Game Detail

Summoner's Rift
5v5 Ranked Solo games
28-06-2019 01:37:04
31:35
Defeat Tier KDA Damage Wards Cs Items
Ezreal
16
Flash Teleport Inspiration Sorcery Nemky I 7 / 7 / 11 / 2.57:1 196418 12 231
Hextech Gunblade
Trinity Force
Guardian Angel
Amplifying Tome
Sorcerer's Shoes
Farsight Alteration
Lux
13
Ignite Flash Resolve Inspiration RGE Vαnder I 2 / 11 / 16 / 1.64:1 24873 33 18
Redemption
Aether Wisp
Boots of Mobility
Forbidden Idol
Oracle Lens
Ryze
17
Flash Teleport Sorcery Domination Macchiato Unranked 10 / 8 / 12 / 2.75:1 204560 13 200
Seraph's Embrace
Rabadon's Deathcap
Mercury's Treads
Rylai's Crystal Scepter
Amplifying Tome
Warding Totem (Trinket)
Rek'Sai
15
Smite Flash Domination Precision 1291514 I 8 / 10 / 9 / 1.70:1 150613 16 20
Mercury's Treads
Ruby Crystal
Enchantment: Warrior
Guardian Angel
Black Cleaver
Oracle Lens
Fizz
15
Flash Ignite Domination Inspiration larssen1 Unranked 11 / 10 / 6 / 1.70:1 100324 8 151
Lich Bane
Zhonya's Hourglass
Blasting Wand
Sorcerer's Shoes
Hextech Revolver
Oracle Lens
Victory Tier KDA Damage Wards Cs Items
Xayah
18
Flash Heal Precision Inspiration hate supp diff Unranked 17 / 4 / 15 / 8.00:1 223421 8 216
Mercury's Treads
Infinity Edge
Rapid Firecannon
Statikk Shiv
Maw of Malmortius
Farsight Alteration
Yasuo
16
Flash Ignite Precision Domination Guardito Unranked 4 / 11 / 10 / 1.27:1 153788 8 163
Phantom Dancer
Broken Stopwatch
Doran's Blade
Sterak's Gage
Infinity Edge
Warding Totem (Trinket)
Rakan
15
Flash Ignite Resolve Inspiration FP Braum Pepege I 5 / 3 / 27 / 10.67:1 18829 48 12
Locket of the Iron Solari
Zeke's Convergence
Mercury's Treads
Oracle Lens
Taliyah
17
Flash Smite Domination Sorcery Kirei sama I 19 / 8 / 17 / 4.50:1 208435 11 46
Zhonya's Hourglass
Rabadon's Deathcap
Sorcerer's Shoes
Void Staff
Enchantment: Runic Echoes
Oracle Lens
Neeko
15
Flash Teleport Inspiration Sorcery Perkz dog I 1 / 12 / 14 / 1.25:1 100663 12 138
Hextech GLP-800
Twin Shadows
Sorcerer's Shoes
Farsight Alteration

Statistics

Game result by numbers

Winning - Team - Champion Kill 46 38 Gold Earned 70,624 62,791 Damage Dealt 705,136 676,788 Damage Taken 123,166 137,905 Wards Placed 87 82 Cs 575 620 Loosing - Team -
17
7
19,534
15,222
223,421
196,418
20,212
23,561
8
12
216
231
4
2
11,970
8,753
153,788
24,873
29,762
17,081
8
33
163
18
5
10
11,744
15,164
18,829
204,560
13,936
29,068
48
13
12
200
19
8
17,544
12,136
208,435
150,613
36,188
40,961
11
16
46
20
1
11
9,832
11,516
100,663
100,324
23,068
27,234
12
8
138
151

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

hate supp diffPurchased Items

00:13 - 03:12
07:15 - 11:11
13:50 - 16:25
19:24 - 22:02
25:12 - 29:33

Spell Order

hate supp diffChampion Spells

Q
W
E
R
Q 212151718
W 18101314
E 34579
R 61116
Precision
Lethal Tempo
1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

GuarditoPurchased Items

00:07 - 04:54
06:11 - 11:17
15:59 - 15:46
18:36 - 23:35
25:19
30:07

Spell Order

GuarditoChampion Spells

Q
W
E
R
Q 14579
W 31415
E 28101213
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

FP Braum PepegePurchased Items

00:14 - 03:13
07:17 - 11:27
13:43 - 15:55
22:07 - 23:32
29:36 - 29:35

Spell Order

FP Braum PepegeChampion Spells

Q
W
E
R
Q 21415
W 14579
E 38101213
R 611
Resolve
Guardian
Guard allies within 175 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.

Cooldown: 70 - 40 seconds
Shield: 70 - 150 + 25% of your ability power + 12% of your bonus health.
Haste: +20% Movement Speed.
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Cosmic Insight
+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Kirei samaPurchased Items

00:19 - 05:33
10:07 - 10:09
14:35 - 15:59
18:23 - 22:14
25:15 - 29:46
30:10

Spell Order

Kirei samaChampion Spells

Q
W
E
R
Q 145712
W 3141517
E 2891013
R 61116
Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

Perkz dogPurchased Items

00:04 - 03:36
07:04 - 10:54
12:55 - 17:43
21:20 - 23:12
27:29 - 28:58
30:40

Spell Order

Perkz dogChampion Spells

Q
W
E
R
Q 24579
W 31415
E 18101213
R 611
Inspiration
Glacial Augment
Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Sorcery
    Nullifying Orb
    When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

    Cooldown: 60s
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    NemkyPurchased Items

    00:15 - 03:01
    06:25 - 11:24
    16:17 - 16:28
    19:16
    24:12 - 27:14
    30:04 - 30:09

    Spell Order

    Nemky Champion Spells

    Q
    W
    E
    R
    Q 145710
    W 3141516
    E 2891113
    R 61217

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    Inspiration
    8
    8
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Cosmic Insight
    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
    Sorcery
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    RGE VαnderPurchased Items

    00:06 - 02:42
    10:11 - 11:12
    13:33 - 15:39
    18:47 - 23:33
    25:14 - 28:38
    30:14

    Spell Order

    RGE Vαnder Champion Spells

    Q
    W
    E
    R
    Q 1
    W 24579
    E 38101213
    R 611
    Resolve
    Aftershock
    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Shield Bash
    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Bone Plating
    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
    Revitalize
    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
    Inspiration
    Perfect Timing
    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    MacchiatoPurchased Items

    00:16 - 03:14
    06:29 - 10:13
    13:16 - 15:57
    18:41 - 23:39
    25:18 - 29:18

    Spell Order

    Macchiato Champion Spells

    Q
    W
    E
    R
    Q 34579
    W 1141517
    E 28101213
    R 61116
    Sorcery
    Phase Rush
    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
    Manaflow Band
    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
    Transcendence
    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
    Scorch
    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
    Domination
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Magic Resist +6 Magic Resist

    Item Builds

    1291514Purchased Items

    00:07 - 04:15
    07:58 - 07:59
    12:59 - 17:27
    23:10 - 21:35
    25:54 - 25:56
    30:21 - 30:22

    Spell Order

    1291514 Champion Spells

    Q
    W
    E
    R
    Q 14579
    W 21415
    E 38101213
    R 611
    Domination
    Hail of Blades
    Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

    No more than 2s can elapse between attacks or this effect will end.

    Cooldown: 4s out of combat.

    Attack resets increase the attack limit by 1.
    Allows you to temporarily exceed the attack speed limit.
    Sudden Impact
    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
    Zombie Ward
    Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

    After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

    Zombie Wards are visible, last for 120s and do not count towards your ward limit.
    Relentless Hunter
    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
    Precision
    Triumph
    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Legend: Alacrity
    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
    • Attack Speed +9% Attack Speed
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor

    Item Builds

    larssen1Purchased Items

    00:29 - 05:33
    07:13 - 11:39
    14:36 - 17:41
    20:38 - 23:43
    25:27 - 27:10

    Spell Order

    larssen1 Champion Spells

    Q
    W
    E
    R
    Q 31415
    W 28101213
    E 14579
    R 611
    Domination
    Electrocute
    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Taste of Blood
    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
    Ghost Poro
    When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

    After gaining 10 stacks, additionally gain 10 adaptive force.
    Ravenous Hunter
    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    Inspiration
    Biscuit Delivery
    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
    Time Warp Tonic
    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
    • Adaptive Force +10 Adaptive Force
    • Adaptive Force +10 Adaptive Force
    • Armor +5 Armor
    Processing your request fellow summoner