Game Detail

Summoner's Rift
5v5 Ranked Flex games
27-06-2019 17:28:00
30:52
Defeat Tier KDA Damage Wards Cs Items
Pyke
13
Ignite Flash Domination Precision Nasty Pancake Unranked 7 / 7 / 9 / 2.29:1 16424 31 19
Youmuu's Ghostblade
Chain Vest
B. F. Sword
Boots of Mobility
Oracle Lens
Evelynn
15
Flash Smite Domination Sorcery supp is coinflip IV 8 / 6 / 3 / 1.83:1 159656 9 14
Refillable Potion
Sorcerer's Shoes
Rabadon's Deathcap
Lich Bane
Amplifying Tome
Farsight Alteration
Tristana
15
Heal Flash Precision Inspiration Delfina Furiosa III 6 / 8 / 10 / 2.00:1 168177 12 191
Guardian Angel
Infinity Edge
Rapid Firecannon
Phantom Dancer
Executioner's Calling
Farsight Alteration
Karma
15
Flash Teleport Sorcery Inspiration EverÐream III 2 / 4 / 4 / 1.50:1 105027 14 172
Corrupting Potion
Ardent Censer
Mercury's Treads
Athene's Unholy Grail
Control Ward
Farsight Alteration
Aatrox
14
Teleport Flash Precision Domination EnriH Unranked 0 / 10 / 4 / 0.40:1 96774 9 146
Doran's Blade
Mercury's Treads
Sterak's Gage
Warding Totem (Trinket)
Victory Tier KDA Damage Wards Cs Items
Vayne
15
Flash Heal Precision Domination Pumpcat I 9 / 6 / 4 / 2.17:1 160227 10 199
Infinity Edge
Blade of the Ruined King
Phantom Dancer
Zeal
Warding Totem (Trinket)
Nami
14
Flash Ignite Sorcery Resolve Aiania IV 3 / 5 / 14 / 3.40:1 16939 31 11
Ardent Censer
Chalice of Harmony
Athene's Unholy Grail
Oracle Lens
Elise
14
Smite Flash Domination Sorcery Lamb in Yeezys IV 7 / 8 / 11 / 2.25:1 124831 10 51
Zhonya's Hourglass
Dark Seal
Mercury's Treads
Enchantment: Runic Echoes
Warding Totem (Trinket)
Xerath
16
Flash Barrier Sorcery Inspiration Curupira Unranked 7 / 3 / 7 / 4.67:1 159905 9 210
Broken Stopwatch
Sorcerer's Shoes
Luden's Echo
Morellonomicon
Needlessly Large Rod
Farsight Alteration
Sylas
16
Flash Teleport Precision Domination Dawidsonek I 9 / 1 / 8 / 17.00:1 166976 9 170
Rabadon's Deathcap
Hextech Protobelt-01
Sorcerer's Shoes
Luden's Echo
Warding Totem (Trinket)

Statistics

Game result by numbers

Winning - Team - Champion Kill 35 23 Gold Earned 58,514 54,705 Damage Dealt 628,878 546,058 Damage Taken 97,364 123,946 Wards Placed 69 75 Cs 641 542 Loosing - Team -
9
7
12,917
10,109
160,227
16,424
18,715
26,483
10
31
199
19
3
8
9,029
11,925
16,939
159,656
7,180
26,197
31
9
11
14
7
6
11,507
14,472
124,831
168,177
26,326
22,269
10
12
51
191
7
2
12,293
9,805
159,905
105,027
11,526
17,234
9
14
210
172
9
0
12,768
8,394
166,976
96,774
33,617
31,763
9
9
170
146

Summoner Builds

Choose a summoner below to view overall game performance

Item Builds

PumpcatPurchased Items

00:12 - 05:31
08:14 - 11:47
13:29 - 16:08
18:46 - 22:15
24:42 - 29:42

Spell Order

PumpcatChampion Spells

Q
W
E
R
Q 1451213
W 278910
E 314
R 611
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

AianiaPurchased Items

00:07 - 05:33
08:17 - 11:42
13:30 - 15:50
18:54 - 22:25
25:23 - 27:40

Spell Order

AianiaChampion Spells

Q
W
E
R
Q 314
W 14579
E 28101213
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Lamb in YeezysPurchased Items

01:02 - 04:40
10:16 - 10:19
13:57 - 16:07
20:08
24:45 - 28:31

Spell Order

Lamb in YeezysChampion Spells

Q
W
E
R
Q 24579
W 18101213
E 314
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Celerity
All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

CurupiraPurchased Items

01:09 - 05:28
11:30
13:57 - 14:00
18:41 - 22:38
27:54 - 27:58

Spell Order

CurupiraChampion Spells

Q
W
E
R
Q 14579
W 28101213
E 31415
R 61116
Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Inspiration
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Scaling Health +15-90 Health (based on level)

Item Builds

DawidsonekPurchased Items

00:26 - 05:01
08:02 - 09:50
13:20 - 17:00
20:29 - 23:23
28:39
30:18

Spell Order

DawidsonekChampion Spells

Q
W
E
R
Q 38121415
W 24579
E 11013
R 61116
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

Nasty PancakePurchased Items

00:21 - 04:53
08:38 - 10:14
13:50 - 15:35
19:29 - 23:31
24:58 - 26:25
30:08

Spell Order

Nasty Pancake Champion Spells

Q
W
E
R
Q 14579
W 3
E 28101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Legend: Tenacity
Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist
  • Armor +5 Armor

Item Builds

supp is coinflipPurchased Items

00:13 - 04:25
08:37 - 11:51
13:03 - 16:23
19:30 - 22:10
25:53 - 29:58

Spell Order

supp is coinflip Champion Spells

Q
W
E
R
Q 14579
W 21415
E 38101213
R 611
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

Delfina FuriosaPurchased Items

00:36
06:35 - 10:34
12:21 - 15:10
18:59 - 22:52
24:39 - 29:26

Spell Order

Delfina Furiosa Champion Spells

Q
W
E
R
Q 38101213
W 21415
E 14579
R 611
Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Magical Footwear
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Boots give you an additional +10 Movement Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed +9% Attack Speed
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor

Item Builds

EverÐreamPurchased Items

00:12 - 05:14
09:36 - 09:39
12:25 - 15:57
18:59 - 21:17
25:06 - 29:20

Spell Order

EverÐream Champion Spells

Q
W
E
R
Q 14579
W 31014
E 28121315
R 611
Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.
Nullifying Orb
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

Cooldown: 60s
Transcendence
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Magic Resist +6 Magic Resist

Item Builds

EnriHPurchased Items

01:30 - 04:28
06:51 - 10:06
13:12 - 16:56
18:36 - 23:26
25:08 - 29:22

Spell Order

EnriH Champion Spells

Q
W
E
R
Q 14579
W 314
E 28101213
R 611
Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ravenous Hunter
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Adaptive Force +10 Adaptive Force
  • Adaptive Force +10 Adaptive Force
  • Armor +5 Armor
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