Game Detail

Summoner's Rift
5v5 Ranked Solo games
28-06-2019 14:56:28
21:27
Defeat Tier KDA Damage Wards Cs Items
Karma
10
Flash Ignite Sorcery Inspiration fall n sparz I 4 / 9 / 4 / 0.89:1 15396 20 5
Control Ward
Redemption
Ionian Boots of Lucidity
Ardent Censer
Oracle Lens
Sivir
12
Flash Teleport Precision Inspiration DP Black2 I 4 / 11 / 4 / 0.73:1 113551 7 154
Statikk Shiv
Essence Reaver
B. F. Sword
Doran's Blade
Farsight Alteration
Vladimir
12
Flash Teleport Sorcery Inspiration lllIIIll Unranked 2 / 5 / 5 / 1.40:1 82309 5 134
Oblivion Orb
Hextech Protobelt-01
Doran's Shield
Sorcerer's Shoes
Blasting Wand
Warding Totem (Trinket)
Jarvan IV
11
Smite Flash Precision Inspiration eYa Stormax I 3 / 6 / 2 / 0.83:1 70489 4 32
Enchantment: Warrior
Ninja Tabi
Broken Stopwatch
Oracle Lens
Neeko
12
Teleport Flash Inspiration Domination Eden Fox I 4 / 9 / 3 / 0.78:1 68775 10 134
Hextech GLP-800
Control Ward
Sorcerer's Shoes
Fiendish Codex
Faerie Charm
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Pantheon
13
Teleport Flash Domination Resolve ˇ sao I 5 / 6 / 10 / 2.50:1 61648 5 90
Tiamat
Boots of Speed
Duskblade of Draktharr
Executioner's Calling
Phage
Farsight Alteration
Ezreal
14
Flash Teleport Inspiration Sorcery BJK Husky Rider I 12 / 1 / 12 / 24.00:1 128950 8 164
Muramana
Bilgewater Cutlass
Iceborn Gauntlet
Hextech Revolver
Sorcerer's Shoes
Warding Totem (Trinket)
Pyke
11
Ignite Flash Resolve Precision Donnie Dârko Unranked 7 / 4 / 10 / 4.25:1 22213 20 30
Boots of Mobility
Serrated Dirk
Long Sword
Oracle Lens
Twisted Fate
14
Flash Ignite Inspiration Resolve Xioh234 I 8 / 2 / 10 / 9.00:1 95924 8 131
Corrupting Potion
Trinity Force
Wit's End
Rapid Firecannon
Pickaxe
Farsight Alteration
Lee Sin
14
Flash Smite Domination Precision S04 Gilius I 8 / 4 / 16 / 6.00:1 94222 12 16
Control Ward
Duskblade of Draktharr
Ninja Tabi
Black Cleaver
Enchantment: Warrior
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 40 17 Gold Earned 54,120 39,402 Damage Dealt 402,957 350,520 Damage Taken 67,441 85,348 Wards Placed 53 46 Cs 431 459 Loosing - Team -
5
4
8,318
6,877
61,648
15,396
15,914
15,299
5
20
90
5
12
4
14,081
9,534
128,950
113,551
8,444
16,122
8
7
164
154
7
2
8,150
7,577
22,213
82,309
12,317
21,461
20
5
30
134
8
3
12,478
7,216
95,924
70,489
12,241
17,145
8
4
131
32
8
4
11,093
8,198
94,222
68,775
18,525
15,321
12
10
16
134

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

ˇ saoPurchased Items

00:07 - 03:56
11:21 - 08:17
14:33 - 16:53
18:08 - 19:41

Spell Order

ˇ saoChampion Spells

Q
W
E
R
Q 14579
W 3
E 28101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Resolve
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

BJK Husky RiderPurchased Items

00:18 - 04:12
07:37 - 11:59
14:36 - 17:29
20:24 - 20:25

Spell Order

BJK Husky RiderChampion Spells

Q
W
E
R
Q 14579
W 3815
E 210121314
R 611

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
Sorcery
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Donnie DârkoPurchased Items

00:44 - 03:50
07:37 - 11:50
13:49 - 16:33
18:02

Spell Order

Donnie DârkoChampion Spells

Q
W
E
R
Q 14579
W 3
E 2810
R 611
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor

Item Builds

Xioh234Purchased Items

00:04 - 05:05
07:26 - 09:46
13:13 - 16:26
18:21 - 20:10

Spell Order

Xioh234Champion Spells

Q
W
E
R
Q 457810
W 19111314
E 2315
R 612

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Inspiration
8
8
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
Resolve
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

S04 GiliusPurchased Items

00:05 - 05:41
07:01 - 11:54
14:06 - 17:38
20:12 - 20:14

Spell Order

S04 GiliusChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 314
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

fall n sparzPurchased Items

00:08 - 03:51
06:50 - 11:32
12:49 - 16:39
20:21 - 19:53

Spell Order

fall n sparz Champion Spells

Q
W
E
R
Q 145
W 3
E 278910
R 6
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

DP Black2Purchased Items

00:06 - 03:47
06:49 - 11:22
12:43 - 16:52
18:55 - 19:41

Spell Order

DP Black2 Champion Spells

Q
W
E
R
Q 23579
W 181012
E 4
R 611
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

lllIIIllPurchased Items

00:05 - 05:06
07:04 - 07:06
12:27 - 16:09
20:34

Spell Order

lllIIIll Champion Spells

Q
W
E
R
Q 14579
W 3
E 281012
R 611
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Movement speed is increased to 30 - 50% for Melee champions.

Duration: 3s
Cooldown: 15s
Nimbus Cloak
After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction +1-10% CDR (based on level)
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

eYa StormaxPurchased Items

00:06 - 04:57
06:36 - 11:25
14:03 - 17:13
20:11

Spell Order

eYa Stormax Champion Spells

Q
W
E
R
Q 24579
W 3
E 1810
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Perfect Timing
Begin the game with a Commencing Stopwatch that transforms into a Perfectly Timed Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

Perfectly Timed Stopwatch can be used for a one time 2.5 second Stasis effect.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Eden FoxPurchased Items

00:08 - 02:43
06:52 - 10:43
12:24 - 16:19
19:02 - 19:06

Spell Order

Eden Fox Champion Spells

Q
W
E
R
Q 24579
W 1
E 381012
R 611
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Magical Footwear
    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Domination
    Ingenious Hunter
    Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Cheap Shot
    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist
    Processing your request fellow summoner