked 6 / 4 / 0 / 1.50:1 190752 9 229
Death's Dance
Ninja Tabi
Null-Magic Mantle
Black Cleaver
Cloth Armor
Warding Totem (Trinket)
Ezreal
14
Flash Barrier Inspiration Sorcery Mr Djeno Unranked 2 / 3 / 1 / 1.00:1 124896 7 215
Sorcerer's Shoes
Luden's Echo
Doran's Blade
Muramana
Farsight Alteration
Jax
13
Smite Flash Precision Domination bloschu IV 3 / 8 / 3 / 0.75:1 127364 11 25
Tiamat
Stinger
Mercury's Treads
Phage
Enchantment: Cinderhulk
Warding Totem (Trinket)
Karma
12
Ignite Flash Sorcery Inspiration Soul To Kill Unranked 5 / 7 / 6 / 1.57:1 28220 25 15
Mikael's Crucible
Control Ward
Faerie Charm
Sorcerer's Shoes
Oracle Lens
Jhin
13
Heal Flash Precision Sorcery Aiihara II 4 / 7 / 6 / 1.43:1 118943 7 164
Doran's Blade
Berserker's Greaves
Rapid Firecannon
Caulfield's Warhammer
Infinity Edge
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Kha'Zix
14
Flash Smite Domination Sorcery αbyss Unranked 5 / 5 / 4 / 1.80:1 147031 3 18
Enchantment: Warrior
Boots of Mobility
Duskblade of Draktharr
Cloth Armor
Oracle Lens
Vayne
14
Heal Flash Precision Sorcery A tilted Pie Unranked 2 / 4 / 8 / 2.50:1 75041 11 130
Blade of the Ruined King
Rapid Firecannon
B. F. Sword
Doran's Shield
Warding Totem (Trinket)
Qiyana
16
Teleport Flash Domination Precision ReformedBeastxXx Unranked 6 / 5 / 6 / 2.40:1 110681 20 175
Doran's Blade
Phage
Duskblade of Draktharr
Boots of Mobility
Refillable Potion
Warding Totem (Trinket)
Zoe
17
Ignite Flash Domination Sorcery Vicksy Unranked 14 / 1 / 4 / 18.00:1 203086 8 227
Doran's Ring
Mejai's Soulstealer
Rabadon's Deathcap
Sorcerer's Shoes
Lich Bane
Warding Totem (Trinket)
Vel'Koz
13
Flash Barrier Sorcery Domination LightMare354 IV 2 / 5 / 9 / 2.20:1 48611 17 37
Oblivion Orb
Sorcerer's Shoes
Luden's Echo
Blasting Wand
Control Ward
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 29 20 Gold Earned 56,124 49,988 Damage Dealt 584,450 590,175 Damage Taken 88,032 100,475 Wards Placed 59 59 Cs 587 648 Loosing - Team -
5
6
10,527
12,133
147,031
190,752
26,731
24,650
3
9
18
229
2
2
9,478
9,999
75,041
124,896
15,697
11,949
11
7
130
215
6
3
11,026
8,758
110,681
127,364
20,357
30,397
20
11
175
25
14
5
16,583
8,246
203,086
28,220
13,872
14,317
8
25
227
15
2
4
8,510
10,852
48,611
118,943
11,375
19,162
17
7
37
164

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

αbyssPurchased Items

00:10 - 05:47
08:27 - 09:36
16:33 - 16:31
18:57 - 21:28
24:17 - 26:57

Spell Order

αbyssChampion Spells

Q
W
E
R
Q 1457810
W 29111415
E 31316
R 612
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

A tilted PiePurchased Items

00:13 - 03:53
06:34 - 10:45
13:16 - 17:07
22:19 - 23:31
27:47 - 27:49

Spell Order

A tilted PieChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 314
R 611
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

ReformedBeastxXxPurchased Items

00:10 - 05:12
07:08 - 07:10
12:12 - 17:42
18:03 - 19:32
24:04 - 25:38

Spell Order

ReformedBeastxXxChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 31415
R 61116
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

VicksyPurchased Items

00:06 - 04:37
07:20 - 10:56
13:31 - 16:00
18:18 - 21:20
24:12 - 25:51

Spell Order

VicksyChampion Spells

Q
W
E
R
Q 14579
W 3141517
E 28101213
R 61116
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Magic Resist +6 Magic Resist

Item Builds

LightMare354Purchased Items

05:12 - 00:12
06:43 - 10:14
14:10 - 17:16
22:52 - 22:53
25:02 - 27:49

Spell Order

LightMare354Champion Spells

Q
W
E
R
Q 14589
W 27101213
E 3
R 611
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Ultimate Hunter
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Titus 314Purchased Items

00:25 - 04:47
06:50 - 11:03
13:35 - 15:46
19:01 - 21:54
25:39 - 27:29

Spell Order

Titus 314 Champion Spells

Q
W
E
R
Q 14579
W 3141516
E 28101213
R 61117

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Domination
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Armor +5 Armor
  • Armor +5 Armor

Item Builds

Mr DjenoPurchased Items

00:32 - 04:59
10:12 - 10:13
12:57 - 15:03
18:21 - 23:03
25:12 - 27:29

Spell Order

Mr Djeno Champion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 611

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

bloschuPurchased Items

00:09 - 04:28
07:09 - 11:23
13:39 - 17:27
20:43 - 22:33
25:30 - 26:49

Spell Order

bloschu Champion Spells

Q
W
E
R
Q 34579
W 210
E 181213
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Soul To KillPurchased Items

00:35 - 04:54
08:17 - 10:14
13:23 - 17:19
20:34 - 22:51
24:43 - 24:45

Spell Order

Soul To Kill Champion Spells

Q
W
E
R
Q 14579
W 3
E 281012
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

AiiharaPurchased Items

00:02 - 05:00
08:08 - 09:56
13:41 - 17:09
18:43 - 22:46
24:59 - 27:01

Spell Order

Aiihara Champion Spells

Q
W
E
R
Q 14579
W 28101213
E 3
R 611
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)
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