Game Detail

Summoner's Rift
5v5 Ranked Solo games
28-06-2019 03:38:41
39:00
Defeat Tier KDA Damage Wards Cs Items
Graves
18
Smite Flash Precision Sorcery BIG Don Arts I 6 / 7 / 9 / 2.14:1 284063 6 118
Phantom Dancer
Black Cleaver
Death's Dance
Pickaxe
Enchantment: Warrior
Oracle Lens
Lucian
17
Flash Heal Precision Inspiration Mâlo I 3 / 7 / 11 / 2.00:1 189534 14 246
Essence Reaver
Blade of the Ruined King
Rapid Firecannon
Berserker's Greaves
Doran's Blade
Farsight Alteration
Mordekaiser
18
Teleport Flash Precision Resolve MSF Dan Dan I 8 / 7 / 4 / 1.71:1 226735 15 256
Hextech Protobelt-01
Rylai's Crystal Scepter
Liandry's Torment
Mercury's Treads
Needlessly Large Rod
Warding Totem (Trinket)
Yuumi
16
Exhaust Ignite Sorcery Precision Kasing 1 I 2 / 6 / 17 / 3.17:1 35572 50 16
Forbidden Idol
Needlessly Large Rod
Ardent Censer
Athene's Unholy Grail
Oracle Lens
Syndra
18
Teleport Flash Sorcery Inspiration Sage Time Unranked 9 / 10 / 6 / 1.50:1 280013 19 296
Broken Stopwatch
Banshee's Veil
Luden's Echo
Rabadon's Deathcap
Morellonomicon
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Xerath
18
Flash Cleanse Sorcery Inspiration Senna is MINE Unranked 3 / 3 / 10 / 4.33:1 195472 23 186
Needlessly Large Rod
Morellonomicon
Luden's Echo
Sorcerer's Shoes
Farsight Alteration
Kai'Sa
18
Heal Flash Precision Inspiration PENTA DizL I 10 / 5 / 9 / 3.80:1 274299 15 256
Infinity Edge
Mercurial Scimitar
Berserker's Greaves
Phantom Dancer
Guinsoo's Rageblade
Farsight Alteration
Rek'Sai
18
Flash Smite Domination Sorcery Vikìng I 12 / 8 / 14 / 3.25:1 170160 24 48
Enchantment: Warrior
Sterak's Gage
Pickaxe
Black Cleaver
Guardian Angel
Oracle Lens
Ryze
18
Teleport Flash Sorcery Domination HiRit Unranked 11 / 5 / 6 / 3.40:1 356257 17 259
Sorcerer's Shoes
Spellbinder
Rabadon's Deathcap
Banshee's Veil
Morellonomicon
Warding Totem (Trinket)
Alistar
17
Flash Ignite Resolve Inspiration Kaiser Walzer I 1 / 7 / 17 / 2.57:1 46786 41 59
Boots of Mobility
Control Ward
Knight's Vow
Aegis of the Legion
Oracle Lens

Statistics

Game result by numbers

Winning - Team - Champion Kill 37 28 Gold Earned 80,164 75,153 Damage Dealt 1,042,974 1,015,917 Damage Taken 159,275 158,531 Wards Placed 120 104 Cs 808 932 Loosing - Team -
3
6
13,324
15,773
195,472
284,063
16,242
40,887
23
6
186
118
10
3
19,160
15,045
274,299
189,534
27,867
27,506
15
14
256
246
12
8
16,789
16,249
170,160
226,735
47,070
46,580
24
15
48
256
11
2
20,021
10,734
356,257
35,572
32,744
11,798
17
50
259
16
1
9
10,870
17,352
46,786
280,013
35,352
31,760
41
19
59
296

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

Senna is MINEPurchased Items

00:03 - 03:26
08:08 - 10:55
15:10 - 15:14
18:19 - 21:47
24:31 - 29:19
35:26 - 32:13
37:21

Spell Order

Senna is MINEChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 314151718
R 61116
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

PENTA DizLPurchased Items

00:06 - 05:35
08:29
12:04 - 17:40
21:13
25:04 - 27:58
31:44 - 34:59
37:28

Spell Order

PENTA DizLChampion Spells

Q
W
E
R
Q 1457910
W 216171920
E 3811121415
R 61318
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

VikìngPurchased Items

00:25 - 04:23
07:35 - 07:43
15:38 - 17:52
21:58
25:51 - 26:08
31:44 - 35:25
37:22

Spell Order

VikìngChampion Spells

Q
W
E
R
Q 14579
W 214151718
E 38101213
R 61116
Domination
Hail of Blades
Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

No more than 2s can elapse between attacks or this effect will end.

Cooldown: 4s out of combat.

Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

HiRitPurchased Items

00:09 - 00:10
06:09 - 11:37
14:46 - 16:32
18:14 - 23:45
25:34 - 28:14
31:43 - 33:33
36:00 - 36:29

Spell Order

HiRitChampion Spells

Q
W
E
R
Q 34579
W 114151718
E 28101213
R 61116
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

Kaiser WalzerPurchased Items

00:07 - 05:40
09:35
14:39 - 17:39
19:42 - 22:49
25:06 - 27:36
31:46 - 35:30
37:19

Spell Order

Kaiser WalzerChampion Spells

Q
W
E
R
Q 24579
W 18101213
E 31415
R 61116
Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
  • Magic Resist +6 Magic Resist

Item Builds

BIG Don ArtsPurchased Items

00:12 - 04:39
06:35 - 09:50
15:32 - 15:34
19:24
24:31 - 29:45
36:27 - 38:03

Spell Order

BIG Don Arts Champion Spells

Q
W
E
R
Q 24579
W 314151718
E 18101213
R 61116
Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

Healing from minions is 20% effective for Ranged Champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

MâloPurchased Items

00:05 - 05:06
08:03 - 10:31
13:28 - 15:24
18:22 - 21:17
25:20 - 29:59
31:51 - 35:03
38:09

Spell Order

Mâlo Champion Spells

Q
W
E
R
Q 13579
W 4141517
E 28101213
R 61116
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

MSF Dan DanPurchased Items

00:07
06:46 - 09:25
13:39 - 17:19
19:04 - 23:55
26:50 - 29:56
32:55 - 35:53

Spell Order

MSF Dan Dan Champion Spells

Q
W
E
R
Q 14579
W 314151718
E 28101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Kasing 1Purchased Items

00:04 - 05:11
10:30 - 10:36
14:12
18:24 - 23:33
24:29 - 29:59
33:45 - 31:44
36:21 - 38:11

Spell Order

Kasing 1 Champion Spells

Q
W
E
R
Q 1357912
W 1415
E 2481013
R 61116
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Precision
Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
Cut Down
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Sage TimePurchased Items

00:27 - 03:57
07:51 - 10:14
12:29 - 17:05
19:22 - 23:34
29:52 - 29:50
31:44
36:53 - 38:10

Spell Order

Sage Time Champion Spells

Q
W
E
R
Q 14579
W 314151718
E 28101213
R 61116
Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
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